/** * vim: set ts=4 : * ====================================================== * Metamod:Source * Copyright (C) 2004-2007 AlliedModders LLC and authors. * All rights reserved. * ====================================================== * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in a * product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. * * Version: $Id$ */ #ifndef _INCLUDE_METAMOD_SOURCE_BASE_PROVIDER_H_ #define _INCLUDE_METAMOD_SOURCE_BASE_PROVIDER_H_ #include #include #include #include "ISmmAPI.h" #include "metamod_provider.h" #include "metamod_oslink.h" using namespace SourceMM; using namespace SourceHook; class BaseProvider : public IMetamodSourceProvider { public: virtual bool IsSourceEngineBuildCompatible(int build); virtual bool GetHookInfo(ProvidedHooks hook, SourceHook::MemFuncInfo *pInfo); virtual bool LogMessage(const char *buffer); virtual const char *GetCommandLineValue(const char *key, const char *defval); virtual void ConsolePrint(const char *msg); virtual bool IsRemotePrintingAvailable(); virtual void ClientConsolePrint(edict_t *client, const char *msg); virtual IServerPluginCallbacks *GetVSPCallbacks(const char *iface); virtual void DisplayError(const char *fmt, ...); virtual void DisplayWarning(const char *fmt, ...); virtual int TryServerGameDLL(const char *iface); virtual void Notify_DLLInit_Pre(void *gamedll, CreateInterfaceFn engineFactory, CreateInterfaceFn serverFactory); void Notify_DLLShutdown_Pre(); virtual void ServerCommand(const char *cmd); virtual ConVar *CreateConVar(const char *name, const char *defval, const char *help, int flags); virtual const char *GetConVarString(ConVar *convar); virtual const char *GetGameDescription(); virtual IConCommandBaseAccessor *GetConCommandBaseAccessor(); virtual bool RegisterConCommandBase(ConCommandBase *pCommand); virtual void UnregisterConCommandBase(ConCommandBase *pCommand); virtual bool IsConCommandBaseACommand(ConCommandBase *pCommand); virtual int GetUserMessageCount(); virtual int FindUserMessage(const char *name, int *size=NULL); virtual const char *GetUserMessage(int index, int *size=NULL); virtual int DetermineSourceEngine(const char *game); }; extern IVEngineServer *engine; extern IServerGameDLL *server; extern IServerGameClients *gameclients; extern ICvar *icvar; #endif //_INCLUDE_METAMOD_SOURCE_BASE_PROVIDER_H_