# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python: import os for sdk_name in MMS.sdks: for cxx in MMS.all_targets: sdk = MMS.sdks[sdk_name] if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]: continue name = 'metamod.' + sdk.ext binary = MMS.HL2Library(builder, cxx, name, sdk) binary.sources += [ 'metamod.cpp', 'metamod_console.cpp', 'metamod_oslink.cpp', 'metamod_plugins.cpp', 'metamod_util.cpp', 'provider/console.cpp', 'provider/provider_base.cpp', 'sourcehook/sourcehook.cpp', 'sourcehook/sourcehook_impl_chookidman.cpp', 'sourcehook/sourcehook_impl_chookmaninfo.cpp', 'sourcehook/sourcehook_impl_cproto.cpp', 'sourcehook/sourcehook_impl_cvfnptr.cpp', 'gamedll_bridge.cpp', 'vsp_bridge.cpp' ] if sdk_name in ['dota']: binary.sources += ['provider/source2/provider_source2.cpp'] else: binary.sources += ['provider/source/provider_source.cpp'] # Source2 hack. TODO: check this more deterministically, "are we doing an x64 build?" if binary.compiler.target.arch == 'x86': binary.sources += ['sourcehook/sourcehook_hookmangen.cpp'] nodes = builder.Add(binary) MMS.binaries += [nodes]