mirror of
https://github.com/alliedmodders/metamod-source.git
synced 2024-11-29 11:24:19 +01:00
0086c59cff
--HG-- extra : rebase_source : a12fb6fc4aff98738a0bddb9b1144a86090b8c61
380 lines
12 KiB
Python
380 lines
12 KiB
Python
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
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import os, sys
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class SDK(object):
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def __init__(self, sdk, ext, aDef, name, platform, dir):
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if dir == 'ep1':
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folder = 'hl2sdk'
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else:
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folder = 'hl2sdk-' + dir
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self.envvar = sdk
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self.ext = ext
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self.code = aDef
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self.define = name
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self.platform = platform
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self.folder = folder # Default folder name.
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self.name = dir
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self.path = None # Actual path
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WinOnly = ['windows']
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WinLinux = ['windows', 'linux']
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WinLinuxMac = ['windows', 'linux', 'mac']
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PossibleSDKs = {
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'ep1': SDK('HL2SDK', '1.ep1', '1', 'EPISODEONE', WinLinux, 'ep1'),
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'ep2': SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'ob'),
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'css': SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'),
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'hl2dm': SDK('HL2SDKHL2DM', '2.hl2dm', '7', 'HL2DM', WinLinuxMac, 'hl2dm'),
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'dods': SDK('HL2SDKDODS', '2.dods', '8', 'DODS', WinLinuxMac, 'dods'),
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'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, '2013'),
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'tf2': SDK('HL2SDKTF2', '2.tf2', '10', 'TF2', WinLinuxMac, 'tf2'),
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'l4d': SDK('HL2SDKL4D', '2.l4d', '11', 'LEFT4DEAD', WinLinuxMac, 'l4d'),
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'nd': SDK('HL2SDKND', '2.nd', '12', 'NUCLEARDAWN', WinLinuxMac, 'nd'),
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'l4d2': SDK('HL2SDKL4D2', '2.l4d2', '14', 'LEFT4DEAD2', WinLinuxMac, 'l4d2'),
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'darkm': SDK('HL2SDK-DARKM', '2.darkm', '2', 'DARKMESSIAH', WinOnly, 'darkm'),
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'swarm': SDK('HL2SDK-SWARM', '2.swarm', '15', 'ALIENSWARM', WinOnly, 'swarm'),
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'bgt': SDK('HL2SDK-BGT', '2.bgt', '4', 'BLOODYGOODTIME', WinOnly, 'bgt'),
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'eye': SDK('HL2SDK-EYE', '2.eye', '5', 'EYE', WinOnly, 'eye'),
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'csgo': SDK('HL2SDKCSGO', '2.csgo', '19', 'CSGO', WinLinuxMac, 'csgo'),
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'dota': SDK('HL2SDKDOTA', '2.dota', '20', 'DOTA', WinLinuxMac, 'dota'),
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'portal2': SDK('HL2SDKPORTAL2', '2.portal2', '16', 'PORTAL2', [], 'portal2'),
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'blade': SDK('HL2SDKBLADE', '2.blade', '17', 'BLADE', WinLinux, 'blade'),
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'insurgency': SDK('HL2SDKINSURGENCY', '2.insurgency', '18', 'INSURGENCY', WinLinuxMac, 'insurgency'),
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'contagion': SDK('HL2SDKCONTAGION', '2.contagion', '13', 'CONTAGION', WinOnly, 'contagion'),
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}
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def ResolveEnvPath(env, folder):
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if env in os.environ:
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path = os.environ[env]
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if os.path.isdir(path):
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return path
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else:
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head = os.getcwd()
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oldhead = None
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while head != None and head != oldhead:
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path = os.path.join(head, folder)
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if os.path.isdir(path):
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return path
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oldhead = head
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head, tail = os.path.split(head)
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return None
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class MMSConfig(object):
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def __init__(self):
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self.sdks = {}
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self.binaries = []
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self.generated_headers = None
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self.versionlib = None
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def detectProductVersion(self):
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builder.AddConfigureFile('product.version')
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# For OS X dylib versioning
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import re
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with open(os.path.join(builder.sourcePath, 'product.version'), 'r') as fp:
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productContents = fp.read()
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m = re.match('(\d+)\.(\d+)\.(\d+).*', productContents)
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if m == None:
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self.productVersion = '1.0.0'
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else:
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major, minor, release = m.groups()
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self.productVersion = '{0}.{1}.{2}'.format(major, minor, release)
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def detectSDKs(self):
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sdk_list = builder.options.sdks.split(',')
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use_all = sdk_list[0] == 'all'
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use_present = sdk_list[0] == 'present'
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for sdk_name in PossibleSDKs:
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sdk = PossibleSDKs[sdk_name]
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if builder.target_platform in sdk.platform:
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sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
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if sdk_path is None:
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if use_all or sdk_name in sdk_list:
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raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
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continue
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if use_all or use_present or sdk_name in sdk_list:
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sdk.path = sdk_path
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self.sdks[sdk_name] = sdk
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if len(self.sdks) < 1:
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raise Exception('At least one SDK must be available.')
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def configure(self):
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builder.AddConfigureFile('pushbuild.txt')
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cfg = builder.DetectCompilers()
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cxx = cfg.cxx
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if cxx.behavior == 'gcc':
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cfg.defines += [
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'stricmp=strcasecmp',
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'_stricmp=strcasecmp',
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'_snprintf=snprintf',
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'_vsnprintf=vsnprintf',
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'HAVE_STDINT_H',
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'GNUC',
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]
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cfg.cflags += [
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'-pipe',
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'-fno-strict-aliasing',
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'-Wall',
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'-Werror',
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'-Wno-uninitialized',
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'-Wno-unused',
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'-Wno-switch',
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'-msse',
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'-m32',
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]
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if (cxx.name == 'gcc' and cxx.majorVersion >= 4) or cxx.name == 'clang':
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cfg.cflags += ['-fvisibility=hidden']
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cfg.cxxflags += ['-fvisibility-inlines-hidden']
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cfg.linkflags += ['-m32']
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cfg.cxxflags += [
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'-fno-exceptions',
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'-fno-rtti',
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'-fno-threadsafe-statics',
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'-Wno-non-virtual-dtor',
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'-Wno-overloaded-virtual',
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]
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if (cxx.name == 'gcc' and cxx.majorVersion >= 4 and cxx.minorVersion >= 7) or \
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(cxx.name == 'clang' and cxx.majorVersion >= 3):
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cfg.cxxflags += ['-Wno-delete-non-virtual-dtor']
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if cxx.name == 'gcc':
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cfg.cflags += ['-mfpmath=sse']
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elif cxx.name == 'msvc':
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if builder.options.debug == '1':
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cfg.cflags += ['/MTd']
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cfg.linkflags += ['/NODEFAULTLIB:libcmt']
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else:
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cfg.cflags += ['/MT']
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cfg.defines += [
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'_CRT_SECURE_NO_DEPRECATE',
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'_CRT_SECURE_NO_WARNINGS',
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'_CRT_NONSTDC_NO_DEPRECATE',
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]
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cfg.cflags += [
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'/W3',
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'/Zi',
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]
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cfg.cxxflags += ['/TP']
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cfg.linkflags += [
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'/MACHINE:X86',
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'/SUBSYSTEM:WINDOWS',
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'kernel32.lib',
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'user32.lib',
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'gdi32.lib',
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'winspool.lib',
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'comdlg32.lib',
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'advapi32.lib',
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'shell32.lib',
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'ole32.lib',
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'oleaut32.lib',
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'uuid.lib',
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'odbc32.lib',
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'odbccp32.lib',
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]
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# Optimization
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if builder.options.opt == '1':
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cfg.defines += ['NDEBUG']
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if cxx.behavior == 'gcc':
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cfg.cflags += ['-O3']
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elif cxx.behavior == 'msvc':
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cfg.cflags += ['/Ox']
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cfg.linkflags += ['/OPT:ICF', '/OPT:REF']
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# Debugging
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if builder.options.debug == '1':
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cfg.defines += ['DEBUG', '_DEBUG']
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if cxx.behavior == 'gcc':
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cfg.cflags += ['-g3']
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elif cxx.behavior == 'msvc':
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cfg.cflags += ['/Od, /RTC1']
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# This needs to be after our optimization flags which could otherwise disable it.
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if cxx.name == 'msvc':
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# Don't omit the frame pointer.
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cfg.cflags += ['/Oy-']
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# Platform-specifics
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if builder.target_platform == 'linux':
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cfg.defines += ['_LINUX', 'POSIX']
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if cxx.name == 'gcc':
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cfg.linkflags += ['-static-libgcc']
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elif cxx.name == 'clang':
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cfg.linkflags += ['-lgcc_eh']
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elif builder.target_platform == 'mac':
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cfg.defines += ['OSX', '_OSX', 'POSIX']
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cfg.cflags += ['-mmacosx-version-min=10.5']
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cfg.linkflags += [
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'-mmacosx-version-min=10.5',
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'-arch', 'i386',
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'-lstdc++',
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]
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elif builder.target_platform == 'windows':
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cfg.defines += ['WIN32', '_WINDOWS']
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# Finish up.
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cfg.defines += ['MMS_GENERATED_BUILD']
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cfg.includes += [os.path.join(builder.buildPath, 'includes')]
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cfg.includes += [os.path.join(builder.sourcePath, 'versionlib')]
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cfg.cxxincludes += [os.path.join(builder.sourcePath, 'public')]
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def HL2Compiler(self, context, sdk):
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compiler = context.compiler.clone()
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compiler.cxxincludes += [
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os.path.join(context.currentSourcePath),
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os.path.join(context.currentSourcePath, 'sourcehook'),
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os.path.join(context.sourcePath, 'loader'),
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]
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defines = ['SE_' + self.sdks[i].define + '=' + self.sdks[i].code for i in self.sdks]
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compiler.defines += defines
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paths = [['public'],
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['public', 'engine'],
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['public', 'mathlib'],
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['public', 'vstdlib'],
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['public', 'tier0'], ['public', 'tier1']]
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if sdk.name == 'ep1' or sdk.name == 'darkm':
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paths.append(['public', 'dlls'])
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paths.append(['game_shared'])
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else:
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paths.append(['public', 'game', 'server'])
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paths.append(['game', 'shared'])
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paths.append(['common'])
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compiler.defines += ['SOURCE_ENGINE=' + sdk.code]
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if sdk.name == '2013' and compiler.cxx.behavior == 'gcc':
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# The 2013 SDK already has these in public/tier0/basetypes.h
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compiler.defines.remove('stricmp=strcasecmp')
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compiler.defines.remove('_stricmp=strcasecmp')
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compiler.defines.remove('_snprintf=snprintf')
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compiler.defines.remove('_vsnprintf=vsnprintf')
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if compiler.cc.behavior == 'msvc':
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compiler.defines += ['COMPILER_MSVC', 'COMPILER_MSVC32']
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else:
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compiler.defines += ['COMPILER_GCC']
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if sdk.name in ['css', 'hl2dm', 'dods', '2013', 'tf2', 'l4d', 'nd', 'l4d2', 'dota']:
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if builder.target_platform in ['linux', 'mac']:
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compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE']
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for path in paths:
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compiler.cxxincludes += [os.path.join(sdk.path, *path)]
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return compiler
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def LibraryBuilder(self, compiler, name):
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binary = compiler.Library(name)
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if builder.target_platform == 'windows':
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binary.sources += ['version.rc']
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binary.compiler.rcdefines += [
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'BINARY_NAME="{0}"'.format(binary.outputFile),
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'MMS_GENERATED_BUILD'
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]
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elif builder.target_platform == 'mac':
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binary.compiler.postlink += [
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'-compatibility_version', '1.0.0',
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'-current_version', self.productVersion
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]
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binary.compiler.linkflags += [self.versionlib]
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binary.compiler.sourcedeps += MMS.generated_headers
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return binary
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def Library(self, context, name):
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compiler = context.compiler.clone()
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return self.LibraryBuilder(compiler, name)
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def HL2Library(self, context, name, sdk):
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compiler = self.HL2Compiler(context, sdk)
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if builder.target_platform == 'linux':
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if sdk.name == 'ep1':
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lib_folder = os.path.join(sdk.path, 'linux_sdk')
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elif sdk.name == '2013':
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lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
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else:
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lib_folder = os.path.join(sdk.path, 'lib', 'linux')
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elif builder.target_platform == 'mac':
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if sdk.name == '2013':
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lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
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else:
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lib_folder = os.path.join(sdk.path, 'lib', 'mac')
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if builder.target_platform in ['linux', 'mac']:
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if sdk.name == '2013':
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compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1.a'))]
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else:
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compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a'))]
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if sdk.name in ['blade', 'insurgency', 'csgo', 'dota']:
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compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))]
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binary = self.LibraryBuilder(compiler, name)
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dynamic_libs = []
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if builder.target_platform == 'linux':
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compiler.linkflags[0:0] = ['-lm']
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if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', '2013', 'nd', 'l4d2']:
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dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
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elif sdk.name in ['l4d', 'blade', 'insurgency', 'csgo', 'dota']:
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dynamic_libs = ['libtier0.so', 'libvstdlib.so']
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else:
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dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
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elif builder.target_platform == 'mac':
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binary.compiler.linkflags.append('-liconv')
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dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
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elif builder.target_platform == 'windows':
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libs = ['tier0', 'tier1', 'vstdlib']
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if sdk.name in ['swarm', 'blade', 'insurgency', 'csgo', 'dota']:
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libs.append('interfaces')
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for lib in libs:
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lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
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binary.compiler.linkflags.append(binary.Dep(lib_path))
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for library in dynamic_libs:
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source_path = os.path.join(lib_folder, library)
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output_path = os.path.join(binary.localFolder, library)
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def make_linker(source_path, output_path):
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def link(context, binary):
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cmd_node, (output,) = context.AddSymlink(source_path, output_path)
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return output
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return link
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linker = make_linker(source_path, output_path)
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binary.compiler.linkflags[0:0] = [binary.Dep(library, linker)]
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return binary
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MMS = MMSConfig()
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MMS.detectProductVersion()
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MMS.detectSDKs()
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MMS.configure()
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MMS.generated_headers = builder.RunScript(
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'support/buildbot/Versioning',
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{ 'MMS': MMS }
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)
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MMS.versionlib = builder.RunScript(
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'versionlib/AMBuildScript',
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{ 'MMS': MMS }
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)
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builder.RunBuildScripts(
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[
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'loader/AMBuilder',
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'core-legacy/AMBuilder',
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'core/AMBuilder',
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'support/buildbot/PackageScript',
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],
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{
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'MMS': MMS
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}
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)
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