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HLMetaModOfficial/loader/loader_bridge.h
2008-11-23 21:50:17 -06:00

45 lines
1.1 KiB
C++

#ifndef _INCLUDE_METAMOD_SOURCE_LOADER_BRIDGE_H_
#define _INCLUDE_METAMOD_SOURCE_LOADER_BRIDGE_H_
typedef void* (*QueryValveInterface)(const char *pName, int *pReturnCode);
class IServerPluginCallbacks;
struct vsp_bridge_info
{
QueryValveInterface engineFactory;
QueryValveInterface gsFactory;
IServerPluginCallbacks * vsp_callbacks;
unsigned int vsp_version;
};
class IVspBridge
{
public:
virtual bool Load(const vsp_bridge_info *info, char *buffer, size_t maxlength) = 0;
virtual void Unload() = 0;
virtual const char *GetDescription() = 0;
};
struct gamedll_bridge_info
{
QueryValveInterface engineFactory;
QueryValveInterface fsFactory;
QueryValveInterface physicsFactory;
QueryValveInterface gsFactory;
void * pGlobals;
unsigned int dllVersion;
void * isgd;
};
class IGameDllBridge
{
public:
virtual bool DLLInit_Pre(const gamedll_bridge_info *info, char *buffer, size_t maxlength) = 0;
virtual void DLLInit_Post(int *isgdUnload) = 0;
virtual void *QueryInterface(const char *name, int *ret) = 0;
virtual void Unload() = 0;
};
#endif /* _INCLUDE_METAMOD_SOURCE_LOADER_BRIDGE_H_ */