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HLMetaModOfficial/sourcemm/CServerGameClients.h
Pavol Marko ba23929c3d YAMS
--HG--
extra : convert_revision : svn%3Ac2935e3e-5518-0410-8daf-afa5dab7d4e3/trunk%4015
2005-04-17 18:43:21 +00:00

78 lines
2.5 KiB
C++

/* ======== SourceMM ========
* Copyright (C) 2004-2005 Metamod:Source Development Team
* No warranties of any kind
*
* License: zlib/libpng
*
* Author(s): David "BAILOPAN" Anderson
* ============================
*/
#ifndef _INCLUDE_CSERVERGAMECLIENTS_H
#define _INCLUDE_CSERVERGAMECLIENTS_H
/**
* @brief Dummy class for IServerGameClients
* @file CServerGameClients.h
*/
#include <eiface.h>
class CServerGameClients : public IServerGameClients
{
IServerGameClients *m_pOrig;
public:
CServerGameClients() : m_pOrig(0) {}
void SetOrig(IServerGameClients *pOrig)
{
m_pOrig = pOrig;
}
virtual void GetPlayerLimits(int& minplayers, int& maxplayers, int &defaultMaxPlayers) const
{ m_pOrig->GetPlayerLimits(minplayers, maxplayers, defaultMaxPlayers); }
virtual bool ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
{ return m_pOrig->ClientConnect(pEntity, pszName, pszAddress, reject, maxrejectlen); }
virtual void ClientActive(edict_t *pEntity, bool bLoadGame)
{ m_pOrig->ClientActive(pEntity, bLoadGame); }
virtual void ClientDisconnect(edict_t *pEntity)
{ m_pOrig->ClientDisconnect(pEntity); }
virtual void ClientPutInServer(edict_t *pEntity, char const *playername)
{ m_pOrig->ClientPutInServer(pEntity, playername); }
virtual void ClientCommand(edict_t *pEntity)
{ m_pOrig->ClientCommand(pEntity); }
virtual void SetCommandClient(int index)
{ m_pOrig->SetCommandClient(index); }
virtual void ClientSettingsChanged(edict_t *pEdict)
{ m_pOrig->ClientSettingsChanged(pEdict); }
virtual void ClientSetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char *pvs, int pvssize)
{ m_pOrig->ClientSetupVisibility(pViewEntity, pClient, pvs, pvssize); }
virtual float ProcessUsercmds(edict_t *player, bf_read *buf, int numcmds, int totalcmds, int dropped_packets, bool ignore, bool paused)
{ return m_pOrig->ProcessUsercmds(player, buf, numcmds, totalcmds, dropped_packets, ignore, paused); }
virtual void PostClientMessagesSent()
{ m_pOrig->PostClientMessagesSent(); }
virtual CPlayerState *GetPlayerState(edict_t *player)
{ return m_pOrig->GetPlayerState(player); }
virtual void ClientEarPosition(edict_t *pEntity, Vector *pEarOrigin)
{ m_pOrig->ClientEarPosition(pEntity, pEarOrigin); }
virtual int GetReplayDelay(edict_t *player)
{ return m_pOrig->GetReplayDelay(player); }
virtual void GetBugReportInfo(char *buf, int buflen)
{ m_pOrig->GetBugReportInfo(buf, buflen); }
};
#endif //_INCLUDE_CSERVERGAMECLIENTS_H