mirror of
https://github.com/alliedmodders/metamod-source.git
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e8217f73c8
--HG-- extra : convert_revision : svn%3Ac2935e3e-5518-0410-8daf-afa5dab7d4e3/trunk%40457
158 lines
7.6 KiB
Plaintext
158 lines
7.6 KiB
Plaintext
2007/??/?? 1.6.0:
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- Added new version of SourceHook with the following changes:
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- Added API for hooking functions on a virtual table to all instances.
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- SH_ADD_HOOK macros now return non-zero hook IDs. Additionally,
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the old hook adding/removing syntax is deprecated (but still supported).
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- Added SH_REMOVE_HOOK_ID to remove hooks by ID.
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- CallClasses have been deprecated. The SH_CALL macro can now take a class
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instance pointer rather than a callclass pointer.
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- Metamod:Source has now received a large internal rewrite to improve coding
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standards and to separate internal logic from engine specifics.
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- Added API for getting highest supported IServerPluginCallbacks interface
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version.
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- Added API for detecting the engine version.
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- Added API for getting the VSP-simulation interface upon late loading.
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- Added OnUnlinkConCommandBase to IMetamodListner to notify when Metamod:Source
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is about to remove a concommand or convar.
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- The output of the "meta list" command has been reformatted in order to allow
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more space for plugins' name, version, and author fields.
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2007/06/26 1.4.2:
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- Fixed a bug where unloading all plugins could crash if one plugin had child
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plugins.
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2007/05/16 1.4.1:
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- The client version of the "meta" command should now work with games using the
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latest Source beta (srcds0407).
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- Fixed amb233 (VSP listener didn't work with Steam dedicated version).
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- Fixed amb277 (failed to get user message list in Kreedz Climbing).
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2007/04/05 1.4.0:
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- Added API functions for retrieving User Message info without potentially
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crashing.
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- Added API functions for letting SourceMM plugins use Valve Server Plugin
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callbacks.
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- Added plugin status to client version of "meta list" command. Previously, it
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did not differentiate between running and paused plugins.
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- An experimental automatic gameinfo.txt fixer is now available.
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- Changed version numbering to include the build number (SVN revision).
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- Fixed amb93 (improved mod path detection).
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- Fixed various rare string inconsistencies.
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2006/11/29 1.3d:
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- Updated Metamod:Source to recognize the latest Source Engine version
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(ServerGameDLL006)
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2006/09/06 1.3a:
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- Fixed a building issue on Linux which caused unresolved symbol errors when
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trying to load Metamod:Source on a game using an older set of engine
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libraries. This fix should now allow Metamod:Source to run with The Ship on
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Linux.
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2006/08/16 1.3:
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- Added SourceHook support for functions that return references.
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- Added some extra information to the "meta game" command: Description and
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Interface. For example, CS:S would display "Counter-Strike: Source" and
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"ServerGameDLL004."
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- Added some extra functionality to ISmmPluginManager.
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- Added compiling support for MSVC 8.0 (Visual Studio 2005) and GCC 4.x.
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- Added another API helper function for formatting and searching for
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interfaces.
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- Updated project files and source tree to use the latest HL2SDK.
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- Updated the sample plugins to be a bit cleaner and use newer API.
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- Fixed bug where Metamod:Source could load the wrong GameDLL and/or load more
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than one GameDLL. This issue occured in HL2 CTF, SourceForts, or any other
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mod that relied on files from another mod directory.
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- Fixed bug where ISmmAPI::MetaFactory() would return the wrong interface when
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trying to retrieve ISmmPluginManager.
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- Fixed bug where returning false in Load() after adding a Metamod event
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listener or hooking a function could cause a crash instead of rejecting the
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plugin.
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- Fixed bug where trying to load Metamod:Source a second time as a SourceMM or
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Valve server plugin could cause a crash.
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- Fixed a bug in FormatIface() that caused InterfaceSearch() to infinite loop.
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2006/06/14 1.2.3:
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- Added SourceHook API for manual recalls: RETURN_META_(VALUE_)MNEWPARAMS
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- Added support for ServerGameDLL005 (latest HL2DM update)
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2006/05/25 1.2.2:
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- Added the ability to "alias" plugin names in metaplugins.ini.
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- Added "meta alias" command.
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- Added SourceHook API for manual callclasses.
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- Added support for the latest Source engine (ServerGameDLL005).
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- Added API for printing text in a client's console with ClientConPrintf. This
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does the same thing as IVEngineServer::ClientPrintf except that it allows
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string formatting.
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- Added client version of "meta" command in order to allow clients to view
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version information and a list of loaded plugins.
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- Fixed a bug causing old mods on newer engines to fail loading.
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- Fixed issues with SourceHook's SH_CALL and reference parameters.
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- Fixed a bug where the mm_pluginsfile cvar was being ignored.
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- Fixed a memory leak when using ISmmAPI::InterfaceSearch.
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2006/02/15 1.2.1:
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- Fixed bug where returning newparams in a post hook would cause infinite
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recursion.
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- Fixed bug where "meta load" could load the same plugin multiple times.
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- Fixed bug where unloading a plugin could crash internal hook states.
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- Fixed bug where unhooking a single hook would clear the hook chain.
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2006/01/07 1.2:
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- Added SourceHook API for modifying parameters in the hook chain.
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- Added SourceHook API for declaring and hooking manual vtable hooks.
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- Added better API for querying an interface factory.
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- Added API for formatting an OS-independent path.
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- Added Listen Server Launcher to the graphical installer.
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- Fixed bug where failed plugins could crash the plugin list.
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- NOTE: SourceHook changes may require plugins to be recompiled against the new
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API.
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2005/12/06 1.1.2:
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- Added interface overriding/sharing examples to sample plugins.
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- Added API to help guessing at Valve interface versions.
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- Fixed various memory leaks.
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- Fixed memory corruption bug on vector copying.
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- Fixed other various template bugs.
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2005/10/21 1.1.1:
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- Fixed a bug where AllPluginsLoaded() was not called after DLLInit().
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2005/10/21 1.1:
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- Rewrote GameDLL loading code to be API version generic. As such, SourceMM
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will now easily support new API releases without an SDK release, such as the
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case with Day of Defeat:Source.
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- Added more flexibility to plugin control by supplying an event system.
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- Removed dependency on libstdc++.so by supplying a small template library.
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- SourceHook internal API is now interface-based, meaning that future updates
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to the API will not break older plugins. This update, however, breaks older
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plugins.
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- SourceHook is now re-entrant.
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- Added a basic automated installer (by Basic-Master).
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- Fixed a bug where games with changing game names would not work.
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- Fixed various bugs, including a cvarlist corruption bug on unloading plugins.
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2005/07/07 1.00-RC2:
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- Added API for dealing with ConCommandBase registration (cvars/concmds). This
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is to fix the fact that Valve API provides no way to unlist a cvar/cmd.
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- Added two new commands - "meta cmds" and "meta cvars".
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- Added API calls for correctly printing to the console such that rcon will
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also receive messages that a plugin prints. This problem was mentioned on
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hlcoders and Valve offered no reply.
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- Added event hooking and cvar samples to sample_mm.
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- Added new cvar, mm_pluginsfile, which defaults to
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"addons/metamod/metaplugins.ini".
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- Fixed a bug where multiple vtable patches on the same hook were not
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re-patched when removed. This caused a crash when two hooks were declared on
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one function, the first was removed, and the original function was then
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called.
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- Fixed "meta clear" not unloading all plugins.
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- Fixed Metamod:Source loading plugins with a higher current API version.
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- Fixed whitespace being parsed in metaplugins.ini.
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- Fixed bug where SourceHook tried to patch already destroyed/unavailable
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memory.
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- Bumped Plugin API version to 6.
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2005/05/06 1.00-RC1:
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- Initial release.
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