mirror of
https://github.com/alliedmodders/metamod-source.git
synced 2024-11-29 11:24:19 +01:00
657 lines
16 KiB
C++
657 lines
16 KiB
C++
/* ======== SourceMM ========
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* Copyright (C) 2004-2010 Metamod:Source Development Team
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* No warranties of any kind
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*
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* License: zlib/libpng
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*
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* Author(s): David "BAILOPAN" Anderson
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* Contributor(s): Scott "Damaged Soul" Ehlert
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* : Pavol "PM OnoTo" Marko
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* ============================
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*/
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#include <interface.h>
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#include <eiface.h>
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#include <tier0/icommandline.h>
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#include "sourcemm.h"
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#include "concommands.h"
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#include "CSmmAPI.h"
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#include "CPlugin.h"
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#include "util.h"
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#include "iplayerinfo.h"
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#include <filesystem.h>
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using namespace SourceMM;
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/**
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* @brief Implementation of main SourceMM GameDLL functionality
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* @file sourcemm.cpp
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*/
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#undef CommandLine
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DLL_IMPORT ICommandLine *CommandLine();
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SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, false);
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SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
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SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK0(IServerGameDLL, GameInit, SH_NOATTRIB, false, bool);
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void LevelShutdown_handler();
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bool LevelInit_handler(char const *pMapName,
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char const *pMapEntities,
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char const *pOldLevel,
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char const *pLandmarkName,
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bool loadGame,
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bool background);
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bool GameInit_handler();
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int LoadPlugins(const char *filepath, const char *vdfpath);
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int LoadVDFPluginsFromDir(const char *dir, int &skipped);
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bool KVLoadFromFile(KeyValues *kv,
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IBaseFileSystem *filesystem,
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const char *resourceName,
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const char *pathID = NULL);
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GameDllInfo g_GameDll = {false, NULL, NULL, NULL};
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EngineInfo g_Engine;
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SourceHook::CSourceHookImpl g_SourceHook;
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SourceHook::ISourceHook *g_SHPtr = &g_SourceHook;
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SourceHook::String g_ModPath;
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SourceHook::String g_MetamodPath;
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PluginId g_PLID = Pl_Console; /* Technically, SourceMM is the "Console" plugin... :p */
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static bool bInFirstLevel = true;
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bool g_bGameInit = false;
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int g_GameDllVersion = 0;
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static const char VSPIFACE_001[] = "ISERVERPLUGINCALLBACKS001";
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static const char VSPIFACE_002[] = "ISERVERPLUGINCALLBACKS002";
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static const char GAMEINFO_PATH[] = "|gameinfo_path|";
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IFileSystem *baseFs = NULL;
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bool g_bLevelChanged = false;
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IServerPluginCallbacks *g_pRealVspCallbacks = NULL;
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unsigned int g_vsp_version = 0;
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#define ITER_EVENT(evn, args) \
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CPluginManager::CPlugin *pl; \
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SourceHook::List<CPluginEventHandler>::iterator event; \
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IMetamodListener *api; \
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for (PluginIter iter = g_PluginMngr._begin(); iter != g_PluginMngr._end(); iter++) { \
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pl = (*iter); \
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for (event=pl->m_Events.begin(); event!=pl->m_Events.end(); event++) { \
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api = (*event).event; \
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api->evn args; \
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} \
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}
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///////////////////////////////////
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// Main code for HL2 Interaction //
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///////////////////////////////////
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/* Initialize everything here */
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void InitMainStates()
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{
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/* Like Metamod, reload plugins at the end of the map.
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* This is so plugins can hook everything on load, BUT, new plugins will be reloaded
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* if the server is shut down (silly, but rare case).
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*/
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bInFirstLevel = true;
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char smm_path[PATH_SIZE];
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const char *game_dir = CommandLine()->ParmValue("-game", "hl2");
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abspath(smm_path, game_dir);
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g_ModPath.assign(smm_path);
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SH_ADD_HOOK_STATICFUNC(IServerGameDLL, LevelShutdown, g_GameDll.pGameDLL, LevelShutdown_handler, true);
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SH_ADD_HOOK_STATICFUNC(IServerGameDLL, LevelInit, g_GameDll.pGameDLL, LevelInit_handler, true);
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SH_ADD_HOOK_STATICFUNC(IServerGameDLL, GameInit, g_GameDll.pGameDLL, GameInit_handler, false);
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}
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void DoInitialPluginLoads()
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{
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const char *pluginFile = g_Engine.icvar->GetCommandLineValue("mm_pluginsfile");
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const char *mmBaseDir = g_Engine.icvar->GetCommandLineValue("mm_basedir");
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if (!pluginFile)
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{
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pluginFile = GetPluginsFile();
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}
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if (!mmBaseDir)
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{
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mmBaseDir = GetMetamodBaseDir();
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}
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char filepath[PATH_SIZE], vdfpath[PATH_SIZE];
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g_SmmAPI.PathFormat(filepath, sizeof(filepath), "%s/%s", g_ModPath.c_str(), pluginFile);
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g_SmmAPI.PathFormat(vdfpath, sizeof(vdfpath), "%s/%s", g_ModPath.c_str(), mmBaseDir);
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LoadPlugins(filepath, vdfpath);
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}
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bool StartupMetamod(CreateInterfaceFn engineFactory, bool bWaitForGameInit)
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{
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g_Engine.engine = (IVEngineServer *)((engineFactory)(INTERFACEVERSION_VENGINESERVER, NULL));
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if (!g_Engine.engine)
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{
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Error("Could not find IVEngineServer! Metamod cannot load.");
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return false;
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}
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g_Engine.icvar = (ICvar *)((engineFactory)(VENGINE_CVAR_INTERFACE_VERSION , NULL));
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if (!g_Engine.icvar)
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{
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Error("Could not find ICvar! Metamod cannot load.");
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return false;
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}
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g_Engine.loaded = true;
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/* The Ship is the only game known at this time that uses the pre-Episode One engine */
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g_Engine.original = strcmp(CommandLine()->ParmValue("-game", "hl2"), "ship") == 0;
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ConCommandBaseMgr::OneTimeInit(static_cast<IConCommandBaseAccessor *>(&g_SMConVarAccessor));
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if (g_GameDll.pGameClients)
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{
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SH_ADD_HOOK_STATICFUNC(IServerGameClients, ClientCommand, g_GameDll.pGameClients, ClientCommand_handler, false);
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}
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else
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{
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/* If IServerGameClients isn't found, this really isn't a fatal error so... */
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LogMessage("[META] Warning: Could not find IServerGameClients!");
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LogMessage("[META] Warning: The 'meta' command will not be available to clients.");
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}
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if (!g_SmmAPI.CacheCmds())
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{
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LogMessage("[META] Warning: Failed to initialize Con_Printf. Defaulting to Msg().");
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LogMessage("[META] Warning: Console messages will not be redirected to rcon console.");
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}
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g_SmmAPI.CacheUserMessages();
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baseFs = (IFileSystem *)((engineFactory)(FILESYSTEM_INTERFACE_VERSION, NULL));
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if (baseFs == NULL)
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{
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LogMessage("[META] Failed to find filesystem interface, .vdf files will not be parsed.");
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}
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if (!g_SMConVarAccessor.InitConCommandBaseList())
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{
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/* This is very unlikely considering it's old engine */
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LogMessage("[META] Warning: Failed to find ConCommandBase list!");
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LogMessage("[META] Warning: ConVars and ConCommands cannot be unregistered properly! Please file a bug report.");
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}
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if (!bWaitForGameInit)
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{
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DoInitialPluginLoads();
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bInFirstLevel = true;
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}
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return true;
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}
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void LoadAsGameDLL(const gamedll_bridge_info *info)
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{
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g_Engine.engineFactory = (CreateInterfaceFn)info->engineFactory;
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g_Engine.fileSystemFactory = (CreateInterfaceFn)info->fsFactory;
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g_Engine.physicsFactory = (CreateInterfaceFn)info->physicsFactory;
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g_Engine.pGlobals = (CGlobalVars*)info->pGlobals;
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g_GameDll.loaded = true;
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g_GameDll.factory = (CreateInterfaceFn)info->gsFactory;
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g_GameDll.pGameDLL = (IServerGameDLL*)info->isgd;
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g_GameDllVersion = info->dllVersion;
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g_MetamodPath.assign(info->vsp_listener_path);
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InitMainStates();
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StartupMetamod(g_Engine.engineFactory, false);
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}
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bool AlternatelyLoadMetamod(CreateInterfaceFn ifaceFactory, CreateInterfaceFn serverFactory)
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{
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g_Engine.engineFactory = ifaceFactory;
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g_Engine.fileSystemFactory = ifaceFactory;
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g_Engine.physicsFactory = ifaceFactory;
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IPlayerInfoManager *playerInfoManager = (IPlayerInfoManager *)serverFactory("PlayerInfoManager002", NULL);
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if (playerInfoManager == NULL)
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{
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Error("Metamod:Source requires gameinfo.txt modification to load on this game.");
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return false;
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}
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g_Engine.pGlobals = playerInfoManager->GetGlobalVars();
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/* Now find the server */
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g_GameDll.factory = serverFactory;
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char gamedll_iface[] = "ServerGameDLL000";
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for (unsigned int i = 3; i <= 50; i++)
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{
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gamedll_iface[15] = '0' + i;
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g_GameDll.pGameDLL = (IServerGameDLL *)serverFactory(gamedll_iface, NULL);
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if (g_GameDll.pGameDLL != NULL)
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{
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g_GameDllVersion = i;
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break;
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}
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}
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if (g_GameDll.pGameDLL == NULL)
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{
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Error("Metamod:Source requires gameinfo.txt modification to load on this game.");
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return false;
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}
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char gameclients_iface[] = "ServerGameClients000";
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for (unsigned int i = 3; i <= 4; i++)
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{
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gameclients_iface[19] = '0' + i;
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g_GameDll.pGameClients = (IServerGameClients *)serverFactory(gameclients_iface, NULL);
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if (g_GameDll.pGameClients != NULL)
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{
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break;
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}
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}
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InitMainStates();
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if (!StartupMetamod(ifaceFactory, true))
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{
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return false;
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}
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return true;
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}
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bool GameInit_handler()
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{
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if (g_bGameInit)
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RETURN_META_VALUE(MRES_IGNORED, true);
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if (g_SmmAPI.VSPEnabled() && !g_bIsBridgedAsVsp)
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g_SmmAPI.LoadAsVSP();
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if (g_bIsBridgedAsVsp)
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{
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DoInitialPluginLoads();
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g_PluginMngr.SetAllLoaded();
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}
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g_bGameInit = true;
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RETURN_META_VALUE(MRES_IGNORED, true);
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}
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void UnloadMetamod(bool shutting_down)
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{
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/* Unload plugins */
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g_PluginMngr.UnloadAll();
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if (shutting_down)
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{
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/* Add the FCVAR_GAMEDLL flag to our cvars so the engine removes them properly */
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g_SMConVarAccessor.MarkCommandsAsGameDLL();
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g_Engine.icvar->UnlinkVariables(FCVAR_GAMEDLL);
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}
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g_SourceHook.CompleteShutdown();
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}
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bool LoadFromVDF(const char *file, bool &skipped)
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{
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PluginId id;
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bool already, kvfileLoaded;
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KeyValues *pValues;
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const char *plugin_file, *alias;
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char full_path[256], error[256];
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pValues = new KeyValues("Metamod Plugin");
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if (g_Engine.original)
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{
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/* The Ship must use a special version of this function */
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kvfileLoaded = KVLoadFromFile(pValues, baseFs, file);
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}
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else
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{
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kvfileLoaded = pValues->LoadFromFile(baseFs, file);
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}
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if (!kvfileLoaded)
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{
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pValues->deleteThis();
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skipped = false;
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return false;
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}
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if ((plugin_file = pValues->GetString("file", NULL)) == NULL)
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{
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pValues->deleteThis();
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skipped = false;
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return false;
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}
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if ((alias = pValues->GetString("alias", NULL)) != NULL)
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{
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g_PluginMngr.SetAlias(alias, plugin_file);
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}
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g_SmmAPI.GetFullPluginPath(plugin_file, full_path, sizeof(full_path));
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id = g_PluginMngr.Load(full_path, Pl_File, already, error, sizeof(error));
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skipped = already;
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if (id < Pl_MinId || g_PluginMngr.FindById(id)->m_Status < Pl_Paused)
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{
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LogMessage("[META] Failed to load plugin %s: %s", plugin_file, error);
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return false;
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}
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pValues->deleteThis();
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return true;
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}
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int LoadVDFPluginsFromDir(const char *dir, int &skipped)
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{
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bool success, skip;
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int total = 0;
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char path[MAX_PATH];
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skipped = 0;
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#if defined _MSC_VER
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HANDLE hFind;
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WIN32_FIND_DATA fd;
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char error[255];
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g_SmmAPI.PathFormat(path, sizeof(path), "%s\\*.vdf", dir);
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if ((hFind = FindFirstFile(path, &fd)) == INVALID_HANDLE_VALUE)
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{
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DWORD dw = GetLastError();
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if (dw == ERROR_FILE_NOT_FOUND)
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return 0;
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FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM|FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL,
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dw,
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MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
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error,
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sizeof(error),
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NULL);
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LogMessage("[META] Could not open folder \"%s\" (%s)", dir, error);
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return 0;
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}
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do
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{
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g_SmmAPI.PathFormat(path, sizeof(path), "%s\\%s", dir, fd.cFileName);
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success = LoadFromVDF(path, skip);
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if (skip)
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skipped++;
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else if (success)
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total++;
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} while (FindNextFile(hFind, &fd));
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FindClose(hFind);
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#else
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DIR *pDir;
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struct dirent *pEnt;
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int extidx;
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if ((pDir = opendir(dir)) == NULL)
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{
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LogMessage("[META] Could not open folder \"%s\" (%s)", dir, strerror(errno));
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return 0;
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}
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while ((pEnt = readdir(pDir)) != NULL)
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{
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if (strcmp(pEnt->d_name, ".") == 0
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|| strcmp(pEnt->d_name, "..") == 0)
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{
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continue;
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}
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extidx = strlen(pEnt->d_name) - 4;
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if (extidx < 0 || stricmp(&pEnt->d_name[extidx], ".vdf"))
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{
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continue;
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}
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g_SmmAPI.PathFormat(path, sizeof(path), "%s/%s", dir, pEnt->d_name);
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success = LoadFromVDF(path, skip);
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if (skip)
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skipped++;
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else if (success)
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total++;
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}
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closedir(pDir);
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#endif
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return total;
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}
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bool KVLoadFromFile(KeyValues *kv, IBaseFileSystem *filesystem, const char *resourceName, const char *pathID)
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{
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Assert(filesystem);
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#ifdef _MSC_VER
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Assert(_heapchk() == _HEAPOK);
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#endif
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FileHandle_t f = filesystem->Open(resourceName, "rb", pathID);
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if (!f)
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return false;
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// load file into a null-terminated buffer
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int fileSize = filesystem->Size(f);
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char *buffer = (char *)MemAllocScratch(fileSize + 1);
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Assert(buffer);
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filesystem->Read(buffer, fileSize, f); // read into local buffer
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buffer[fileSize] = 0; // null terminate file as EOF
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filesystem->Close( f ); // close file after reading
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bool retOK = kv->LoadFromBuffer( resourceName, buffer, filesystem );
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MemFreeScratch();
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return retOK;
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}
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int LoadPluginsFromFile(const char *filepath, int &skipped)
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{
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FILE *fp;
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int total = 0;
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PluginId id;
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bool already;
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skipped = 0;
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fp = fopen(filepath, "rt");
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if (!fp)
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{
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return 0;
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}
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char buffer[255], error[255], full_path[PATH_SIZE];
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const char *ptr, *ext, *file;
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size_t length;
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while (!feof(fp) && fgets(buffer, sizeof(buffer), fp) != NULL)
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{
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UTIL_TrimLeft(buffer);
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UTIL_TrimRight(buffer);
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length = strlen(buffer);
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if (!length)
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{
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continue;
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}
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if (buffer[0] == '\0' || buffer[0] == ';' || strncmp(buffer, "//", 2) == 0)
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{
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continue;
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}
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file = buffer;
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if (buffer[0] == '"')
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{
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char *cptr = buffer;
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file = ++cptr;
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while (*cptr)
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{
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if (*cptr == '"')
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{
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*cptr = '\0';
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break;
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}
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cptr++;
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}
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}
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else
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{
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char *cptr = buffer;
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while (*cptr)
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{
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if (isspace(*cptr))
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{
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char *optr = cptr;
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while (*cptr && isspace(*cptr))
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{
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cptr++;
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}
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*optr = '\0';
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UTIL_TrimRight(cptr);
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if (*cptr && isalpha(*cptr))
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{
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g_PluginMngr.SetAlias(buffer, cptr);
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file = cptr;
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}
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break;
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}
|
|
cptr++;
|
|
}
|
|
}
|
|
if (!file[0])
|
|
{
|
|
continue;
|
|
}
|
|
g_SmmAPI.GetFullPluginPath(file, full_path, sizeof(full_path));
|
|
id = g_PluginMngr.Load(full_path, Pl_File, already, error, sizeof(error));
|
|
if (id < Pl_MinId || g_PluginMngr.FindById(id)->m_Status < Pl_Paused)
|
|
{
|
|
LogMessage("[META] Failed to load plugin %s. %s", buffer, error);
|
|
}
|
|
else
|
|
{
|
|
if (already)
|
|
{
|
|
skipped++;
|
|
}
|
|
else
|
|
{
|
|
total++;
|
|
}
|
|
}
|
|
}
|
|
fclose(fp);
|
|
|
|
return total;
|
|
}
|
|
|
|
int LoadPlugins(const char *filepath, const char *vdfpath)
|
|
{
|
|
int total, skipped, fskipped, vskipped;
|
|
const char *s = "";
|
|
|
|
total = LoadPluginsFromFile(filepath, fskipped);
|
|
total += LoadVDFPluginsFromDir(vdfpath, vskipped);
|
|
skipped = fskipped + vskipped;
|
|
|
|
if (total == 0 || total > 1)
|
|
s = "s";
|
|
|
|
if (skipped)
|
|
LogMessage("[META] Loaded %d plugin%s (%d already loaded)", total, s, skipped);
|
|
else
|
|
LogMessage("[META] Loaded %d plugin%s.", total, s);
|
|
|
|
return total;
|
|
}
|
|
|
|
void LogMessage(const char *msg, ...)
|
|
{
|
|
va_list ap;
|
|
static char buffer[2048];
|
|
|
|
va_start(ap, msg);
|
|
size_t len = vsnprintf(buffer, sizeof(buffer) - 2, msg, ap);
|
|
va_end(ap);
|
|
|
|
buffer[len++] = '\n';
|
|
buffer[len] = '\0';
|
|
|
|
if (!g_Engine.engine)
|
|
{
|
|
fprintf(stdout, "%s", buffer);
|
|
} else {
|
|
g_Engine.engine->LogPrint(buffer);
|
|
}
|
|
}
|
|
|
|
void LevelShutdown_handler(void)
|
|
{
|
|
if (!bInFirstLevel)
|
|
{
|
|
char filepath[PATH_SIZE], vdfpath[PATH_SIZE];
|
|
|
|
g_SmmAPI.PathFormat(filepath, sizeof(filepath), "%s/%s", g_ModPath.c_str(), GetPluginsFile());
|
|
g_SmmAPI.PathFormat(vdfpath, sizeof(vdfpath), "%s/%s", g_ModPath.c_str(), GetMetamodBaseDir());
|
|
LoadPlugins(filepath, vdfpath);
|
|
}
|
|
else
|
|
{
|
|
bInFirstLevel = false;
|
|
}
|
|
|
|
g_bLevelChanged = true;
|
|
|
|
ITER_EVENT(OnLevelShutdown, ());
|
|
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
bool LevelInit_handler(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background)
|
|
{
|
|
if (!g_SmmAPI.CmdCacheSuccessful())
|
|
{
|
|
LogMessage("[META] Warning: Failed to initialize Con_Printf. Defaulting to Msg().");
|
|
LogMessage("[META] Warning: Console messages will not be redirected to rcon console.");
|
|
}
|
|
|
|
ITER_EVENT(OnLevelInit, (pMapName, pMapEntities, pOldLevel, pLandmarkName, loadGame, background));
|
|
|
|
RETURN_META_VALUE(MRES_IGNORED, false);
|
|
}
|
|
|
|
#if defined __GNUC__ && (__GNUC__ == 3 || __GNUC__ == 4)
|
|
void * operator new(size_t size) {
|
|
return(calloc(1, size));
|
|
}
|
|
|
|
void * operator new[](size_t size) {
|
|
return(calloc(1, size));
|
|
}
|
|
|
|
void operator delete(void * ptr) {
|
|
if(ptr)
|
|
free(ptr);
|
|
}
|
|
|
|
void operator delete[](void * ptr) {
|
|
if(ptr)
|
|
free(ptr);
|
|
}
|
|
#endif
|