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https://github.com/alliedmodders/metamod-source.git
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72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* ======================================================
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* Metamod:Source
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* Copyright (C) 2004-2009 AlliedModders LLC and authors.
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* All rights reserved.
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* ======================================================
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _INCLUDE_METAMOD_SOURCE_LOADER_BRIDGE_H_
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#define _INCLUDE_METAMOD_SOURCE_LOADER_BRIDGE_H_
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typedef void* (*QueryValveInterface)(const char *pName, int *pReturnCode);
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class IServerPluginCallbacks;
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struct vsp_bridge_info
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{
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QueryValveInterface engineFactory;
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QueryValveInterface gsFactory;
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IServerPluginCallbacks * vsp_callbacks;
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unsigned int vsp_version;
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};
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class IVspBridge
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{
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public:
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virtual bool Load(const vsp_bridge_info *info, char *buffer, size_t maxlength) = 0;
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virtual void Unload() = 0;
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virtual const char *GetDescription() = 0;
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};
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struct gamedll_bridge_info
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{
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QueryValveInterface engineFactory;
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QueryValveInterface fsFactory;
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QueryValveInterface physicsFactory;
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QueryValveInterface gsFactory;
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void * pGlobals;
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unsigned int dllVersion;
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const char * dllInterfaceName;
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void * isgd;
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const char * vsp_listener_path;
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};
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class IGameDllBridge
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{
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public:
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virtual bool DLLInit_Pre(const gamedll_bridge_info *info, char *buffer, size_t maxlength) = 0;
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virtual void DLLInit_Post(int *isgdUnload) = 0;
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virtual void *QueryInterface(const char *name, int *ret) = 0;
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virtual void Unload() = 0;
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};
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#endif /* _INCLUDE_METAMOD_SOURCE_LOADER_BRIDGE_H_ */
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