mirror of
https://github.com/alliedmodders/metamod-source.git
synced 2024-12-13 01:08:51 +01:00
15e694bce8
This moves the actual VSP listener to the loader and so "plugin_load" is given the path to the loader rather than one of the engine specific binaries.
302 lines
8.7 KiB
C++
302 lines
8.7 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* ======================================================
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* Metamod:Source
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* Copyright (C) 2004-2009 AlliedModders LLC and authors.
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* All rights reserved.
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* ======================================================
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _INCLUDE_METAMOD_SOURCE_SUPPORT_H_
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#define _INCLUDE_METAMOD_SOURCE_SUPPORT_H_
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namespace SourceMM
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{
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enum
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{
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ConVarFlag_None = 0,
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ConVarFlag_Notify = 1,
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ConVarFlag_SpOnly = 2,
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};
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enum ProvidedHooks
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{
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ProvidedHook_LevelInit = 0, /**< IServerGameDLL::LevelInit */
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ProvidedHook_LevelShutdown = 1, /**< IServerGameDLL::LevelShutdown */
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ProvidedHook_GameInit = 4, /**< IServerGameDLL::GameInit */
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};
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/**
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* @brief Abstracts command information, since the new engine fixes the
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* re-entrancy problems in the tokenization system.
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*/
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class IMetamodSourceCommandInfo
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{
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public:
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/**
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* @brief Returns the argument count such that arguments
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* 1 to N are valid arguments, and 0 is the command name.
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*
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* @return Argument count.
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*/
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virtual unsigned int GetArgCount() =0;
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/**
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* @brief Returns the string of an argument number.
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*
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* @param num Argument number.
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* @return Argument text.
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*/
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virtual const char *GetArg(unsigned int num) =0;
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/**
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* @brief Returns the entire command argument string.
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*
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* @return Argument string.
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*/
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virtual const char *GetArgString() =0;
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};
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class IMetamodSourceProvider
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{
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public:
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/**
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* @brief Returns whether source engine build is compatible.
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*
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* @param build Source engine build.
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* @return True if compatible, false otherwise.
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*/
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virtual bool IsSourceEngineBuildCompatible(int build) =0;
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/**
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* @brief Retrieves hook information for each callback. Each hook
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* must be implemented.
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*
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* @param hook Hook information to provide.
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* @param pInfo Non-NULL pointer to fill with information
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* about the hook's virtual location.
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* @return True if supported, false to fail, which
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* will cause Metamod:Source to fail.
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*/
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virtual bool GetHookInfo(ProvidedHooks hook, SourceHook::MemFuncInfo *pInfo) =0;
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/**
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* @brief Logs a message via IVEngineServer::LogPrint.
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*
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* @param buffer Buffer to print.
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* @return True on success, false if not supported,
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* or IVEngineServer is not yet known.
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*/
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virtual bool LogMessage(const char *buffer) =0;
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/**
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* @brief Returns the command line value of a parameter. If ICvar
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* is not yet loaded, this uses an equivalent function.
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*
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* @param key Parameter to look up.
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* @param val Default string to return if none found.
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* @return Parameter value.
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*/
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virtual const char *GetCommandLineValue(const char *key, const char *defval=NULL) =0;
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/**
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* @brief Prints a string to the remote server console.
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*
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* Note: new lines are not appended.
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*
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* @param msg Message string.
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*/
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virtual void ConsolePrint(const char *msg) =0;
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/**
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* @brief Returns whether remote printing is available.
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*
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* @return True if remote printing is available,
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* otherwise returns false.
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*/
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virtual bool IsRemotePrintingAvailable() =0;
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/**
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* @brief Prints text in the specified client's console.
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*
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* @param client Client edict pointer.
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* @param msg Message string.
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*/
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virtual void ClientConsolePrint(edict_t *client, const char *msg) =0;
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/**
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* @brief Halts the server with a fatal error message.
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*
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* No newline is appended.
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*
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* @param fmt Formatted message string.
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* @param ... Format parameters.
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*/
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virtual void DisplayError(const char *fmt, ...) =0;
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/**
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* @brief Sends the server a warning message.
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*
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* No newline is appended.
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*
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* @param fmt Formatted message string.
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* @param ... Format parameters.
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*/
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virtual void DisplayWarning(const char *fmt, ...) =0;
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/**
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* @brief Attempts to notify the provider of the gamedll version being
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* used.
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*
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* @param iface Interface string.
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* @return Version number on success, 0 otherwise.
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*/
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virtual int TryServerGameDLL(const char *iface) =0;
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/**
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* @brief Notifies the provider that the DLLInit pre-hook is almost done.
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*/
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virtual void Notify_DLLInit_Pre(CreateInterfaceFn engineFactory, CreateInterfaceFn serverFactory) =0;
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virtual void Notify_DLLShutdown_Pre() =0;
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/**
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* @brief Wrapper around IVEngineServer::ServerCommand()
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*
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* @param cmd Command string.
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*/
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virtual void ServerCommand(const char *cmd) =0;
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/**
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* @brief Creates a ConVar pointer.
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*
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* @param name ConVar name.
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* @param defval Default value string.
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* @param flags ConVar flags.
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* @param help Help text.
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* @return ConVar pointer.
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*/
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virtual ConVar *CreateConVar(const char *name,
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const char *defval,
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const char *help,
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int flags) =0;
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/**
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* @brief Returns the string value of a ConVar.
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*
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* @param convar ConVar pointer.
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* @return String value.
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*/
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virtual const char *GetConVarString(ConVar *convar) =0;
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/**
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* @brief Sets a ConVar string.
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*
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* @param convar ConVar pointer.
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* @param str String pointer.
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*/
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virtual void SetConVarString(ConVar *convar, const char *str) =0;
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/**
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* @brief Retrieves the game description.
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*
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* @return Game description.
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*/
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virtual const char *GetGameDescription() =0;
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/**
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* @brief Returns the ConCommandBase accessor.
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*
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* @return An IConCommandBaseAccessor pointer.
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*/
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virtual IConCommandBaseAccessor *GetConCommandBaseAccessor() =0;
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/**
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* @brief Registers a ConCommandBase.
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*
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* @param pCommand ConCommandBase to register.
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* @return True if successful, false otherwise.
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*/
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virtual bool RegisterConCommandBase(ConCommandBase *pCommand) =0;
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/**
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* @brief Unregisters a ConCommandBase.
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*
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* @param pCommand ConCommandBase to unlink.
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*/
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virtual void UnregisterConCommandBase(ConCommandBase *pCommand) =0;
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/**
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* @brief Returns whether a ConCommandBase is a command or not.
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*
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* @param pCommand ConCommandBase pointer.
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* @return True if a command, false otherwise.
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*/
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virtual bool IsConCommandBaseACommand(ConCommandBase *pCommand) =0;
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/**
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* @brief Returns the number of user messages in the GameDLL.
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*
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* @return Number of user messages, or -1 if SourceMM has
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* failed to get user message list.
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*/
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virtual int GetUserMessageCount() =0;
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/**
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* @brief Returns the index of the specified user message.
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*
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* @param name User message name.
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* @param size Optional pointer to store size of user message.
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* @return Message index, or -1 on failure.
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*/
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virtual int FindUserMessage(const char *name, int *size=NULL) =0;
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/**
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* @brief Returns the name of the specified user message.
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*
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* @param index User message index.
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* @param size Optional pointer to store size of user message.
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* @return Message name, or NULL on failure.
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*/
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virtual const char *GetUserMessage(int index, int *size=NULL) =0;
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/**
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* @brief Returns the Source Engine build.
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*
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* @param game Game folder.
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* @return SOURCE_ENGINE constant.
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*/
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virtual int DetermineSourceEngine(const char *game) =0;
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/**
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* @brief Processes a VDF plugin file.
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*
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*/
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virtual bool ProcessVDF(const char *file, char path[], size_t path_len, char alias[], size_t alias_len) =0;
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};
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};
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extern PluginId g_PLID;
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extern SourceHook::ISourceHook *g_SHPtr;
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extern SourceMM::IMetamodSourceProvider *provider;
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extern SourceMM::ISmmAPI *g_pMetamod;
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#endif //_INCLUDE_METAMOD_SOURCE_SUPPORT_H_
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