mirror of
https://github.com/alliedmodders/metamod-source.git
synced 2024-11-29 11:24:19 +01:00
141 lines
4.7 KiB
C++
141 lines
4.7 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* ======================================================
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* Metamod:Source
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* Copyright (C) 2004-2010 AlliedModders LLC and authors.
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* All rights reserved.
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* ======================================================
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _INCLUDE_SOURCEMM_H
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#define _INCLUDE_SOURCEMM_H
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/**
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* @brief SourceMM main functionality for GameDLL interception
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* @file sourcemm.h
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*/
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#include <interface.h>
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#include <eiface.h>
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#include <sourcehook/sourcehook_impl.h>
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#include <sourcehook/sourcehook_hookmangen.h>
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#include <sourcehook/sourcehook.h>
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#include <ISmmPlugin.h>
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#include "metamod_provider.h"
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using namespace SourceMM;
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/**
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* Versioning
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* increase api_major when API breaks
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* increase api_minor when new functions are added (non-breaking)
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*/
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#define SOURCEMM_VERSION SVN_FILE_VERSION_STRING
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#define SOURCEMM_DATE __DATE__
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#define METAMOD_API_MAJOR 2 /* increase this on a breaking change */
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#define METAMOD_API_MINOR 0 /* increase this on a non-breaking API change */
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class MetamodSource : public ISmmAPI
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{
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public:
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void LogMsg(ISmmPlugin *pl, const char *msg, ...);
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CreateInterfaceFn GetEngineFactory(bool syn=true);
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CreateInterfaceFn GetPhysicsFactory(bool syn=true);
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CreateInterfaceFn GetFileSystemFactory(bool syn=true);
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CreateInterfaceFn GetServerFactory(bool syn=true);
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CGlobalVars *GetCGlobals();
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void SetLastMetaReturn(META_RES res);
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META_RES GetLastMetaReturn();
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IConCommandBaseAccessor *GetCvarBaseAccessor();
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bool RegisterConCommandBase(ISmmPlugin *plugin, ConCommandBase *pCommand);
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void UnregisterConCommandBase(ISmmPlugin *plugin, ConCommandBase *pCommand);
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void ConPrint(const char *str);
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void ConPrintf(const char *fmt, ...);
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bool RemotePrintingAvailable();
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void GetApiVersions(int &major, int &minor, int &plvers, int &plmin);
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void GetShVersions(int &shvers, int &shimpl);
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void AddListener(ISmmPlugin *plugin, IMetamodListener *pListener);
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void *MetaFactory(const char *iface, int *ret, PluginId *id);
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int FormatIface(char iface[], unsigned int maxlength);
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void *InterfaceSearch(CreateInterfaceFn fn, const char *iface, int max, int *ret);
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const char *GetBaseDir();
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size_t PathFormat(char *buffer, size_t len, const char *fmt, ...);
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#if SOURCE_ENGINE == SE_DOTA
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// Shim
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void ClientConPrintf(int clientIndex, const char *fmt, ...);
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#endif
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void ClientConPrintf(edict_t *client, const char *fmt, ...);
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void *VInterfaceMatch(CreateInterfaceFn fn, const char *iface, int min=-1);
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void EnableVSPListener();
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int GetGameDLLVersion();
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int GetUserMessageCount();
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int FindUserMessage(const char *name, int *size=NULL);
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const char *GetUserMessage(int index, int *size=NULL);
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int GetVSPVersion();
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int GetSourceEngineBuild();
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IServerPluginCallbacks *GetVSPInfo(int *pVersion);
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size_t Format(char *buffer, size_t maxlength, const char *format, ...);
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size_t FormatArgs(char *buffer, size_t maxlength, const char *format, va_list ap);
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public:
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bool IsLoadedAsGameDLL();
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const char *GetGameBinaryPath();
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const char *GetPluginsFile();
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const char *GetVDFDir();
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void UnregisterConCommandBase(PluginId id, ConCommandBase *pCommand);
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void NotifyVSPListening(IServerPluginCallbacks *callbacks, int version);
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void SetGameDLLInfo(CreateInterfaceFn serverFactory, int version, bool loaded);
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void SetVSPListener(const char *path);
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size_t GetFullPluginPath(const char *plugin, char *buffer, size_t len);
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};
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bool
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mm_DetectGameInformation();
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void
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mm_LogMessage(const char *msg, ...);
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int
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mm_LoadPlugins(const char *filepath, const char *vdfpath);
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void
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mm_InitializeForLoad();
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void
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mm_InitializeGlobals(CreateInterfaceFn engineFactory,
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CreateInterfaceFn physicsFactory,
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CreateInterfaceFn filesystemFactory,
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CGlobalVars *pGlobals);
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void
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mm_StartupMetamod(bool is_vsp_load);
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void
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mm_UnloadMetamod();
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bool
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mm_IsVspBridged();
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bool
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mm_IsVspLoadComplete();
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extern MetamodSource g_Metamod;
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extern SourceHook::Impl::CSourceHookImpl g_SourceHook;
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#endif //_INCLUDE_SOURCEMM_H
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