mirror of
https://github.com/alliedmodders/metamod-source.git
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102 lines
3.8 KiB
C++
102 lines
3.8 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* ======================================================
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* Metamod:Source
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* Copyright (C) 2004-2009 AlliedModders LLC and authors.
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* All rights reserved.
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* ======================================================
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _INCLUDE_METAMOD_SOURCE_BASE_PROVIDER_H_
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#define _INCLUDE_METAMOD_SOURCE_BASE_PROVIDER_H_
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#if defined _DEBUG
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#define DEBUG2
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#undef _DEBUG
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#endif
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#include <sourcehook.h>
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#include <sh_memfuncinfo.h>
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#if SOURCE_ENGINE != SE_DOTA
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#include <iserverplugin.h>
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#endif
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#include "ISmmAPI.h"
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#include "metamod_provider.h"
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#include "metamod_oslink.h"
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#if defined DEBUG2
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#undef DEBUG2
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#define _DEBUG
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#endif
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using namespace SourceMM;
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using namespace SourceHook;
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class INetworkGameServer;
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class BaseProvider : public IMetamodSourceProvider
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{
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public:
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virtual bool IsSourceEngineBuildCompatible(int build);
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virtual bool GetHookInfo(ProvidedHooks hook, SourceHook::MemFuncInfo *pInfo);
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virtual bool LogMessage(const char *buffer);
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virtual const char *GetCommandLineValue(const char *key, const char *defval);
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virtual void ConsolePrint(const char *msg);
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virtual bool IsRemotePrintingAvailable();
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virtual void ClientConsolePrint(edict_t *client, const char *msg);
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virtual void DisplayError(const char *fmt, ...);
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virtual void DisplayWarning(const char *fmt, ...);
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virtual int TryServerGameDLL(const char *iface);
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virtual void Notify_DLLInit_Pre(CreateInterfaceFn engineFactory, CreateInterfaceFn serverFactory);
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void Notify_DLLShutdown_Pre();
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virtual void ServerCommand(const char *cmd);
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virtual ConVar *CreateConVar(const char *name,
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const char *defval,
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const char *help,
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int flags);
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virtual const char *GetConVarString(ConVar *convar);
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virtual void SetConVarString(ConVar *convar, const char *str);
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virtual void GetGamePath(char *pszBuffer, int len);
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virtual const char *GetGameDescription();
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virtual IConCommandBaseAccessor *GetConCommandBaseAccessor();
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virtual bool RegisterConCommandBase(ConCommandBase *pCommand);
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virtual void UnregisterConCommandBase(ConCommandBase *pCommand);
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virtual bool IsConCommandBaseACommand(ConCommandBase *pCommand);
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virtual int GetUserMessageCount();
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virtual int FindUserMessage(const char *name, int *size=NULL);
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virtual const char *GetUserMessage(int index, int *size=NULL);
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virtual int DetermineSourceEngine();
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virtual bool ProcessVDF(const char *file, char path[], size_t path_len, char alias[], size_t alias_len);
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virtual const char *GetEngineDescription() const;
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#if SOURCE_ENGINE == SE_DOTA && defined( _WIN32 )
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bool AllowDedicatedServers(EUniverse universe) const;
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#endif
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};
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extern IVEngineServer *engine;
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extern IServerGameDLL *server;
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extern IServerGameClients *gameclients;
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extern ICvar *icvar;
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extern CGlobalVars *gpGlobals;
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#if SOURCE_ENGINE == SE_DOTA
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extern INetworkServerService *netservice;
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extern IEngineServiceMgr *enginesvcmgr;
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#endif
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#endif //_INCLUDE_METAMOD_SOURCE_BASE_PROVIDER_H_
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