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f3ec2f7833
--HG-- extra : convert_revision : svn%3Ac2935e3e-5518-0410-8daf-afa5dab7d4e3/trunk%4056
99 lines
3.8 KiB
C++
99 lines
3.8 KiB
C++
/* ======== SourceMM ========
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* Copyright (C) 2004-2005 Metamod:Source Development Team
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* No warranties of any kind
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*
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* License: zlib/libpng
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*
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* Author(s): David "BAILOPAN" Anderson
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* ============================
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*/
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#ifndef _INCLUDE_CSERVER_GAMEDLL_H
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#define _INCLUDE_CSERVER_GAMEDLL_H
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/**
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* @brief Defines wrapper class for gamedll interfaces
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* @file CServerGameDLL.h
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*/
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#include <eiface.h>
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#include "oslink.h"
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/**
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* @brief Empty class. We only care about DLLInit.
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*/
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class CServerGameDLL : public IServerGameDLL
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{
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IServerGameDLL *m_pOrig;
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char m_GameDescBuffer[256];
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public:
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CServerGameDLL() : m_pOrig(0)
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{
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strcpy(m_GameDescBuffer, "Metamod:Source");
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}
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void SetOrig(IServerGameDLL *pOrig)
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{
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m_pOrig = pOrig;
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snprintf(m_GameDescBuffer, 255, "%s", pOrig->GetGameDescription());
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}
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virtual bool DLLInit( CreateInterfaceFn engineFactory, CreateInterfaceFn physicsFactory, CreateInterfaceFn fileSystemFactory, CGlobalVars *pGlobals);
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virtual bool GameInit( void )
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{ return m_pOrig->GameInit(); }
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virtual bool LevelInit( char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background )
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{ return m_pOrig->LevelInit(pMapName, pMapEntities, pOldLevel, pLandmarkName, loadGame, background); }
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virtual void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax )
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{ m_pOrig->ServerActivate(pEdictList, edictCount, clientMax); }
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virtual void GameFrame( bool simulating )
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{ m_pOrig->GameFrame(simulating); }
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virtual void PreClientUpdate( bool simulating )
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{ m_pOrig->PreClientUpdate(simulating); }
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virtual void LevelShutdown( void )
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{ m_pOrig->LevelShutdown(); }
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virtual void GameShutdown( void )
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{ m_pOrig->GameShutdown(); }
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virtual void DLLShutdown( void );
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virtual float GetTickInterval( void ) const
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{ return m_pOrig->GetTickInterval(); }
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virtual ServerClass *GetAllServerClasses( void )
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{ return m_pOrig->GetAllServerClasses(); }
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virtual const char *GetGameDescription( void )
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{ return m_GameDescBuffer; }
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virtual void CreateNetworkStringTables( void )
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{ m_pOrig->CreateNetworkStringTables(); }
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virtual CSaveRestoreData *SaveInit( int size )
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{ return m_pOrig->SaveInit(size); }
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virtual void SaveWriteFields( CSaveRestoreData *a1, const char *a2, void *a3, datamap_t *a4, typedescription_t *a5, int a6)
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{ m_pOrig->SaveWriteFields(a1, a2, a3, a4, a5, a6); }
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virtual void SaveReadFields( CSaveRestoreData *a1, const char *a2, void *a3, datamap_t *a4, typedescription_t *a5, int a6)
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{ m_pOrig->SaveReadFields(a1, a2, a3, a4, a5, a6); }
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virtual void SaveGlobalState( CSaveRestoreData *a1)
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{ m_pOrig->SaveGlobalState(a1); }
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virtual void RestoreGlobalState( CSaveRestoreData *a1)
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{ m_pOrig->RestoreGlobalState(a1); }
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virtual void PreSave( CSaveRestoreData *a1)
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{ m_pOrig->PreSave(a1); }
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virtual void Save( CSaveRestoreData *a1)
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{ m_pOrig->Save(a1); }
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virtual void GetSaveComment( char *comment, int maxlength )
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{ m_pOrig->GetSaveComment(comment, maxlength); }
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virtual void WriteSaveHeaders( CSaveRestoreData *a1)
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{ m_pOrig->WriteSaveHeaders(a1); }
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virtual void ReadRestoreHeaders( CSaveRestoreData *a1)
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{ m_pOrig->ReadRestoreHeaders(a1); }
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virtual void Restore( CSaveRestoreData *a1, bool a2)
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{ m_pOrig->Restore(a1, a2); }
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virtual bool IsRestoring()
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{ return m_pOrig->IsRestoring(); }
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virtual int CreateEntityTransitionList( CSaveRestoreData *a1, int a2)
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{ return m_pOrig->CreateEntityTransitionList(a1, a2); }
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virtual void BuildAdjacentMapList( void )
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{ m_pOrig->BuildAdjacentMapList(); }
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virtual bool GetUserMessageInfo( int msg_type, char *name, int maxnamelength, int& size )
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{ return m_pOrig->GetUserMessageInfo(msg_type, name, maxnamelength, size); }
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virtual CStandardSendProxies* GetStandardSendProxies()
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{ return m_pOrig->GetStandardSendProxies(); }
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};
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#endif //_INCLUDE_CSERVER_GAMEDLL_H
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