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mirror of https://github.com/alliedmodders/metamod-source.git synced 2024-11-28 10:24:20 +01:00
HLMetaModOfficial/loader
Nicholas Hastings 30c6e9107d
Normalize paths when comparing. (fixes #37). (#38)
When resolving bin paths from gameinfo to platform-specific absolute paths, we end
up with ".." instances on x64, causing the paths being compared to look different. MM:S
then cannot differentiate it's server bin path from the game's server bin, causing us to
load ourselves as the server bin over and over again, causing a stack overflow.
2018-01-28 11:49:28 -05:00
..
msvc9 Fixed core/version.rc for windows, so the filename field has the correct engine. 2008-11-24 03:30:52 -06:00
msvc10 Overhauled vc10 proj files, fixed .rc errors, added combined sln, added MMSOUTDIR env var support (NPOTB). 2012-07-20 17:06:10 -04:00
AMBuilder 64-bit support for CSGO on Linux and macOS (#35) 2017-12-20 01:11:57 -06:00
gamedll.cpp Fix a few unrelated compile warnings. 2016-07-22 14:04:02 -04:00
gamedll.h Updated changelog, added license headers. 2008-11-26 00:19:30 -06:00
loader_bridge.h Merge loader, loader2. Rename env var HL2SDKS2 -> HL2SDKSOURCE2. 2015-07-09 14:09:56 -04:00
loader.cpp Split Day of Infamy to separate engine build (#36) 2017-11-03 14:52:37 -04:00
loader.h Split Day of Infamy to separate engine build (#36) 2017-11-03 14:52:37 -04:00
Makefile Added support for CS: Global Offensive (bug 5228, r=DS). 2012-05-26 17:07:26 -04:00
serverplugin.cpp Split Day of Infamy to separate engine build (#36) 2017-11-03 14:52:37 -04:00
serverplugin.h Updated changelog, added license headers. 2008-11-26 00:19:30 -06:00
utility.cpp Normalize paths when comparing. (fixes #37). (#38) 2018-01-28 11:49:28 -05:00
utility.h Merge loader, loader2. Rename env var HL2SDKS2 -> HL2SDKSOURCE2. 2015-07-09 14:09:56 -04:00
version.rc Merge new versioning logic from SourceMod, fixes manual builds and --gen=vs. 2015-04-11 10:25:06 -04:00