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https://github.com/alliedmodders/metamod-source.git
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337e319616
- fixed makefile for linux --HG-- branch : sourcemm-1.6.0 extra : convert_revision : svn%3Ac2935e3e-5518-0410-8daf-afa5dab7d4e3/branches/sourcemm-1.6.0%40440
143 lines
2.8 KiB
C++
143 lines
2.8 KiB
C++
#include "console.h"
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#include "provider_ep1.h"
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using namespace SourceHook;
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SMConVarAccessor g_SMConVarAccessor;
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class CAlwaysRegisterableCommand : public ConCommandBase
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{
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public:
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CAlwaysRegisterableCommand()
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{
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Create("metamod_eternal", NULL, FCVAR_UNREGISTERED|FCVAR_GAMEDLL);
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}
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bool IsRegistered( void ) const
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{
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return false;
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}
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void BringToFront()
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{
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// First, let's try to find us!
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ConCommandBase *pPtr = icvar->GetCommands();
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if (pPtr == this)
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{
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// We are already at the beginning; Nothing to do
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return;
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}
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while (pPtr)
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{
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if (pPtr == this)
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{
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break;
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}
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ConCommandBase *pPrev = NULL;
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while (pPtr)
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{
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if (pPtr == this)
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{
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break;
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}
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pPrev = pPtr;
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pPtr = const_cast<ConCommandBase*>(pPtr->GetNext());
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}
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if (pPrev && pPtr == this)
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{
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pPrev->SetNext(m_pNext); // Remove us from the list
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}
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// Now, register us
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SetNext(NULL);
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icvar->RegisterConCommandBase(this);
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}
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}
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} s_EternalCommand;
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bool SMConVarAccessor::RegisterConCommandBase(ConCommandBase *pCommand)
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{
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m_RegisteredCommands.push_back(pCommand);
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pCommand->SetNext(NULL);
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icvar->RegisterConCommandBase(pCommand);
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return true;
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}
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bool SMConVarAccessor::Register(ConCommandBase *pCommand)
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{
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pCommand->SetNext(NULL);
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icvar->RegisterConCommandBase(pCommand);
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return true;
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}
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void SMConVarAccessor::MarkCommandsAsGameDLL()
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{
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for (List<ConCommandBase*>::iterator iter = m_RegisteredCommands.begin();
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iter != m_RegisteredCommands.end(); ++iter)
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{
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(*iter)->AddFlags(FCVAR_GAMEDLL);
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}
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}
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void SMConVarAccessor::UnregisterGameDLLCommands()
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{
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ConCommandBase *begin = icvar->GetCommands();
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ConCommandBase *iter = begin;
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ConCommandBase *prev = NULL;
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while (iter)
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{
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/* Watch out for the ETERNAL COMMAND! */
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if (iter != &s_EternalCommand && iter->IsBitSet(FCVAR_GAMEDLL))
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{
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/* Remove it! */
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if (iter == begin)
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{
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s_EternalCommand.BringToFront();
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iter = const_cast<ConCommandBase*>(iter->GetNext());
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s_EternalCommand.SetNext(iter);
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prev = &s_EternalCommand;
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continue;
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}
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else
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{
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iter = const_cast<ConCommandBase*>(iter->GetNext());
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prev->SetNext(iter);
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continue;
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}
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}
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prev = iter;
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iter = const_cast<ConCommandBase*>(iter->GetNext());
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}
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}
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void SMConVarAccessor::Unregister(ConCommandBase *pCommand)
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{
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ConCommandBase *ptr = icvar->GetCommands();
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if (ptr == pCommand)
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{
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s_EternalCommand.BringToFront();
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s_EternalCommand.SetNext(const_cast<ConCommandBase *>(pCommand->GetNext()));
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}
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else
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{
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/* Find us and unregister us */
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ConCommandBase *pPrev = NULL;
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while (ptr)
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{
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if (ptr == pCommand)
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{
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break;
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}
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pPrev = ptr;
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ptr = const_cast<ConCommandBase *>(ptr->GetNext());
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}
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if (pPrev && ptr == pCommand)
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{
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pPrev->SetNext(const_cast<ConCommandBase *>(pCommand->GetNext()));
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}
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}
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}
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