1
0
mirror of https://github.com/alliedmodders/metamod-source.git synced 2024-12-10 22:24:12 +01:00
HLMetaModOfficial/stub_mm/stub_mm.cpp
Scott Ehlert 424d46b9ad Updated stub_mm, sample_mm, and project templates for changes from 1.8 (bug 4107, r=dvander).
- Added build configurations for Left 4 Dead 2 and Orange Box Valve.
- Now uses MMSOURCE18 as environment variable.
- Removed deprecated callclass usage.
- Now uses GetVSPInfo() API on old engine build.
2009-11-13 18:25:56 -06:00

108 lines
2.4 KiB
C++

/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source Stub Plugin
* Written by AlliedModders LLC.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* This stub plugin is public domain.
*/
#include <stdio.h>
#include "stub_mm.h"
SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
StubPlugin g_StubPlugin;
IServerGameDLL *server = NULL;
PLUGIN_EXPOSE(StubPlugin, g_StubPlugin);
bool StubPlugin::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
PLUGIN_SAVEVARS();
/* Make sure we build on MM:S 1.4 */
#if defined METAMOD_PLAPI_VERSION
GET_V_IFACE_ANY(GetServerFactory, server, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
#else
GET_V_IFACE_ANY(serverFactory, server, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
#endif
SH_ADD_HOOK_STATICFUNC(IServerGameDLL, ServerActivate, server, Hook_ServerActivate, true);
return true;
}
bool StubPlugin::Unload(char *error, size_t maxlen)
{
SH_REMOVE_HOOK_STATICFUNC(IServerGameDLL, ServerActivate, server, Hook_ServerActivate, true);
return true;
}
void Hook_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
{
META_LOG(g_PLAPI, "ServerActivate() called: edictCount = %d, clientMax = %d", edictCount, clientMax);
}
void StubPlugin::AllPluginsLoaded()
{
/* This is where we'd do stuff that relies on the mod or other plugins
* being initialized (for example, cvars added and events registered).
*/
}
bool StubPlugin::Pause(char *error, size_t maxlen)
{
return true;
}
bool StubPlugin::Unpause(char *error, size_t maxlen)
{
return true;
}
const char *StubPlugin::GetLicense()
{
return "Public Domain";
}
const char *StubPlugin::GetVersion()
{
return "1.0.0.0";
}
const char *StubPlugin::GetDate()
{
return __DATE__;
}
const char *StubPlugin::GetLogTag()
{
return "STUB";
}
const char *StubPlugin::GetAuthor()
{
return "AlliedModders LLC";
}
const char *StubPlugin::GetDescription()
{
return "Sample empty plugin";
}
const char *StubPlugin::GetName()
{
return "Stub Plugin";
}
const char *StubPlugin::GetURL()
{
return "http://www.sourcemm.net/";
}