mirror of
https://github.com/alliedmodders/metamod-source.git
synced 2024-11-29 11:24:19 +01:00
e573602f81
* NPOTB: clang clang clang goes the trolly, gcc7 goes the bell. * Update AMBuildScript * Initialize engine_path when abspath fails. * Fix lptr being uninitialized when getcwd fails. * Remove GCC6; deeper issues than this PR will cover
875 lines
19 KiB
C++
875 lines
19 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* ======================================================
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* Metamod:Source
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* Copyright (C) 2004-2015 AlliedModders LLC and authors.
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* All rights reserved.
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* ======================================================
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <stdio.h>
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#include <ctype.h>
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#include <string.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include "loader.h"
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#include <sh_memfuncinfo.h>
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#include <sh_memory.h>
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#include "utility.h"
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#include "gamedll.h"
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class IServerGameDLL;
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class ISource2ServerConfig;
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#define MAX_GAMEDLL_PATHS 10
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IGameDllBridge* gamedll_bridge = NULL;
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static int game_info_detected = 0;
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static char game_name[128];
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static char gamedll_paths[MAX_GAMEDLL_PATHS][PLATFORM_MAX_PATH];
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static void *gamedll_libs[MAX_GAMEDLL_PATHS];
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static unsigned int gamedll_path_count = 0;
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static void *gamedll_lib = NULL;
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static IServerGameDLL *gamedll_iface = NULL;
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static ISource2ServerConfig *config_iface = NULL;
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static QueryValveInterface gamedll_qvi = NULL;
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static int gamedll_version = 0;
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static int isgd_shutdown_index = -1;
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#if defined _WIN32
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static int is2sc_allowdedi_index = 21;
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#endif
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static char mm_path[PLATFORM_MAX_PATH];
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static bool g_is_source2 = false;
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#if defined _WIN32
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#define SERVER_NAME "server.dll"
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#if defined _WIN64
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#define PLATFORM_NAME "win64"
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#else
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#define PLATFORM_NAME "win32"
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#endif
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#elif defined __APPLE__
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#define SERVER_NAME "server.dylib"
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#if defined __amd64__
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#define PLATFORM_NAME "osx64"
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#else
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#define PLATFORM_NAME "osx32"
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#endif
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#elif defined __linux__
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#if defined __amd64__
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// hackhack - source2 uses libserver as name on POSIX, but source1 x64 does not
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// (but source1 x64 is also client-only right now so what-ev)
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#define SERVER_NAME "libserver" LIB_SUFFIX
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#define PLATFORM_NAME "linuxsteamrt64"
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#else
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#define SERVER_NAME "server" LIB_SUFFIX
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#define PLATFORM_NAME "linuxsteamrt32"
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#endif
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#endif
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static bool
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mm_DetectGameInformation()
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{
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char game_path[PLATFORM_MAX_PATH];
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if (game_info_detected)
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return game_info_detected == 1 ? true : false;
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game_info_detected = -1;
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mm_GetGameName(game_name, sizeof(game_name));
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if (!mm_GetFileOfAddress((void*)mm_DetectGameInformation, mm_path, sizeof(mm_path)))
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{
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mm_LogFatal("Could not locate Metamod loader library path");
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return false;
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}
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if (!mm_ResolvePath(game_name, game_path, sizeof(game_path), g_is_source2))
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{
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mm_LogFatal("Could not resolve path: %s", game_name);
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return false;
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}
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FILE *fp;
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char gameinfo_path[PLATFORM_MAX_PATH];
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bool is_source2 = false;
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mm_PathFormat(gameinfo_path, sizeof(gameinfo_path), "%s/gameinfo.txt", game_path);
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if ((fp = fopen(gameinfo_path, "rt")) == NULL)
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{
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// Try Source2 gameinfo
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mm_PathFormat(gameinfo_path, sizeof(gameinfo_path), "%s/gameinfo.gi", game_path);
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if ((fp = fopen(gameinfo_path, "rt")) == NULL)
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{
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mm_LogFatal("Could not read file: %s", gameinfo_path);
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return false;
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}
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else
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{
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is_source2 = true;
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}
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}
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char temp_path[PLATFORM_MAX_PATH];
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char cur_path[PLATFORM_MAX_PATH];
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char *ptr;
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const char *lptr;
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bool search = false;
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char buffer[255], key[128], val[128];
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while (!feof(fp) && fgets(buffer, sizeof(buffer), fp) != NULL)
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{
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mm_TrimComments(buffer);
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mm_TrimLeft(buffer);
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mm_TrimRight(buffer);
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if (stricmp(buffer, "SearchPaths") == 0)
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search = true;
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if (!search)
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continue;
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mm_KeySplit(buffer, key, sizeof(key) - 1, val, sizeof(val) - 1);
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if (stricmp(key, "Game") != 0 && stricmp(key, "GameBin") != 0)
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continue;
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if (strncmp(val, "|gameinfo_path|", sizeof("|gameinfo_path|") - 1) == 0)
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{
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ptr = &val[sizeof("|gameinfo_path|") - 1];
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if (ptr[0] == '.')
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ptr++;
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lptr = game_path;
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}
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else
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{
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ptr = val;
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if (getcwd(cur_path, sizeof(cur_path)))
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lptr = cur_path;
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else
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lptr = "";
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}
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const char *pRelPath = is_source2 ? "../../" : "";
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const char *pOSDir = is_source2 ? PLATFORM_NAME "/" : "";
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if (stricmp(key, "GameBin") == 0)
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mm_PathFormat(temp_path, sizeof(temp_path), "%s/%s%s/%s" SERVER_NAME, lptr, pRelPath, ptr, pOSDir);
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else if (!ptr[0])
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mm_PathFormat(temp_path, sizeof(temp_path), "%s/%sbin/%s" SERVER_NAME, lptr, pRelPath, pOSDir);
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else
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mm_PathFormat(temp_path, sizeof(temp_path), "%s/%s%s/bin/%s" SERVER_NAME, lptr, pRelPath, ptr, pOSDir);
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if (mm_PathCmp(mm_path, temp_path))
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continue;
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FILE *exists = fopen(temp_path, "rb");
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if (!exists)
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continue;
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fclose(exists);
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/* exists is still non-NULL... use this as a flag */
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for (unsigned int i = 0; i < gamedll_path_count; i++)
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{
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if (mm_PathCmp(gamedll_paths[i], temp_path))
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{
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exists = NULL;
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break;
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}
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}
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if (!exists)
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continue;
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mm_Format(gamedll_paths[gamedll_path_count],
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PLATFORM_MAX_PATH,
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"%s",
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temp_path);
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gamedll_path_count++;
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if (gamedll_path_count == MAX_GAMEDLL_PATHS)
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break;
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}
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fclose(fp);
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game_info_detected = 1;
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if (gamedll_path_count == 0)
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{
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mm_LogFatal("Could not detect any valid game paths in gameinfo file");
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return false;
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}
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return true;
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}
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static void
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mm_FreeCachedLibraries()
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{
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for (unsigned int i = 0; i < gamedll_path_count; i++)
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{
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if (gamedll_libs[i] == NULL)
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continue;
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mm_UnloadLibrary(gamedll_libs[i]);
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}
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}
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static void
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mm_PatchDllInit(bool patch);
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static void
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mm_PatchDllShutdown();
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#if defined _WIN32
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static void
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mm_PatchAllowDedicated(bool patch);
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#endif
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static void
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mm_PatchConnect(bool patch);
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static void *isgd_orig_init = NULL;
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static void *isgd_orig_shutdown = NULL;
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#if defined _WIN32
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static void *is2sc_orig_allowdedi = NULL;
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#endif
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static void *is2sc_orig_connect = NULL;
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class VEmptyClass
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{
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};
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gamedll_bridge_info g_bridge_info;
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// Source2 - Rough start order
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// CreateInterfaceFn (IS2SC) - hook Connect and AllowDedicatedServer
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// IS2SC::Connect - save factory pointer. return orig. remove hook.
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// IS2SC::AllowDedicatedServer - return true. remove hook.
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// CreateInterfaceFn (IS2S) - hook Init and Shutdown
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// IS2S::Init - do same as old ISGD::DLLInit, including core load. return orig. remove hook.
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// IS2S::Shutdown - <-- this
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enum InitReturnVal_t
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{
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INIT_FAILED = 0,
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INIT_OK,
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INIT_LAST_VAL,
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};
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class ISource2ServerConfig
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{
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public:
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virtual bool Connect(QueryValveInterface factory)
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{
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g_bridge_info.engineFactory = factory;
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g_bridge_info.fsFactory = factory;
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g_bridge_info.physicsFactory = factory;
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/* Call the original */
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bool result;
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{
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union
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{
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bool(VEmptyClass::*mfpnew)(QueryValveInterface factory);
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#if defined _WIN32
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void *addr;
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} u;
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u.addr = is2sc_orig_connect;
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#else
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struct
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{
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void *addr;
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intptr_t adjustor;
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} s;
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} u;
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u.s.addr = is2sc_orig_connect;
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u.s.adjustor = 0;
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#endif
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result = (((VEmptyClass *) config_iface)->*u.mfpnew)(factory);
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}
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mm_PatchConnect(false);
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return result;
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}
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#if defined _WIN32
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virtual bool AllowDedicatedServers(int universe) const
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{
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mm_PatchAllowDedicated(false);
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return true;
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}
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#endif
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};
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class ISource2Server
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{
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public:
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virtual bool Connect(QueryValveInterface factory) { return true; }
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virtual void Disconnect() {}
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virtual void *QueryInterface(const char *pInterfaceName) { return nullptr; }
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virtual InitReturnVal_t Init()
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{
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mm_backend = MMBackend_DOTA;
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char error[255];
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if (!mm_LoadMetamodLibrary(mm_backend, error, sizeof(error)))
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{
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mm_LogFatal("Detected engine %d but could not load: %s", mm_backend, error);
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}
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else
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{
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typedef IGameDllBridge *(*GetGameDllBridge)();
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GetGameDllBridge get_bridge = (GetGameDllBridge)mm_GetProcAddress("GetGameDllBridge");
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if (get_bridge == NULL)
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{
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mm_UnloadMetamodLibrary();
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mm_LogFatal("Detected engine %d but could not find GetGameDllBridge callback", mm_backend);
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}
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else
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{
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gamedll_bridge = get_bridge();
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}
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}
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if (gamedll_bridge)
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{
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g_bridge_info.pGlobals = nullptr;// pGlobals;
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g_bridge_info.dllVersion = gamedll_version;
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g_bridge_info.isgd = gamedll_iface;
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g_bridge_info.gsFactory = gamedll_qvi;
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g_bridge_info.vsp_listener_path = mm_path;
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strcpy(error, "Unknown error");
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if (!gamedll_bridge->DLLInit_Pre(&g_bridge_info, error, sizeof(error)))
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{
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gamedll_bridge = NULL;
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mm_UnloadMetamodLibrary();
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mm_LogFatal("Unknown error loading Metamod for engine %d: %s", mm_backend, error);
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}
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}
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/* Call the original */
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InitReturnVal_t result;
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{
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union
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{
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InitReturnVal_t(VEmptyClass::*mfpnew)();
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#if defined _WIN32
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void *addr;
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} u;
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u.addr = isgd_orig_init;
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#else
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struct
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{
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void *addr;
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intptr_t adjustor;
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} s;
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} u;
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u.s.addr = isgd_orig_init;
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u.s.adjustor = 0;
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#endif
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result = (((VEmptyClass *)gamedll_iface)->*u.mfpnew)();
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}
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/**
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* :TODO: possible logic hole here, what happens if the gamedll REALLY returns false?
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* I'm pretty sure we'll die horribly.
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*/
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if (!result)
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{
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gamedll_bridge->Unload();
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mm_UnloadMetamodLibrary();
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gamedll_bridge = NULL;
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}
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else if (gamedll_bridge != NULL)
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{
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gamedll_bridge->DLLInit_Post(&isgd_shutdown_index);
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assert(isgd_shutdown_index != -1);
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mm_PatchDllShutdown();
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}
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mm_PatchDllInit(false);
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return result;
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}
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virtual void Shutdown()
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{
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gamedll_bridge->Unload();
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gamedll_bridge = NULL;
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mm_UnloadMetamodLibrary();
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/* Call original function */
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{
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union
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{
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void (VEmptyClass::*mfpnew)();
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#if defined _WIN32
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void *addr;
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} u;
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u.addr = isgd_orig_shutdown;
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#else
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struct
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{
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void *addr;
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intptr_t adjustor;
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} s;
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} u;
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u.s.addr = isgd_orig_shutdown;
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u.s.adjustor = 0;
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#endif
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(((VEmptyClass *)gamedll_iface)->*u.mfpnew)();
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}
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mm_UnloadLibrary(gamedll_lib);
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gamedll_lib = NULL;
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}
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};
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class IServerGameDLL
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{
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public:
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virtual bool DLLInit(QueryValveInterface engineFactory,
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QueryValveInterface physicsFactory,
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QueryValveInterface fileSystemFactory,
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void *pGlobals)
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{
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mm_backend = mm_DetermineBackend(engineFactory, gamedll_qvi, game_name);
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char error[255];
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if (mm_backend == MMBackend_UNKNOWN)
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{
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mm_LogFatal("Could not detect engine version");
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}
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else
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{
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if (!mm_LoadMetamodLibrary(mm_backend, error, sizeof(error)))
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{
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mm_LogFatal("Detected engine %d but could not load: %s", mm_backend, error);
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}
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else
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{
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typedef IGameDllBridge *(*GetGameDllBridge)();
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GetGameDllBridge get_bridge = (GetGameDllBridge)mm_GetProcAddress("GetGameDllBridge");
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if (get_bridge == NULL)
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{
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mm_UnloadMetamodLibrary();
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mm_LogFatal("Detected engine %d but could not find GetGameDllBridge callback", mm_backend);
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}
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else
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{
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gamedll_bridge = get_bridge();
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}
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}
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}
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if (gamedll_bridge)
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{
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g_bridge_info.engineFactory = (QueryValveInterface)engineFactory;
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g_bridge_info.physicsFactory = (QueryValveInterface)physicsFactory;
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g_bridge_info.fsFactory = (QueryValveInterface)fileSystemFactory;
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g_bridge_info.pGlobals = pGlobals;
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g_bridge_info.dllVersion = gamedll_version;
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g_bridge_info.isgd = gamedll_iface;
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g_bridge_info.gsFactory = gamedll_qvi;
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g_bridge_info.vsp_listener_path = mm_path;
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strcpy(error, "Unknown error");
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if (!gamedll_bridge->DLLInit_Pre(&g_bridge_info, error, sizeof(error)))
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{
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gamedll_bridge = NULL;
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mm_UnloadMetamodLibrary();
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mm_LogFatal("Unknown error loading Metamod for engine %d: %s", mm_backend, error);
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}
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}
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/* Call the original */
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bool result;
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{
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union
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{
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bool (VEmptyClass::*mfpnew)(QueryValveInterface engineFactory,
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QueryValveInterface physicsFactory,
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QueryValveInterface fileSystemFactory,
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void *pGlobals);
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#if defined _WIN32
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void *addr;
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} u;
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u.addr = isgd_orig_init;
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#else
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struct
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{
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void *addr;
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intptr_t adjustor;
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} s;
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} u;
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u.s.addr = isgd_orig_init;
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u.s.adjustor = 0;
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#endif
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result = (((VEmptyClass *)gamedll_iface)->*u.mfpnew)(engineFactory,
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physicsFactory,
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fileSystemFactory,
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pGlobals);
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}
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/**
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* :TODO: possible logic hole here, what happens if the gamedll REALLY returns false?
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* I'm pretty sure we'll die horribly.
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*/
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if (!result)
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{
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gamedll_bridge->Unload();
|
|
mm_UnloadMetamodLibrary();
|
|
gamedll_bridge = NULL;
|
|
}
|
|
else if (gamedll_bridge != NULL)
|
|
{
|
|
gamedll_bridge->DLLInit_Post(&isgd_shutdown_index);
|
|
assert(isgd_shutdown_index != -1);
|
|
mm_PatchDllShutdown();
|
|
}
|
|
|
|
mm_PatchDllInit(false);
|
|
|
|
return result;
|
|
}
|
|
|
|
virtual void DLLShutdown()
|
|
{
|
|
gamedll_bridge->Unload();
|
|
gamedll_bridge = NULL;
|
|
mm_UnloadMetamodLibrary();
|
|
|
|
/* Call original function */
|
|
{
|
|
union
|
|
{
|
|
void (VEmptyClass::*mfpnew)();
|
|
#if defined _WIN32
|
|
void *addr;
|
|
} u;
|
|
u.addr = isgd_orig_shutdown;
|
|
#else
|
|
struct
|
|
{
|
|
void *addr;
|
|
intptr_t adjustor;
|
|
} s;
|
|
} u;
|
|
u.s.addr = isgd_orig_shutdown;
|
|
u.s.adjustor = 0;
|
|
#endif
|
|
(((VEmptyClass *)gamedll_iface)->*u.mfpnew)();
|
|
}
|
|
|
|
mm_UnloadLibrary(gamedll_lib);
|
|
gamedll_lib = NULL;
|
|
}
|
|
};
|
|
|
|
static IServerGameDLL isgd_thunk;
|
|
static ISource2Server is2s_thunk;
|
|
static ISource2ServerConfig is2sc_thunk;
|
|
|
|
static void
|
|
mm_PatchDllInit(bool patch)
|
|
{
|
|
void **vtable_src;
|
|
void **vtable_dest;
|
|
SourceHook::MemFuncInfo mfp;
|
|
|
|
if (g_is_source2)
|
|
{
|
|
SourceHook::GetFuncInfo(&ISource2Server::Init, mfp);
|
|
}
|
|
else
|
|
{
|
|
SourceHook::GetFuncInfo(&IServerGameDLL::DLLInit, mfp);
|
|
}
|
|
|
|
assert(mfp.isVirtual);
|
|
assert(mfp.thisptroffs == 0);
|
|
assert(mfp.vtbloffs == 0);
|
|
|
|
if (g_is_source2)
|
|
{
|
|
vtable_src = (void **)*(void **)&is2s_thunk;
|
|
}
|
|
else
|
|
{
|
|
vtable_src = (void **)*(void **)&isgd_thunk;
|
|
}
|
|
vtable_dest = (void **)*(void **)gamedll_iface;
|
|
|
|
SourceHook::SetMemAccess(&vtable_dest[mfp.vtblindex],
|
|
sizeof(void*),
|
|
SH_MEM_READ|SH_MEM_WRITE|SH_MEM_EXEC);
|
|
|
|
if (patch)
|
|
{
|
|
assert(isgd_orig_init == NULL);
|
|
isgd_orig_init = vtable_dest[mfp.vtblindex];
|
|
vtable_dest[mfp.vtblindex] = vtable_src[mfp.vtblindex];
|
|
}
|
|
else
|
|
{
|
|
assert(isgd_orig_init != NULL);
|
|
vtable_dest[mfp.vtblindex] = isgd_orig_init;
|
|
isgd_orig_init = NULL;
|
|
}
|
|
}
|
|
|
|
static void
|
|
mm_PatchDllShutdown()
|
|
{
|
|
void **vtable_src;
|
|
void **vtable_dest;
|
|
SourceHook::MemFuncInfo mfp;
|
|
|
|
mfp.isVirtual = false;
|
|
if (g_is_source2)
|
|
{
|
|
SourceHook::GetFuncInfo(&ISource2Server::Shutdown, mfp);
|
|
}
|
|
else
|
|
{
|
|
SourceHook::GetFuncInfo(&IServerGameDLL::DLLShutdown, mfp);
|
|
}
|
|
assert(mfp.isVirtual);
|
|
assert(mfp.thisptroffs == 0);
|
|
assert(mfp.vtbloffs == 0);
|
|
|
|
if (g_is_source2)
|
|
{
|
|
vtable_src = (void **)*(void **)&is2s_thunk;
|
|
}
|
|
else
|
|
{
|
|
vtable_src = (void **)*(void **)&isgd_thunk;
|
|
}
|
|
vtable_dest = (void **)*(void **)gamedll_iface;
|
|
|
|
isgd_orig_shutdown = vtable_dest[isgd_shutdown_index];
|
|
vtable_dest[isgd_shutdown_index] = vtable_src[mfp.vtblindex];
|
|
}
|
|
|
|
#if defined _WIN32
|
|
static void
|
|
mm_PatchAllowDedicated(bool patch)
|
|
{
|
|
void **vtable_src;
|
|
void **vtable_dest;
|
|
SourceHook::MemFuncInfo mfp;
|
|
|
|
SourceHook::GetFuncInfo(&ISource2ServerConfig::AllowDedicatedServers, mfp);
|
|
|
|
assert(mfp.isVirtual);
|
|
assert(mfp.thisptroffs == 0);
|
|
assert(mfp.vtbloffs == 0);
|
|
|
|
vtable_src = (void **) *(void **) &is2sc_thunk;
|
|
vtable_dest = (void **) *(void **) config_iface;
|
|
|
|
SourceHook::SetMemAccess(&vtable_dest[is2sc_allowdedi_index],
|
|
sizeof(void*),
|
|
SH_MEM_READ | SH_MEM_WRITE | SH_MEM_EXEC);
|
|
|
|
if (patch)
|
|
{
|
|
assert(is2sc_orig_allowdedi == NULL);
|
|
is2sc_orig_allowdedi = vtable_dest[is2sc_allowdedi_index];
|
|
vtable_dest[is2sc_allowdedi_index] = vtable_src[mfp.vtblindex];
|
|
}
|
|
else
|
|
{
|
|
assert(is2sc_orig_allowdedi != NULL);
|
|
vtable_dest[is2sc_allowdedi_index] = is2sc_orig_allowdedi;
|
|
is2sc_orig_allowdedi = NULL;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void
|
|
mm_PatchConnect(bool patch)
|
|
{
|
|
void **vtable_src;
|
|
void **vtable_dest;
|
|
SourceHook::MemFuncInfo mfp;
|
|
|
|
SourceHook::GetFuncInfo(&ISource2ServerConfig::Connect, mfp);
|
|
|
|
assert(mfp.isVirtual);
|
|
assert(mfp.thisptroffs == 0);
|
|
assert(mfp.vtbloffs == 0);
|
|
|
|
vtable_src = (void **) *(void **) &is2sc_thunk;
|
|
vtable_dest = (void **) *(void **) config_iface;
|
|
|
|
SourceHook::SetMemAccess(&vtable_dest[mfp.vtblindex],
|
|
sizeof(void*),
|
|
SH_MEM_READ | SH_MEM_WRITE | SH_MEM_EXEC);
|
|
|
|
if (patch)
|
|
{
|
|
assert(is2sc_orig_connect == NULL);
|
|
is2sc_orig_connect = vtable_dest[mfp.vtblindex];
|
|
vtable_dest[mfp.vtblindex] = vtable_src[mfp.vtblindex];
|
|
}
|
|
else
|
|
{
|
|
assert(is2sc_orig_connect != NULL);
|
|
vtable_dest[mfp.vtblindex] = is2sc_orig_connect;
|
|
is2sc_orig_connect = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
void *
|
|
mm_GameDllRequest(const char *name, int *ret)
|
|
{
|
|
if (strncmp(name, "Source2ServerConfig", 19) == 0)
|
|
{
|
|
g_is_source2 = true;
|
|
if (!mm_DetectGameInformation())
|
|
{
|
|
if (ret != NULL)
|
|
*ret = 1;
|
|
return NULL;
|
|
}
|
|
|
|
void *lib;
|
|
char error[255];
|
|
void *ptr = NULL;
|
|
QueryValveInterface qvi;
|
|
for (unsigned int i = 0; i < gamedll_path_count; i++)
|
|
{
|
|
if (gamedll_libs[i] == NULL)
|
|
{
|
|
lib = mm_LoadLibrary(gamedll_paths[i], error, sizeof(error));
|
|
if (lib == NULL)
|
|
continue;
|
|
gamedll_libs[i] = lib;
|
|
}
|
|
lib = gamedll_libs[i];
|
|
qvi = (QueryValveInterface)mm_GetLibAddress(lib, "CreateInterface");
|
|
if (qvi == NULL)
|
|
continue;
|
|
ptr = qvi(name, ret);
|
|
if (ptr != NULL)
|
|
{
|
|
gamedll_libs[i] = NULL;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (ptr != NULL)
|
|
{
|
|
mm_FreeCachedLibraries();
|
|
gamedll_lib = lib;
|
|
config_iface = (ISource2ServerConfig *) ptr;
|
|
gamedll_qvi = qvi;
|
|
|
|
mm_PatchConnect(true);
|
|
#if defined _WIN32
|
|
mm_PatchAllowDedicated(true);
|
|
#endif
|
|
|
|
if (ret != NULL)
|
|
*ret = 0;
|
|
return ptr;
|
|
}
|
|
}
|
|
else if (strncmp(name, "Source2Server0", 14) == 0)
|
|
{
|
|
gamedll_iface = (IServerGameDLL *)gamedll_qvi(name, ret);
|
|
gamedll_version = atoi(&name[13]);
|
|
mm_PatchDllInit(true);
|
|
|
|
if (ret != NULL)
|
|
*ret = 0;
|
|
return gamedll_iface;
|
|
}
|
|
else if (strncmp(name, "ServerGameDLL", 13) == 0)
|
|
{
|
|
if (!mm_DetectGameInformation())
|
|
{
|
|
if (ret != NULL)
|
|
*ret = 1;
|
|
return NULL;
|
|
}
|
|
|
|
void *lib;
|
|
char error[255];
|
|
void *ptr = NULL;
|
|
QueryValveInterface qvi;
|
|
for (unsigned int i = 0; i < gamedll_path_count; i++)
|
|
{
|
|
if (gamedll_libs[i] == NULL)
|
|
{
|
|
lib = mm_LoadLibrary(gamedll_paths[i], error, sizeof(error));
|
|
if (lib == NULL)
|
|
continue;
|
|
gamedll_libs[i] = lib;
|
|
}
|
|
lib = gamedll_libs[i];
|
|
qvi = (QueryValveInterface)mm_GetLibAddress(lib, "CreateInterface");
|
|
if (qvi == NULL)
|
|
continue;
|
|
ptr = qvi(name, ret);
|
|
if (ptr != NULL)
|
|
{
|
|
gamedll_libs[i] = NULL;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (ptr != NULL)
|
|
{
|
|
mm_FreeCachedLibraries();
|
|
gamedll_lib = lib;
|
|
gamedll_iface = (IServerGameDLL *)ptr;
|
|
gamedll_qvi = qvi;
|
|
gamedll_version = atoi(&name[13]);
|
|
mm_PatchDllInit(true);
|
|
|
|
if (ret != NULL)
|
|
*ret = 0;
|
|
return ptr;
|
|
}
|
|
}
|
|
else if (gamedll_lib != NULL && gamedll_bridge == NULL)
|
|
{
|
|
return gamedll_qvi(name, ret);
|
|
}
|
|
else if (game_info_detected == 0)
|
|
{
|
|
mm_LogFatal("Received interface request too early: %s", name);
|
|
}
|
|
|
|
if (ret != NULL)
|
|
*ret = 1;
|
|
return NULL;
|
|
}
|
|
|