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HLMetaModOfficial/sourcehook/test/test3.cpp
Pavol Marko 50926ce4e6 Direct VP hooks, new SH_CALL
--HG--
extra : convert_revision : svn%3Ac2935e3e-5518-0410-8daf-afa5dab7d4e3/trunk%40389
2007-05-12 08:08:01 +00:00

233 lines
5.9 KiB
C++

#include <string>
#include "sourcehook_test.h"
#include "testevents.h"
// TEST3
// Tests with inheritance / thisptroffsets
namespace
{
StateList g_States;
SourceHook::ISourceHook *g_SHPtr;
SourceHook::Plugin g_PLID;
MAKE_STATE_1(State_Func1_Called, void*); // param1: This pointer
MAKE_STATE_1(State_Func2_Called, void*); // param1: This pointer
MAKE_STATE_1(State_Func3_Called, void*); // param1: This pointer
MAKE_STATE_1(State_Func1H_Called, void*);
MAKE_STATE_1(State_Func2H_Called, void*);
MAKE_STATE_1(State_Func3H_Called, void*);
class Base1
{
int a;
public:
virtual void Func1()
{
ADD_STATE(State_Func1_Called(reinterpret_cast<void*>(this)));
}
};
class Base2
{
int b;
public:
virtual void Func2()
{
ADD_STATE(State_Func2_Called(reinterpret_cast<void*>(this)));
}
};
class Derived : public Base1, public Base2
{
int c;
public:
virtual void Func3()
{
ADD_STATE(State_Func3_Called(reinterpret_cast<void*>(this)));
}
};
class DerivedDerived : public Derived { };
SH_DECL_HOOK0_void(Derived, Func1, SH_NOATTRIB, 0);
SH_DECL_HOOK0_void(Derived, Func2, SH_NOATTRIB, 0);
SH_DECL_HOOK0_void(Derived, Func3, SH_NOATTRIB, 0);
SH_DECL_HOOK0_void(Base1, Func1, SH_NOATTRIB, 0);
SH_DECL_HOOK0_void(Base2, Func2, SH_NOATTRIB, 0);
void Handler_Func1()
{
ADD_STATE(State_Func1H_Called(META_IFACEPTR(void)));
}
void Handler_Func2()
{
ADD_STATE(State_Func2H_Called(META_IFACEPTR(void)));
}
void Handler_Func3()
{
ADD_STATE(State_Func3H_Called(META_IFACEPTR(void)));
}
}
bool TestThisPtrOffs(std::string &error)
{
GET_SHPTR(g_SHPtr);
g_PLID = 1337;
DerivedDerived inst;
Derived *pD = &inst;
Base1 *pB1 = pD;
Base2 *pB2 = pD;
// It should be:
// pB1 = pD
// pB2 > pB1
// 1)
// Get a callclass for pD
// Verify whether the this pointers are correct
// Also call them normally to make sure that we aren't messing it up ;)
SH_CALL(pD, &Derived::Func1)();
SH_CALL(pD, &Derived::Func2)();
SH_CALL(pD, &Derived::Func3)();
pD->Func1();
pD->Func2();
pD->Func3();
CHECK_STATES((&g_States,
new State_Func1_Called(pB1),
new State_Func2_Called(pB2),
new State_Func3_Called(pD),
new State_Func1_Called(pB1),
new State_Func2_Called(pB2),
new State_Func3_Called(pD),
NULL), "Part 1");
SH_CALL(pD, &Base1::Func1)();
SH_CALL(pD, &Base2::Func2)();
CHECK_STATES((&g_States,
new State_Func1_Called(pB1),
new State_Func2_Called(pB2),
NULL), "Part 1.1");
// 2)
// Get callclasses for the other ones and verify it as well
SH_CALL(pB1, &Base1::Func1)();
SH_CALL(pB2, &Base2::Func2)();
CHECK_STATES((&g_States,
new State_Func1_Called(pB1),
new State_Func2_Called(pB2),
NULL), "Part 2");
// 3) Add hooks on them (referring to them through pD1 / Derived)
// Check whether the hooks are called with the correct this pointer
SH_ADD_HOOK(Derived, Func1, pD, SH_STATIC(Handler_Func1), false);
SH_ADD_HOOK(Derived, Func2, pD, SH_STATIC(Handler_Func2), false);
SH_ADD_HOOK(Derived, Func3, pD, SH_STATIC(Handler_Func3), false);
pD->Func1();
pD->Func2();
pD->Func3();
pB1->Func1();
pB2->Func2();
// The handlers should always be called with the pointer to Derived
CHECK_STATES((&g_States,
new State_Func1H_Called(pD),
new State_Func1_Called(pB1),
new State_Func2H_Called(pD),
new State_Func2_Called(pB2),
new State_Func3H_Called(pD),
new State_Func3_Called(pD),
new State_Func1H_Called(pD),
new State_Func1_Called(pB1),
new State_Func2H_Called(pD),
new State_Func2_Called(pB2),
NULL), "Part 3");
SH_REMOVE_HOOK(Derived, Func1, pD, SH_STATIC(Handler_Func1), false);
SH_REMOVE_HOOK(Derived, Func2, pD, SH_STATIC(Handler_Func2), false);
SH_REMOVE_HOOK(Derived, Func3, pD, SH_STATIC(Handler_Func3), false);
// 4)
// Now add the hooks on Base1 and Base2 and check again
// Note that the new implicit_cast should convert the pD to Base1*/Base2* :)
SH_ADD_HOOK(Base1, Func1, pD, SH_STATIC(Handler_Func1), false);
SH_ADD_HOOK(Base2, Func2, pD, SH_STATIC(Handler_Func2), false);
SH_ADD_HOOK(Derived, Func3, pD, SH_STATIC(Handler_Func3), false);
pD->Func1();
pD->Func2();
pD->Func3();
pB1->Func1();
pB2->Func2();
// This time, the handlers for Func1 should be called with pB1 and the handlers
// for Func2 should be called with pB2
CHECK_STATES((&g_States,
new State_Func1H_Called(pB1),
new State_Func1_Called(pB1),
new State_Func2H_Called(pB2),
new State_Func2_Called(pB2),
new State_Func3H_Called(pD),
new State_Func3_Called(pD),
new State_Func1H_Called(pB1),
new State_Func1_Called(pB1),
new State_Func2H_Called(pB2),
new State_Func2_Called(pB2),
NULL), "Part 4");
SH_REMOVE_HOOK(Base1, Func1, pD, SH_STATIC(Handler_Func1), false);
SH_REMOVE_HOOK(Base2, Func2, pD, SH_STATIC(Handler_Func2), false);
SH_REMOVE_HOOK(Derived, Func3, pD, SH_STATIC(Handler_Func3), false);
// 5)
// Add some hooks, and use callclasses
// 5.1) First off, add all of them on pD
SH_ADD_HOOK(Derived, Func1, pD, SH_STATIC(Handler_Func1), false);
SH_ADD_HOOK(Derived, Func2, pD, SH_STATIC(Handler_Func2), false);
SH_ADD_HOOK(Derived, Func3, pD, SH_STATIC(Handler_Func3), false);
pD->Func1();
pD->Func2();
pD->Func3();
CHECK_STATES((&g_States,
new State_Func1H_Called(pD),
new State_Func1_Called(pB1),
new State_Func2H_Called(pD),
new State_Func2_Called(pB2),
new State_Func3H_Called(pD),
new State_Func3_Called(pD),
NULL), "Part 5.1");
SH_CALL(pD, &Derived::Func1)();
SH_CALL(pD, &Derived::Func2)();
SH_CALL(pD, &Derived::Func3)();
SH_CALL(pB1, &Base1::Func1)();
SH_CALL(pB2, &Base2::Func2)();
CHECK_STATES((&g_States,
new State_Func1_Called(pB1),
new State_Func2_Called(pB2),
new State_Func3_Called(pD),
new State_Func1_Called(pB1),
new State_Func2_Called(pB2),
NULL), "Part 5.2");
SH_REMOVE_HOOK(Derived, Func1, pD, SH_STATIC(Handler_Func1), false);
SH_REMOVE_HOOK(Derived, Func2, pD, SH_STATIC(Handler_Func2), false);
SH_REMOVE_HOOK(Derived, Func3, pD, SH_STATIC(Handler_Func3), false);
return true;
}