mirror of
https://github.com/alliedmodders/metamod-source.git
synced 2024-12-01 13:24:25 +01:00
227 lines
8.3 KiB
C++
227 lines
8.3 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* ======================================================
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* Metamod:Source Sample Plugin
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* Written by AlliedModders LLC.
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* ======================================================
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* This sample plugin is public domain.
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*/
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#include <stdio.h>
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#include "sample_mm.h"
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#include "iserver.h"
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SH_DECL_HOOK3_void(IServerGameDLL, GameFrame, SH_NOATTRIB, 0, bool, bool, bool);
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SH_DECL_HOOK4_void(IServerGameClients, ClientActive, SH_NOATTRIB, 0, CPlayerSlot, bool, const char *, uint64);
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SH_DECL_HOOK5_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, CPlayerSlot, int, const char *, uint64, const char *);
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SH_DECL_HOOK4_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, CPlayerSlot, char const *, int, uint64);
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SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, CPlayerSlot );
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SH_DECL_HOOK6_void(IServerGameClients, OnClientConnected, SH_NOATTRIB, 0, CPlayerSlot, const char*, uint64, const char *, const char *, bool);
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SH_DECL_HOOK6(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, CPlayerSlot, const char*, uint64, const char *, bool, CBufferString *);
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SH_DECL_HOOK2(IGameEventManager2, FireEvent, SH_NOATTRIB, 0, bool, IGameEvent *, bool);
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SH_DECL_HOOK2_void( IServerGameClients, ClientCommand, SH_NOATTRIB, 0, CPlayerSlot, const CCommand & );
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SamplePlugin g_SamplePlugin;
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IServerGameDLL *server = NULL;
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IServerGameClients *gameclients = NULL;
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IVEngineServer *engine = NULL;
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IGameEventManager2 *gameevents = NULL;
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ICvar *icvar = NULL;
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// Should only be called within the active game loop (i e map should be loaded and active)
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// otherwise that'll be nullptr!
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CGlobalVars *GetGameGlobals()
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{
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INetworkGameServer *server = g_pNetworkServerService->GetIGameServer();
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if(!server)
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return nullptr;
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return g_pNetworkServerService->GetIGameServer()->GetGlobals();
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}
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#if 0
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// Currently unavailable, requires hl2sdk work!
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ConVar sample_cvar("sample_cvar", "42", 0);
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#endif
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CON_COMMAND_F(sample_command, "Sample command", FCVAR_NONE)
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{
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META_CONPRINTF( "Sample command called by %d. Command: %s\n", context.GetPlayerSlot(), args.GetCommandString() );
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}
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PLUGIN_EXPOSE(SamplePlugin, g_SamplePlugin);
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bool SamplePlugin::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late)
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{
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PLUGIN_SAVEVARS();
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GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
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GET_V_IFACE_CURRENT(GetEngineFactory, icvar, ICvar, CVAR_INTERFACE_VERSION);
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GET_V_IFACE_ANY(GetServerFactory, server, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
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GET_V_IFACE_ANY(GetServerFactory, gameclients, IServerGameClients, INTERFACEVERSION_SERVERGAMECLIENTS);
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GET_V_IFACE_ANY(GetEngineFactory, g_pNetworkServerService, INetworkServerService, NETWORKSERVERSERVICE_INTERFACE_VERSION);
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// Currently doesn't work from within mm side, use GetGameGlobals() in the mean time instead
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// gpGlobals = ismm->GetCGlobals();
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// Required to get the IMetamodListener events
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g_SMAPI->AddListener( this, this );
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META_CONPRINTF( "Starting plugin.\n" );
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SH_ADD_HOOK_MEMFUNC(IServerGameDLL, GameFrame, server, this, &SamplePlugin::Hook_GameFrame, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientActive, gameclients, this, &SamplePlugin::Hook_ClientActive, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, gameclients, this, &SamplePlugin::Hook_ClientDisconnect, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, gameclients, this, &SamplePlugin::Hook_ClientPutInServer, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, gameclients, this, &SamplePlugin::Hook_ClientSettingsChanged, false);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, OnClientConnected, gameclients, this, &SamplePlugin::Hook_OnClientConnected, false);
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SH_ADD_HOOK_MEMFUNC( IServerGameClients, ClientConnect, gameclients, this, &SamplePlugin::Hook_ClientConnect, false );
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, gameclients, this, &SamplePlugin::Hook_ClientCommand, false);
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META_CONPRINTF( "All hooks started!\n" );
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g_pCVar = icvar;
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ConVar_Register( FCVAR_RELEASE | FCVAR_CLIENT_CAN_EXECUTE | FCVAR_GAMEDLL );
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return true;
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}
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bool SamplePlugin::Unload(char *error, size_t maxlen)
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{
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SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, GameFrame, server, this, &SamplePlugin::Hook_GameFrame, true);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientActive, gameclients, this, &SamplePlugin::Hook_ClientActive, true);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, gameclients, this, &SamplePlugin::Hook_ClientDisconnect, true);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, gameclients, this, &SamplePlugin::Hook_ClientPutInServer, true);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, gameclients, this, &SamplePlugin::Hook_ClientSettingsChanged, false);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, OnClientConnected, gameclients, this, &SamplePlugin::Hook_OnClientConnected, false);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, gameclients, this, &SamplePlugin::Hook_ClientConnect, false);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, gameclients, this, &SamplePlugin::Hook_ClientCommand, false);
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return true;
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}
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void SamplePlugin::AllPluginsLoaded()
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{
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/* This is where we'd do stuff that relies on the mod or other plugins
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* being initialized (for example, cvars added and events registered).
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*/
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}
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void SamplePlugin::Hook_ClientActive( CPlayerSlot slot, bool bLoadGame, const char *pszName, uint64 xuid )
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{
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META_CONPRINTF( "Hook_ClientActive(%d, %d, \"%s\", %d)\n", slot, bLoadGame, pszName, xuid );
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}
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void SamplePlugin::Hook_ClientCommand( CPlayerSlot slot, const CCommand &args )
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{
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META_CONPRINTF( "Hook_ClientCommand(%d, \"%s\")\n", slot, args.GetCommandString() );
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}
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void SamplePlugin::Hook_ClientSettingsChanged( CPlayerSlot slot )
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{
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META_CONPRINTF( "Hook_ClientSettingsChanged(%d)\n", slot );
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}
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void SamplePlugin::Hook_OnClientConnected( CPlayerSlot slot, const char *pszName, uint64 xuid, const char *pszNetworkID, const char *pszAddress, bool bFakePlayer )
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{
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META_CONPRINTF( "Hook_OnClientConnected(%d, \"%s\", %d, \"%s\", \"%s\", %d)\n", slot, pszName, xuid, pszNetworkID, pszAddress, bFakePlayer );
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}
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bool SamplePlugin::Hook_ClientConnect( CPlayerSlot slot, const char *pszName, uint64 xuid, const char *pszNetworkID, bool unk1, CBufferString *pRejectReason )
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{
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META_CONPRINTF( "Hook_ClientConnect(%d, \"%s\", %d, \"%s\", %d, \"%s\")\n", slot, pszName, xuid, pszNetworkID, unk1, pRejectReason->ToGrowable()->Get() );
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RETURN_META_VALUE(MRES_IGNORED, true);
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}
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void SamplePlugin::Hook_ClientPutInServer( CPlayerSlot slot, char const *pszName, int type, uint64 xuid )
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{
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META_CONPRINTF( "Hook_ClientPutInServer(%d, \"%s\", %d, %d, %d)\n", slot, pszName, type, xuid );
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}
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void SamplePlugin::Hook_ClientDisconnect( CPlayerSlot slot, int reason, const char *pszName, uint64 xuid, const char *pszNetworkID )
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{
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META_CONPRINTF( "Hook_ClientDisconnect(%d, %d, \"%s\", %d, \"%s\")\n", slot, reason, pszName, xuid, pszNetworkID );
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}
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void SamplePlugin::Hook_GameFrame( bool simulating, bool bFirstTick, bool bLastTick )
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{
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/**
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* simulating:
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* ***********
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* true | game is ticking
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* false | game is not ticking
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*/
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}
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void SamplePlugin::OnLevelInit( char const *pMapName,
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char const *pMapEntities,
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char const *pOldLevel,
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char const *pLandmarkName,
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bool loadGame,
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bool background )
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{
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META_CONPRINTF("OnLevelInit(%s)\n", pMapName);
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}
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void SamplePlugin::OnLevelShutdown()
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{
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META_CONPRINTF("OnLevelShutdown()\n");
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}
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bool SamplePlugin::Pause(char *error, size_t maxlen)
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{
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return true;
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}
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bool SamplePlugin::Unpause(char *error, size_t maxlen)
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{
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return true;
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}
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const char *SamplePlugin::GetLicense()
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{
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return "Public Domain";
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}
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const char *SamplePlugin::GetVersion()
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{
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return "1.0.0.0";
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}
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const char *SamplePlugin::GetDate()
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{
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return __DATE__;
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}
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const char *SamplePlugin::GetLogTag()
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{
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return "SAMPLE";
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}
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const char *SamplePlugin::GetAuthor()
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{
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return "AlliedModders LLC";
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}
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const char *SamplePlugin::GetDescription()
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{
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return "Sample basic plugin";
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}
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const char *SamplePlugin::GetName()
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{
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return "Sample Plugin";
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}
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const char *SamplePlugin::GetURL()
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{
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return "http://www.sourcemm.net/";
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}
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