1
0
mirror of https://github.com/alliedmodders/metamod-source.git synced 2024-11-30 12:24:20 +01:00
HLMetaModOfficial/sourcemm/ISmmPlugin.h
David Anderson 6fea65ae4b merged 1.6.0 -> trunk
--HG--
extra : convert_revision : svn%3Ac2935e3e-5518-0410-8daf-afa5dab7d4e3/trunk%40456
2007-10-04 20:15:25 +00:00

462 lines
14 KiB
C++

/**
* vim: set ts=4 :
* ======================================================
* Metamod:Source
* Copyright (C) 2004-2007 AlliedModders LLC and authors.
* All rights reserved.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*
* Version: $Id$
*/
#ifndef _INCLUDE_ISMM_PLUGIN_H
#define _INCLUDE_ISMM_PLUGIN_H
/**
* @brief Plugin API interface
* @file ISmmPlugin.h
*/
#include <interface.h>
#include <sourcehook.h>
#include "ISmmAPI.h"
#define PLAPI_VERSION 12
#define PLAPI_NAME "ISmmPlugin"
class ISmmAPI;
class ISmmPlugin
{
public:
virtual int GetApiVersion() { return PLAPI_VERSION; }
virtual ~ISmmPlugin() { }
public:
/**
* @brief Called on plugin load.
*
* NOTE - As of API 7, this is called as DLLInit() executes - after the parameters are known, but before
* the original GameDLL function is called. Therefore, you cannot hook it, but you don't need to -
* Load() is basically your hook.
* NOTE - As of API 7, you can override factories before the engine and gamedll exchange them.
* However, take care to note that if your plugin is unloaded, and the gamedll/engine have cached
* an interface you've passed, something will definitely crash. Be careful.
*
* @param id Internal id of plugin. Saved globally by PLUGIN_SAVEVARS()
* @param ismm External API for SourceMM. Saved globally by PLUGIN_SAVEVARS()
* @param list Contains a list of factories. Hook a factory call by setting one equal to your own function.
* @param late Set to true if your plugin was loaded late (not at server load).
* @param error Error message buffer
* @param maxlen Size of error message buffer
* @return True if successful, return false to reject the load.
*/
virtual bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlength, bool late) =0;
/**
* @brief Called when your plugin is "queried".
*
* This is useful for rejecting a loaded state. For example, if your plugin wants
* to stop operating, it can simply return false and copy an error message. This
* will notify other plugins or MM:S of something bad that happened. NOTE - MM:S
* will not cache the return state, so if you return false, your plugin will not
* actually be paused or unloaded. This callback will be called when:
* - Another plugin requests it
* - Someone types "meta list", it will show up as "REFUSED"
* - When Metamod need to re-check the plugin's status
* - If the plugin does something like overload a factory, Metamod will make sure the Query() returns true
* before calling it.
* Also note that this query will only override Metamod when the plugin is running and not paused.
*
* @param error Buffer for error message. This can be NULL!
* @param maxlen Maximum length of error buffer.
* @return Status code - true for okay, false for badness.
*/
virtual bool QueryRunning(char *error, size_t maxlen)
{
return true;
}
/**
* @brief Called on plugin unload. You can return false if you know your plugin
* is not capable of restoring critical states it modifies.
*
* @param error Error message buffer
* @param maxlen Size of error message buffer
* @return True on success, return false to request no unload.
*/
virtual bool Unload(char *error, size_t maxlen)
{
return true;
}
/** @brief Called on plugin pause.
*
* @param error Error message buffer
* @param maxlen Size of error message buffer
* @return True on success, return false to request no pause.
*/
virtual bool Pause(char *error, size_t maxlen)
{
return true;
}
/** @brief Called on plugin unpause.
*
* @param error Error message buffer
* @param maxlen Size of error message buffer
* @return True on success, return false to request no unpause.
*/
virtual bool Unpause(char *error, size_t maxlen)
{
return true;
}
public:
/** @brief Return author as string */
virtual const char *GetAuthor() =0;
/** @brief Return plugin name as string */
virtual const char *GetName() =0;
/** @brief Return a description as string */
virtual const char *GetDescription() =0;
/** @brief Return a URL as string */
virtual const char *GetURL() =0;
/** @brief Return quick license code as string */
virtual const char *GetLicense() =0;
/** @brief Return version as string */
virtual const char *GetVersion() =0;
/** @brief Return author as string */
virtual const char *GetDate() =0;
/** @brief Return author as string */
virtual const char *GetLogTag() =0;
public:
/**
* @brief Called when all plugins have been loaded.
*
* This is called after DLLInit(), and thus the mod has been mostly initialized.
* It is also safe to assume that all other (automatically loaded) plugins are now
* ready to start interacting, because they are all loaded.
*/
virtual void AllPluginsLoaded()
{
}
};
/**
* @brief Added in 1.1 so plugins could listen to specific events
*/
class IMetamodListener
{
public:
virtual ~IMetamodListener()
{
}
public:
/**
* @brief Called when a plugin is loaded.
*
* @param id Id of the plugin.
*/
virtual void OnPluginLoad(PluginId id)
{
}
/**
* @brief Called when a plugin is unloaded.
*
* @param id Id of the plugin.
*/
virtual void OnPluginUnload(PluginId id)
{
}
/**
* @brief Called when a plugin is paused.
*
* @param id Id of the plugin.
*/
virtual void OnPluginPause(PluginId id)
{
}
/**
* @brief Called when a plugin is unpaused.
*
* @param id Id of the plugin.
*/
virtual void OnPluginUnpause(PluginId id)
{
}
/**
* @brief Called when the level is loaded (after GameInit, before ServerActivate).
*
* To override this, hook IServerGameDLL::LevelInit().
*
* @param pMapName Name of the map.
* @param pMapEntities Lump string of the map entities, in KeyValue format.
* @param pOldLevel Unknown.
* @param pLandmarkName Unknown.
* @param loadGame Unknown.
* @param background Unknown.
*/
virtual void OnLevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background) { }
/**
* @brief Called when the level is shut down. May be called more than once.
*/
virtual void OnLevelShutdown()
{
}
/**
* @brief Called when engineFactory() is used through Metamod:Source's wrapper.
* This can be used to provide interfaces to other plugins or the GameDLL.
*
* If ret is passed, you should fill it with IFACE_OK or IFACE_FAILED.
*
* @param iface Interface string.
* @param ret Optional pointer to store return code.
* @return Generic pointer to the interface, or NULL if not found.
*/
virtual void *OnEngineQuery(const char *iface, int *ret)
{
if (ret)
{
*ret = IFACE_FAILED;
}
return NULL;
}
/**
* @brief Called when the physics factory is used through Metamod:Source's wrapper.
* This can be used to provide interfaces to other plugins.
*
* If ret is passed, you should fill it with IFACE_OK or IFACE_FAILED.
*
* @param iface Interface string.
* @param ret Optional pointer to store return code.
* @return Generic pointer to the interface, or NULL if not found.
*/
virtual void *OnPhysicsQuery(const char *iface, int *ret)
{
if (ret)
{
*ret = IFACE_FAILED;
}
return NULL;
}
/**
* @brief Called when the filesystem factory is used through Metamod:Source's wrapper.
* This can be used to provide interfaces to other plugins.
*
* If ret is passed, you should fill it with IFACE_OK or IFACE_FAILED.
*
* @param iface Interface string.
* @param ret Optional pointer to store return code.
* @return Generic pointer to the interface, or NULL if not found.
*/
virtual void *OnFileSystemQuery(const char *iface, int *ret)
{
if (ret)
{
*ret = IFACE_FAILED;
}
return NULL;
}
/**
* @brief Called when the server DLL's factory is used through Metamod:Source's wrapper.
* This can be used to provide interfaces to other plugins.
*
* If ret is passed, you should fill it with IFACE_OK or IFACE_FAILED.
*
* @param iface Interface string.
* @param ret Optional pointer to store return code.
* @return Generic pointer to the interface, or NULL if not found.
*/
virtual void *OnGameDLLQuery(const char *iface, int *ret)
{
if (ret)
{
*ret = IFACE_FAILED;
}
return NULL;
}
/**
* @brief Called when Metamod's own factory is invoked.
* This can be used to provide interfaces to other plugins.
*
* If ret is passed, you should fill it with IFACE_OK or IFACE_FAILED.
*
* @param iface Interface string.
* @param ret Optional pointer to store return code.
* @return Generic pointer to the interface, or NULL if not found.
*/
virtual void *OnMetamodQuery(const char *iface, int *ret)
{
if (ret)
{
*ret = IFACE_FAILED;
}
return NULL;
}
/**
* @brief Called when Metamod:Source acquires a valid IServerPluginCallbacks
* pointer to be used for hooking by plugins.
*
* This will only be called after a call to ISmmAPI::EnableVSPListener().
* If called before GameInit, this callback will occur before LevelInit.
* Otherwise, it will be called on the first call after that.
*
* This callback is provided to all plugins regardless of which (or how many)
* called EnableVSPListener(), but only if at least one did in fact enable it.
*
* This callback is only available for plugins using API v1:5 (Metamod:Source 1.4+).
* If a plugin loads lately, it may still call EnableVSPListener().
*
* @param iface Interface pointer. If NULL, then the VSP listening construct
* failed to initialize and is not available.
*/
virtual void OnVSPListening(IServerPluginCallbacks *iface) { }
/* @brief Called when Metamod:Source is about to remove a concommand or convar.
* This can also be called if ISmmAPI::UnregisterConCmdBase is used by a plugin.
*
* @param id Id of the plugin that created the concommand or convar.
* @param pCommand Pointer to concommand or convar that is being removed.
*/
virtual void OnUnlinkConCommandBase(PluginId id, ConCommandBase *pCommand) { }
/**
* @brief Called when Metamod:Source is about to remove a concommand or convar.
* This can also be called if ISmmAPI::UnregisterConCmdBase is used by a plugin.
*
* @param id Id of the plugin that created the concommand or convar.
* @param pCommand Pointer to concommand or convar that is being removed.
*/
virtual void OnUnlinkConCommandBase(PluginId id, ConCommandBase *pCommand)
{
}
};
#define PL_EXPOSURE CreateInterface
#define PL_EXPOSURE_C "CreateInterface"
#define PLUGIN_EXPOSE(name, var) \
ISmmAPI *g_SMAPI = NULL; \
ISmmPlugin *g_PLAPI = NULL; \
PluginId g_PLID = (PluginId)0; \
SourceHook::ISourceHook *g_SHPtr = NULL; \
SMM_API void *PL_EXPOSURE(const char *name, int *code) { \
if (name && !strcmp(name, PLAPI_NAME)) { \
return static_cast<void *>(&var); \
} \
return NULL; \
}
#define PLUGIN_GLOBALVARS() \
extern SourceHook::ISourceHook *g_SHPtr; \
extern ISmmAPI *g_SMAPI; \
extern ISmmPlugin *g_PLAPI; \
extern PluginId g_PLID;
#define PLUGIN_SAVEVARS() \
g_SMAPI = ismm; \
g_SHPtr = static_cast<SourceHook::ISourceHook *>(ismm->MetaFactory(MMIFACE_SOURCEHOOK, NULL, NULL)); \
g_PLAPI = static_cast<ISmmPlugin *>(this); \
g_PLID = id;
#define META_LOG g_SMAPI->LogMsg
#define META_REGCMD(name) g_SMAPI->RegisterConCmdBase(g_PLAPI, name##_command)
#define META_REGCVAR(var) g_SMAPI->RegisterConCmdBase(g_PLAPI, var)
#define META_UNREGCMD(name) g_SMAPI->UnregisterConCmdBase(g_PLAPI, name##_command)
#define META_UNREGCVAR(var) g_SMAPI->UnregisterConCmdBase(g_PLAPI, var)
#define META_CONPRINT g_SMAPI->ConPrint
#define META_CONPRINTF g_SMAPI->ConPrintf
/* Probably should use this up above someday */
#define CONCMD_VARNAME(name) name##_command
#if !defined SMM_API
#if defined __WIN32__ || defined _WIN32 || defined WIN32
#define SMM_API extern "C" __declspec(dllexport)
#elif defined __GNUC__
#if (__GNUC__ == 4) && (__GNUC_MINOR__ >= 1)
#define SMM_API extern "C" __attribute__ ((visibility("default")))
#else
#define SMM_API extern "C"
#endif
#endif
#endif //!defined SMM_API
/**
* @brief Macro for automatically getting a current or newer Valve interface.
*
* @param v_factory Factory method to use from ISmmAPI (such as engineFactory).
* @param v_var Variable name to store into.
* @param v_type Interface type (do not include the pointer/asterisk).
* @param v_name Interface name.
*/
#define GET_V_IFACE_CURRENT(v_factory, v_var, v_type, v_name) \
v_var = (v_type *)ismm->VInterfaceMatch(ismm->v_factory(), v_name); \
if (!v_var) \
{ \
if (error && maxlen) \
{ \
snprintf(error, maxlen, "Could not find interface: %s", v_name); \
} \
return false; \
}
/**
* @brief Same as GET_V_IFACE, except searches for any.
*
* @param v_factory Factory method to use from ISmmAPI (such as engineFactory).
* @param v_var Variable name to store into.
* @param v_type Interface type (do not include the pointer/asterisk).
* @param v_name Interface name.
*/
#define GET_V_IFACE_ANY(v_factory, v_var, v_type, v_name) \
v_var = (v_type *)ismm->VInterfaceMatch(ismm->v_factory(), v_name, 0); \
if (!v_var) \
{ \
if (error && maxlen) \
{ \
snprintf(error, maxlen, "Could not find interface: %s", v_name); \
} \
return false; \
}
#endif //_INCLUDE_ISMM_PLUGIN_H