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mirror of https://github.com/alliedmodders/metamod-source.git synced 2024-12-12 00:08:50 +01:00
HLMetaModOfficial/sourcemm/episode2/provider_ep2.cpp
David Anderson 6fea65ae4b merged 1.6.0 -> trunk
--HG--
extra : convert_revision : svn%3Ac2935e3e-5518-0410-8daf-afa5dab7d4e3/trunk%40456
2007-10-04 20:15:25 +00:00

549 lines
13 KiB
C++

/**
* vim: set ts=4 :
* ======================================================
* Metamod:Source
* Copyright (C) 2004-2007 AlliedModders LLC and authors.
* All rights reserved.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*
* Version: $Id$
*/
#if defined _DEBUG
#define DEBUG2
#undef _DEBUG
#endif
#include <sourcehook.h>
#include <convar.h>
#include <eiface.h>
#include <tier0/icommandline.h>
#include <tier1/utldict.h>
#include <sh_vector.h>
#include <sh_string.h>
#include "../metamod_util.h"
#include "provider_ep2.h"
#include "console.h"
#include "metamod_console.h"
#include "vsp_listener.h"
#if defined DEBUG2
#undef DEBUG2
#define _DEBUG
#endif
/* Types */
typedef void (*CONPRINTF_FUNC)(const char *, ...);
struct UsrMsgInfo
{
int size;
String name;
};
/* Imports */
#undef CommandLine
DLL_IMPORT ICommandLine *CommandLine();
/* Functions */
bool CacheUserMessages();
void ClientCommand(edict_t *pEdict, const CCommand &args);
void LocalCommand_Meta(const CCommand &args);
void _ServerCommand();
/* Variables */
bool usermsgs_extracted = false;
CVector<UsrMsgInfo> usermsgs_list;
ICvar *icvar = NULL;
ISmmAPI *metamod_api = NULL;
IVEngineServer *engine = NULL;
IServerGameClients *gameclients = NULL;
VSPListener g_VspListener;
BaseProvider g_Ep1Provider;
IMetamodSourceProvider *provider = &g_Ep1Provider;
List<ConCommandBase *> conbases_unreg;
ConCommand meta_local_cmd("meta", LocalCommand_Meta, "Metamod:Source control options");
SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
void BaseProvider::ConsolePrint(const char *str)
{
ConMsg("%s", str);
}
void BaseProvider::Notify_DLLInit_Pre(void *gamedll,
CreateInterfaceFn engineFactory,
CreateInterfaceFn serverFactory)
{
server = (IServerGameDLL *)gamedll;
engine = (IVEngineServer *)((engineFactory)(INTERFACEVERSION_VENGINESERVER, NULL));
if (!engine)
{
DisplayError("Could not find IVEngineServer! Metamod cannot load.");
return;
}
icvar = (ICvar *)((engineFactory)(CVAR_INTERFACE_VERSION, NULL));
if (!icvar)
{
DisplayError("Could not find ICvar! Metamod cannot load.");
return;
}
if ((gameclients = (IServerGameClients *)(serverFactory("ServerGameClients003", NULL)))
== NULL)
{
gameclients = (IServerGameClients *)(serverFactory("ServerGameClients004", NULL));
}
RegisterConCommandBase(&meta_local_cmd);
conbases_unreg.push_back(&meta_local_cmd);
usermsgs_extracted = CacheUserMessages();
if (gameclients)
{
SH_ADD_HOOK_STATICFUNC(IServerGameClients, ClientCommand, gameclients, ClientCommand, false);
}
}
void BaseProvider::Notify_DLLShutdown_Pre()
{
List<ConCommandBase *>::iterator iter;
for (iter = conbases_unreg.begin();
iter != conbases_unreg.end();
iter++)
{
UnregisterConCommandBase((*iter));
}
}
bool BaseProvider::IsRemotePrintingAvailable()
{
return true;
}
void BaseProvider::ClientConsolePrint(edict_t *client, const char *message)
{
engine->ClientPrintf(client, message);
}
void BaseProvider::ServerCommand(const char *cmd)
{
engine->ServerCommand(cmd);
}
const char *BaseProvider::GetConVarString(ConVar *convar)
{
if (convar == NULL)
{
return NULL;
}
return convar->GetString();
}
bool BaseProvider::IsConCommandBaseACommand(ConCommandBase *pCommand)
{
return pCommand->IsCommand();
}
bool BaseProvider::IsSourceEngineBuildCompatible(int build)
{
return (build == SOURCE_ENGINE_ORIGINAL
|| build == SOURCE_ENGINE_EPISODEONE);
}
const char *BaseProvider::GetCommandLineValue(const char *key, const char *defval)
{
if (key[0] == '-' || key[0] == '+')
{
return CommandLine_Tier0()->ParmValue(key, defval);
}
else if (icvar)
{
const char *val;
if ((val = icvar->GetCommandLineValue(key)) == NULL)
{
return defval;
}
return val;
}
return NULL;
}
int BaseProvider::TryServerGameDLL(const char *iface)
{
if (strncmp(iface, "ServerGameDLL", 13) != 0)
{
return 0;
}
return atoi(&iface[13]);
}
bool BaseProvider::LogMessage(const char *buffer)
{
if (!engine)
{
return false;
}
engine->LogPrint(buffer);
return true;
}
bool BaseProvider::GetHookInfo(ProvidedHooks hook, SourceHook::MemFuncInfo *pInfo)
{
SourceHook::MemFuncInfo mfi = {true, -1, 0, 0};
if (hook == ProvidedHook_LevelInit)
{
SourceHook::GetFuncInfo(&IServerGameDLL::LevelInit, mfi);
}
else if (hook == ProvidedHook_LevelShutdown)
{
SourceHook::GetFuncInfo(&IServerGameDLL::LevelShutdown, mfi);
}
else if (hook == ProvidedHook_GameInit)
{
SourceHook::GetFuncInfo(&IServerGameDLL::GameInit, mfi);
}
else if (hook == ProvidedHook_DLLShutdown)
{
SourceHook::GetFuncInfo(&IServerGameDLL::DLLShutdown, mfi);
}
else if (hook == ProvidedHook_DLLInit)
{
SourceHook::GetFuncInfo(&IServerGameDLL::DLLInit, mfi);
}
*pInfo = mfi;
return (mfi.thisptroffs >= 0);
}
void BaseProvider::DisplayError(const char *fmt, ...)
{
va_list ap;
char buffer[2048];
va_start(ap, fmt);
UTIL_FormatArgs(buffer, sizeof(buffer), fmt, ap);
va_end(ap);
Error(buffer);
}
void BaseProvider::DisplayWarning(const char *fmt, ...)
{
va_list ap;
char buffer[2048];
va_start(ap, fmt);
UTIL_FormatArgs(buffer, sizeof(buffer), fmt, ap);
va_end(ap);
Warning(buffer);
}
IConCommandBaseAccessor *BaseProvider::GetConCommandBaseAccessor()
{
return &g_SMConVarAccessor;
}
bool BaseProvider::RegisterConCommandBase(ConCommandBase *pCommand)
{
return g_SMConVarAccessor.Register(pCommand);
}
void BaseProvider::UnregisterConCommandBase(ConCommandBase *pCommand)
{
return g_SMConVarAccessor.Unregister(pCommand);
}
int BaseProvider::GetUserMessageCount()
{
if (!usermsgs_extracted)
{
return -1;
}
return (int)usermsgs_list.size();
}
int BaseProvider::FindUserMessage(const char *name, int *size)
{
for (size_t i = 0; i < usermsgs_list.size(); i++)
{
if (usermsgs_list[i].name.compare(name) == 0)
{
if (size)
{
*size = usermsgs_list[i].size;
}
return (int)i;
}
}
return -1;
}
const char *BaseProvider::GetUserMessage(int index, int *size)
{
if (!usermsgs_extracted || index < 0 || index >= (int)usermsgs_list.size())
{
return NULL;
}
if (size)
{
*size = usermsgs_list[index].size;
}
return usermsgs_list[index].name.c_str();
}
const char *BaseProvider::GetGameDescription()
{
return server->GetGameDescription();
}
ConVar *BaseProvider::CreateConVar(const char *name,
const char *defval,
const char *help,
int flags)
{
int newflags = 0;
if (flags & ConVarFlag_Notify)
{
newflags |= FCVAR_NOTIFY;
}
if (flags & ConVarFlag_Replicated)
{
newflags |= FCVAR_REPLICATED;
}
if (flags & ConVarFlag_SpOnly)
{
newflags |= FCVAR_SPONLY;
}
ConVar *pVar = new ConVar(name, defval, newflags, help);
RegisterConCommandBase(pVar);
conbases_unreg.push_back(pVar);
return pVar;
}
IServerPluginCallbacks *BaseProvider::GetVSPCallbacks(const char *iface)
{
g_VspListener.SetLoadable(true);
return &g_VspListener;
}
class GlobCommand : public IMetamodSourceCommandInfo
{
public:
GlobCommand(const CCommand *cmd) : m_cmd(cmd)
{
}
public:
unsigned int GetArgCount()
{
return m_cmd->ArgC();
}
const char *GetArg(unsigned int num)
{
return m_cmd->Arg(num);
}
const char *GetArgString()
{
return m_cmd->ArgS();
}
private:
const CCommand *m_cmd;
};
void LocalCommand_Meta(const CCommand &args)
{
GlobCommand cmd(&args);
Command_Meta(&cmd);
}
void ClientCommand(edict_t *pEdict, const CCommand &_cmd)
{
GlobCommand cmd(&_cmd);
if (strcmp(cmd.GetArg(0), "meta") == 0)
{
Command_ClientMeta(pEdict, &cmd);
}
}
bool vcmp(const void *_addr1, const void *_addr2, size_t len)
{
unsigned char *addr1 = (unsigned char *)_addr1;
unsigned char *addr2 = (unsigned char *)_addr2;
for (size_t i=0; i<len; i++)
{
if (addr2[i] == '*')
{
continue;
}
if (addr1[i] != addr2[i])
{
return false;
}
}
return true;
}
//////////////////////////////////////////////////////////////////////
// EVEN MORE HACKS HERE! YOU HAVE BEEN WARNED! //
// Signatures necessary in finding the pointer to the CUtlDict that //
// stores user message information. //
// IServerGameDLL::GetUserMessageInfo() normally crashes with bad //
// message indices. This is our answer to it. Yuck! <:-( //
//////////////////////////////////////////////////////////////////////
#ifdef OS_WIN32
/* General Windows sig */
#define MSGCLASS_SIGLEN 7
#define MSGCLASS_SIG "\x8B\x0D\x2A\x2A\x2A\x2A\x56"
#define MSGCLASS_OFFS 2
/* Dystopia Wimdows hack */
#define MSGCLASS2_SIGLEN 16
#define MSGCLASS2_SIG "\x56\x8B\x74\x24\x2A\x85\xF6\x7C\x2A\x3B\x35\x2A\x2A\x2A\x2A\x7D"
#define MSGCLASS2_OFFS 11
/* Windows frame pointer sig */
#define MSGCLASS3_SIGLEN 18
#define MSGCLASS3_SIG "\x55\x8B\xEC\x51\x89\x2A\x2A\x8B\x2A\x2A\x50\x8B\x0D\x2A\x2A\x2A\x2A\xE8"
#define MSGCLASS3_OFFS 13
#elif defined OS_LINUX
/* No frame pointer sig */
#define MSGCLASS_SIGLEN 14
#define MSGCLASS_SIG "\x53\x83\xEC\x2A\x8B\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x89"
#define MSGCLASS_OFFS 9
/* Frame pointer sig */
#define MSGCLASS2_SIGLEN 16
#define MSGCLASS2_SIG "\x55\x89\xE5\x53\x83\xEC\x2A\x8B\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x89"
#define MSGCLASS2_OFFS 11
#endif
struct UserMessage
{
int size;
const char *name;
};
typedef CUtlDict<UserMessage *, int> UserMsgDict;
/* This is the ugliest function in all of SourceMM */
bool CacheUserMessages()
{
/* Get address of original GetUserMessageInfo() */
char *vfunc = (char *)SH_GET_ORIG_VFNPTR_ENTRY(server, &IServerGameDLL::GetUserMessageInfo);
/* Oh dear, we have a relative jump on our hands
* PVK II on Windows made me do this, but I suppose it doesn't hurt to check this on Linux too...
*/
if (*vfunc == '\xE9')
{
/* Get address from displacement...
*
* Add 5 because it's relative to next instruction:
* Opcode <1 byte> + 32-bit displacement <4 bytes>
*/
vfunc += *reinterpret_cast<int *>(vfunc + 1) + 5;
}
CUtlDict<UserMessage *, int> *dict = NULL;
if (vcmp(vfunc, MSGCLASS_SIG, MSGCLASS_SIGLEN))
{
/* Get address of CUserMessages instance */
char **userMsgClass = *reinterpret_cast<char ***>(vfunc + MSGCLASS_OFFS);
/* Get address of CUserMessages::m_UserMessages */
dict = reinterpret_cast<UserMsgDict *>(*userMsgClass);
}
else if (vcmp(vfunc, MSGCLASS2_SIG, MSGCLASS2_SIGLEN))
{
#ifdef OS_WIN32
/* If we get here, the code is possibly inlined like in Dystopia */
/* Get the address of the CUtlRBTree */
char *rbtree = *reinterpret_cast<char **>(vfunc + MSGCLASS2_OFFS);
/* CUtlDict should be 8 bytes before the CUtlRBTree (hacktacular!) */
dict = reinterpret_cast<UserMsgDict *>(rbtree - 8);
#elif defined OS_LINUX
/* Get address of CUserMessages instance */
char **userMsgClass = *reinterpret_cast<char ***>(vfunc + MSGCLASS2_OFFS);
/* Get address of CUserMessages::m_UserMessages */
dict = reinterpret_cast<UserMsgDict *>(*userMsgClass);
#endif
#ifdef OS_WIN32
}
else if (vcmp(vfunc, MSGCLASS3_SIG, MSGCLASS3_SIGLEN))
{
/* Get address of CUserMessages instance */
char **userMsgClass = *reinterpret_cast<char ***>(vfunc + MSGCLASS3_OFFS);
/* Get address of CUserMessages::m_UserMessages */
dict = reinterpret_cast<UserMsgDict *>(*userMsgClass);
#endif
}
if (dict)
{
int msg_count = dict->Count();
/* Ensure that count is within bounds of an unsigned byte, because that's what engine supports */
if (msg_count < 0 || msg_count > 255)
{
return false;
}
UserMessage *msg;
UsrMsgInfo u_msg;
/* Cache messages in our CUtlDict */
for (int i = 0; i < msg_count; i++)
{
msg = dict->Element(i);
u_msg.name = msg->name;
u_msg.size = msg->size;
usermsgs_list.push_back(u_msg);
}
return true;
}
return false;
}