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ba23929c3d
--HG-- extra : convert_revision : svn%3Ac2935e3e-5518-0410-8daf-afa5dab7d4e3/trunk%4015
78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
/* ======== SourceMM ========
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* Copyright (C) 2004-2005 Metamod:Source Development Team
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* No warranties of any kind
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*
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* License: zlib/libpng
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*
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* Author(s): David "BAILOPAN" Anderson
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* ============================
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*/
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#ifndef _INCLUDE_CSERVERGAMECLIENTS_H
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#define _INCLUDE_CSERVERGAMECLIENTS_H
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/**
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* @brief Dummy class for IServerGameClients
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* @file CServerGameClients.h
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*/
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#include <eiface.h>
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class CServerGameClients : public IServerGameClients
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{
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IServerGameClients *m_pOrig;
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public:
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CServerGameClients() : m_pOrig(0) {}
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void SetOrig(IServerGameClients *pOrig)
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{
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m_pOrig = pOrig;
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}
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virtual void GetPlayerLimits(int& minplayers, int& maxplayers, int &defaultMaxPlayers) const
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{ m_pOrig->GetPlayerLimits(minplayers, maxplayers, defaultMaxPlayers); }
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virtual bool ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{ return m_pOrig->ClientConnect(pEntity, pszName, pszAddress, reject, maxrejectlen); }
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virtual void ClientActive(edict_t *pEntity, bool bLoadGame)
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{ m_pOrig->ClientActive(pEntity, bLoadGame); }
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virtual void ClientDisconnect(edict_t *pEntity)
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{ m_pOrig->ClientDisconnect(pEntity); }
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virtual void ClientPutInServer(edict_t *pEntity, char const *playername)
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{ m_pOrig->ClientPutInServer(pEntity, playername); }
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virtual void ClientCommand(edict_t *pEntity)
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{ m_pOrig->ClientCommand(pEntity); }
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virtual void SetCommandClient(int index)
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{ m_pOrig->SetCommandClient(index); }
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virtual void ClientSettingsChanged(edict_t *pEdict)
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{ m_pOrig->ClientSettingsChanged(pEdict); }
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virtual void ClientSetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char *pvs, int pvssize)
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{ m_pOrig->ClientSetupVisibility(pViewEntity, pClient, pvs, pvssize); }
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virtual float ProcessUsercmds(edict_t *player, bf_read *buf, int numcmds, int totalcmds, int dropped_packets, bool ignore, bool paused)
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{ return m_pOrig->ProcessUsercmds(player, buf, numcmds, totalcmds, dropped_packets, ignore, paused); }
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virtual void PostClientMessagesSent()
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{ m_pOrig->PostClientMessagesSent(); }
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virtual CPlayerState *GetPlayerState(edict_t *player)
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{ return m_pOrig->GetPlayerState(player); }
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virtual void ClientEarPosition(edict_t *pEntity, Vector *pEarOrigin)
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{ m_pOrig->ClientEarPosition(pEntity, pEarOrigin); }
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virtual int GetReplayDelay(edict_t *player)
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{ return m_pOrig->GetReplayDelay(player); }
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virtual void GetBugReportInfo(char *buf, int buflen)
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{ m_pOrig->GetBugReportInfo(buf, buflen); }
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};
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#endif //_INCLUDE_CSERVERGAMECLIENTS_H
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