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HLMetaModOfficial/core/provider/provider_ep2.h
Scott Ehlert 15e694bce8 Fixed VSP listener on Linux when loaded via gameinfo.txt on Left 4 Dead 2 (bug 4113, r=dvander).
This moves the actual VSP listener to the loader and so "plugin_load" is given the path to the loader rather than one of the engine specific binaries.
2009-11-22 23:54:55 -06:00

88 lines
3.4 KiB
C++

/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source
* Copyright (C) 2004-2009 AlliedModders LLC and authors.
* All rights reserved.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _INCLUDE_METAMOD_SOURCE_BASE_PROVIDER_H_
#define _INCLUDE_METAMOD_SOURCE_BASE_PROVIDER_H_
#if defined _DEBUG
#define DEBUG2
#undef _DEBUG
#endif
#include <sourcehook.h>
#include <sh_memfuncinfo.h>
#include <iserverplugin.h>
#include "ISmmAPI.h"
#include "metamod_provider.h"
#include "metamod_oslink.h"
#if defined DEBUG2
#undef DEBUG2
#define _DEBUG
#endif
using namespace SourceMM;
using namespace SourceHook;
class BaseProvider : public IMetamodSourceProvider
{
public:
virtual bool IsSourceEngineBuildCompatible(int build);
virtual bool GetHookInfo(ProvidedHooks hook, SourceHook::MemFuncInfo *pInfo);
virtual bool LogMessage(const char *buffer);
virtual const char *GetCommandLineValue(const char *key, const char *defval);
virtual void ConsolePrint(const char *msg);
virtual bool IsRemotePrintingAvailable();
virtual void ClientConsolePrint(edict_t *client, const char *msg);
virtual void DisplayError(const char *fmt, ...);
virtual void DisplayWarning(const char *fmt, ...);
virtual int TryServerGameDLL(const char *iface);
virtual void Notify_DLLInit_Pre(CreateInterfaceFn engineFactory, CreateInterfaceFn serverFactory);
void Notify_DLLShutdown_Pre();
virtual void ServerCommand(const char *cmd);
virtual ConVar *CreateConVar(const char *name,
const char *defval,
const char *help,
int flags);
virtual const char *GetConVarString(ConVar *convar);
virtual void SetConVarString(ConVar *convar, const char *str);
virtual const char *GetGameDescription();
virtual IConCommandBaseAccessor *GetConCommandBaseAccessor();
virtual bool RegisterConCommandBase(ConCommandBase *pCommand);
virtual void UnregisterConCommandBase(ConCommandBase *pCommand);
virtual bool IsConCommandBaseACommand(ConCommandBase *pCommand);
virtual int GetUserMessageCount();
virtual int FindUserMessage(const char *name, int *size=NULL);
virtual const char *GetUserMessage(int index, int *size=NULL);
virtual int DetermineSourceEngine(const char *game);
virtual bool ProcessVDF(const char *file, char path[], size_t path_len, char alias[], size_t alias_len);
};
extern IVEngineServer *engine;
extern IServerGameDLL *server;
extern IServerGameClients *gameclients;
extern ICvar *icvar;
#endif //_INCLUDE_METAMOD_SOURCE_BASE_PROVIDER_H_