mirror of
https://github.com/alliedmodders/metamod-source.git
synced 2024-12-01 13:24:25 +01:00
9408b525ac
Also extended MetamodVersionInfo with a game_dir member for getting the game name/directory. And bumped METAMOD_PLAPI_VERSION to 15 for the above.
282 lines
6.6 KiB
C++
282 lines
6.6 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* ======================================================
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* Metamod:Source
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* Copyright (C) 2004-2009 AlliedModders LLC and authors.
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* All rights reserved.
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* ======================================================
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <time.h>
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#include <assert.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "loader.h"
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#include "serverplugin.h"
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#include "gamedll.h"
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#include "utility.h"
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#include "valve_commandline.h"
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#undef GetCommandLine
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typedef ICommandLine *(*GetCommandLine)();
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static HMODULE mm_library = NULL;
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static char mm_fatal_logfile[PLATFORM_MAX_PATH] = "metamod-fatal.log";
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extern void
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mm_LogFatal(const char *message, ...)
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{
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FILE *fp;
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time_t t;
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va_list ap;
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char header[256];
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fp = fopen(mm_fatal_logfile, "at");
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if (!fp && (fp = fopen("metamod-fatal.log", "at")) == NULL)
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return;
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t = time(NULL);
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strftime(header, sizeof(header), "%m/%d/%Y - %H:%M:%S", localtime(&t));
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fprintf(fp, "L %s: ", header);
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va_start(ap, message);
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vfprintf(fp, message, ap);
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va_end(ap);
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fprintf(fp, "\n");
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fclose(fp);
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}
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static const char *backend_names[] =
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{
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"1.ep1",
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"2.darkm",
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"2.ep2",
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"2.ep2v",
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"2.l4d",
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"2.l4d2"
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};
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#if defined _WIN32
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#define LIBRARY_EXT ".dll"
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#define LIBRARY_MINEXT ".dll"
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#elif defined __linux__
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#define LIBRARY_EXT BINARY_SUFFIX
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#define LIBRARY_MINEXT ".so"
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#endif
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bool
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mm_LoadMetamodLibrary(MetamodBackend backend, char *buffer, size_t maxlength)
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{
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size_t len, temp_len;
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char mm_path[PLATFORM_MAX_PATH * 2];
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/* Get our path */
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if (!mm_GetFileOfAddress((void*)mm_GetFileOfAddress, mm_path, sizeof(mm_path)))
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return false;
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len = strlen(mm_path);
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temp_len = strlen("server" LIBRARY_EXT);
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if (len < temp_len)
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return false;
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/* Build log file name */
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mm_path[len - temp_len] = '\0';
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mm_Format(mm_fatal_logfile,
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sizeof(mm_fatal_logfile),
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"%smetamod-fatal.log",
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mm_path);
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/* Replace server.dll with the new binary we want */
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mm_Format(&mm_path[len - temp_len],
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sizeof(mm_path) - (len - temp_len),
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"metamod.%s" LIBRARY_MINEXT,
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backend_names[backend]);
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mm_library = (HMODULE)mm_LoadLibrary(mm_path, buffer, maxlength);
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return (mm_library != NULL);
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}
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void
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mm_UnloadMetamodLibrary()
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{
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mm_UnloadLibrary(mm_library);
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mm_library = NULL;
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}
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#if defined _WIN32
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#define EXPORT extern "C" __declspec(dllexport)
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#elif defined __GNUC__
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#if __GNUC__ == 4
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#define EXPORT extern "C" __attribute__ ((visibility("default")))
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#else
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#define EXPORT extern "C"
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#endif
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#endif
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EXPORT void *
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CreateInterface(const char *name, int *ret)
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{
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/* If we've got a VSP bridge, do nothing. */
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if (vsp_bridge != NULL)
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{
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if (ret != NULL)
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*ret = 1;
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return NULL;
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}
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/* If we've got a gamedll bridge, forward the request. */
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if (gamedll_bridge != NULL)
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return gamedll_bridge->QueryInterface(name, ret);
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/* Otherwise, we're probably trying to load Metamod. */
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void *ptr;
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if (strncmp(name, "ISERVERPLUGINCALLBACKS", 22) == 0)
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ptr = mm_GetVspCallbacks(atoi(&name[22]));
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else
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ptr = mm_GameDllRequest(name, ret);
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if (ret != NULL)
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*ret = (ptr != NULL) ? 0 : 1;
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return ptr;
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}
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void *
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mm_GetProcAddress(const char *name)
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{
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return mm_GetLibAddress(mm_library, name);
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}
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#if defined _WIN32
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#define TIER0_NAME "bin\\tier0.dll"
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#define VSTDLIB_NAME "bin\\vstdlib.dll"
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#elif defined __linux__
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#define TIER0_NAME "bin/tier0" BINARY_SUFFIX
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#define VSTDLIB_NAME "bin/vstdlib" BINARY_SUFFIX
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#endif
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const char *
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mm_GetGameName()
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{
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void *lib;
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char error[255];
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GetCommandLine valve_cmdline;
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char lib_path[PLATFORM_MAX_PATH];
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const char *game_name;
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if (!mm_ResolvePath(TIER0_NAME, lib_path, sizeof(lib_path)))
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{
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mm_LogFatal("Could not find path for: " TIER0_NAME);
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return NULL;
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}
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if ((lib = mm_LoadLibrary(lib_path, error, sizeof(error))) == NULL)
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{
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mm_LogFatal("Could not load %s: %s", lib_path, error);
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return NULL;
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}
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valve_cmdline = (GetCommandLine)mm_GetLibAddress(lib, "CommandLine_Tier0");
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if (valve_cmdline == NULL)
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{
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/* We probably have a Ship engine. */
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mm_UnloadLibrary(lib);
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if (!mm_ResolvePath(VSTDLIB_NAME, lib_path, sizeof(lib_path)))
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{
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mm_LogFatal("Could not find path for: " VSTDLIB_NAME);
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return NULL;
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}
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if ((lib = mm_LoadLibrary(lib_path, error, sizeof(error))) == NULL)
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{
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mm_LogFatal("Could not load %s: %s", lib_path, error);
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return NULL;
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}
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valve_cmdline = (GetCommandLine)mm_GetLibAddress(lib, "CommandLine");
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}
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mm_UnloadLibrary(lib);
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if (valve_cmdline == NULL)
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{
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mm_LogFatal("Could not locate any command line functionality");
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return NULL;
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}
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game_name = valve_cmdline()->ParmValue("-game");
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/* This probably means that the game directory is actually the current directory */
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if (!game_name)
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{
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game_name = ".";
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}
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return game_name;
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}
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MetamodBackend
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mm_DetermineBackend(QueryValveInterface engineFactory, const char *game_name)
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{
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/* Check for L4D */
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if (engineFactory("VEngineServer022", NULL) != NULL &&
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engineFactory("VEngineCvar007", NULL) != NULL)
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{
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if (engineFactory("VPrecacheSystem001", NULL) != NULL)
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{
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return MMBackend_Left4Dead2;
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}
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return MMBackend_Left4Dead;
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}
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else if (engineFactory("VEngineServer021", NULL) != NULL)
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{
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/* Check for OB */
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if (engineFactory("VEngineCvar004", NULL) != NULL &&
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engineFactory("VModelInfoServer002", NULL) != NULL)
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{
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if (strcmp(game_name, "tf") == 0 || strcmp(game_name, "dod") == 0)
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{
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return MMBackend_Episode2Valve;
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}
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return MMBackend_Episode2;
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}
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/* Check for Episode One/Old Engine */
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else if (engineFactory("VModelInfoServer001", NULL) != NULL &&
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(engineFactory("VEngineCvar003", NULL) != NULL ||
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engineFactory("VEngineCvar002", NULL) != NULL))
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{
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/* Check for Dark Messiah which has a weird directory structure */
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if (strcmp(game_name, ".") == 0)
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{
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return MMBackend_DarkMessiah;
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}
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return MMBackend_Episode1;
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}
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}
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return MMBackend_UNKNOWN;
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}
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