mirror of
https://github.com/alliedmodders/metamod-source.git
synced 2024-12-02 14:24:16 +01:00
65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
#include <assert.h>
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#include "metamod.h"
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#include "metamod_plugins.h"
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#include "metamod_util.h"
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#include <loader_bridge.h>
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#include "provider/provider_ep2.h"
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using namespace SourceMM;
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class GameDllBridge : public IGameDllBridge
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{
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public:
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virtual bool DLLInit_Pre(const gamedll_bridge_info *info, char *buffer, size_t maxlength)
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{
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if (!mm_DetectGameInformation())
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{
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UTIL_Format(buffer, maxlength, "Metamod:Source failed to detect game paths; cannot load.");
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return false;
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}
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server = (IServerGameDLL *)info->isgd;
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g_Metamod.SetGameDLLInfo((CreateInterfaceFn)info->gsFactory,
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info->dllVersion,
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true);
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mm_InitializeGlobals((CreateInterfaceFn)info->engineFactory,
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(CreateInterfaceFn)info->physicsFactory,
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(CreateInterfaceFn)info->fsFactory,
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(CGlobalVars*)info->pGlobals);
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mm_InitializeForLoad();
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mm_StartupMetamod(false);
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return true;
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}
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virtual void DLLInit_Post(int *isgdUnload)
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{
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SourceHook::MemFuncInfo mfi;
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mfi.isVirtual = false;
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SourceHook::GetFuncInfo(&IServerGameDLL::DLLShutdown, mfi);
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assert(mfi.isVirtual);
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assert(mfi.vtbloffs == 0);
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assert(mfi.thisptroffs == 0);
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*isgdUnload = mfi.vtblindex;
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g_PluginMngr.SetAllLoaded();
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}
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virtual void *QueryInterface(const char *iface, int *ret)
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{
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return g_Metamod.GetServerFactory(true)(iface, ret);
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}
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virtual void Unload()
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{
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mm_UnloadMetamod();
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}
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};
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GameDllBridge mm16_gamedll_bridge;
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SMM_API IGameDllBridge *
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GetGameDllBridge()
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{
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return &mm16_gamedll_bridge;
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}
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