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HLMetaModOfficial/core/metamod.h
2016-07-22 13:57:54 -04:00

141 lines
4.7 KiB
C++

/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source
* Copyright (C) 2004-2010 AlliedModders LLC and authors.
* All rights reserved.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _INCLUDE_SOURCEMM_H
#define _INCLUDE_SOURCEMM_H
/**
* @brief SourceMM main functionality for GameDLL interception
* @file sourcemm.h
*/
#include <interface.h>
#include <eiface.h>
#include <sourcehook/sourcehook_impl.h>
#include <sourcehook/sourcehook_hookmangen.h>
#include <sourcehook/sourcehook.h>
#include <ISmmPlugin.h>
#include "metamod_provider.h"
using namespace SourceMM;
/**
* Versioning
* increase api_major when API breaks
* increase api_minor when new functions are added (non-breaking)
*/
#define SOURCEMM_VERSION SVN_FILE_VERSION_STRING
#define SOURCEMM_DATE __DATE__
#define METAMOD_API_MAJOR 2 /* increase this on a breaking change */
#define METAMOD_API_MINOR 0 /* increase this on a non-breaking API change */
class MetamodSource : public ISmmAPI
{
public:
void LogMsg(ISmmPlugin *pl, const char *msg, ...);
CreateInterfaceFn GetEngineFactory(bool syn=true);
CreateInterfaceFn GetPhysicsFactory(bool syn=true);
CreateInterfaceFn GetFileSystemFactory(bool syn=true);
CreateInterfaceFn GetServerFactory(bool syn=true);
CGlobalVars *GetCGlobals();
void SetLastMetaReturn(META_RES res);
META_RES GetLastMetaReturn();
IConCommandBaseAccessor *GetCvarBaseAccessor();
bool RegisterConCommandBase(ISmmPlugin *plugin, ConCommandBase *pCommand);
void UnregisterConCommandBase(ISmmPlugin *plugin, ConCommandBase *pCommand);
void ConPrint(const char *str);
void ConPrintf(const char *fmt, ...);
bool RemotePrintingAvailable();
void GetApiVersions(int &major, int &minor, int &plvers, int &plmin);
void GetShVersions(int &shvers, int &shimpl);
void AddListener(ISmmPlugin *plugin, IMetamodListener *pListener);
void *MetaFactory(const char *iface, int *ret, PluginId *id);
int FormatIface(char iface[], unsigned int maxlength);
void *InterfaceSearch(CreateInterfaceFn fn, const char *iface, int max, int *ret);
const char *GetBaseDir();
size_t PathFormat(char *buffer, size_t len, const char *fmt, ...);
#if SOURCE_ENGINE == SE_DOTA
// Shim
void ClientConPrintf(int clientIndex, const char *fmt, ...);
#endif
void ClientConPrintf(edict_t *client, const char *fmt, ...);
void *VInterfaceMatch(CreateInterfaceFn fn, const char *iface, int min=-1);
void EnableVSPListener();
int GetGameDLLVersion();
int GetUserMessageCount();
int FindUserMessage(const char *name, int *size=NULL);
const char *GetUserMessage(int index, int *size=NULL);
int GetVSPVersion();
int GetSourceEngineBuild();
IServerPluginCallbacks *GetVSPInfo(int *pVersion);
size_t Format(char *buffer, size_t maxlength, const char *format, ...);
size_t FormatArgs(char *buffer, size_t maxlength, const char *format, va_list ap);
public:
bool IsLoadedAsGameDLL();
const char *GetGameBinaryPath();
const char *GetPluginsFile();
const char *GetVDFDir();
void UnregisterConCommandBase(PluginId id, ConCommandBase *pCommand);
void NotifyVSPListening(IServerPluginCallbacks *callbacks, int version);
void SetGameDLLInfo(CreateInterfaceFn serverFactory, int version, bool loaded);
void SetVSPListener(const char *path);
size_t GetFullPluginPath(const char *plugin, char *buffer, size_t len);
};
bool
mm_DetectGameInformation();
void
mm_LogMessage(const char *msg, ...);
int
mm_LoadPlugins(const char *filepath, const char *vdfpath);
void
mm_InitializeForLoad();
void
mm_InitializeGlobals(CreateInterfaceFn engineFactory,
CreateInterfaceFn physicsFactory,
CreateInterfaceFn filesystemFactory,
CGlobalVars *pGlobals);
void
mm_StartupMetamod(bool is_vsp_load);
void
mm_UnloadMetamod();
bool
mm_IsVspBridged();
bool
mm_IsVspLoadComplete();
extern MetamodSource g_Metamod;
extern SourceHook::Impl::CSourceHookImpl g_SourceHook;
#endif //_INCLUDE_SOURCEMM_H