mirror of
https://github.com/alliedmodders/metamod-source.git
synced 2024-11-29 11:24:19 +01:00
34 lines
986 B
Python
34 lines
986 B
Python
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
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import os
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for sdk_name in MMS.sdks:
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sdk = MMS.sdks[sdk_name]
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if sdk.name == 'episode1':
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continue
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name = 'metamod.' + sdk.ext
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binary = MMS.HL2Library(builder, name, sdk)
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binary.sources += [
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'metamod.cpp',
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'metamod_console.cpp',
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'metamod_oslink.cpp',
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'metamod_plugins.cpp',
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'metamod_util.cpp',
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'provider/console.cpp',
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'provider/provider_ep2.cpp',
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'sourcehook/sourcehook.cpp',
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'sourcehook/sourcehook_impl_chookidman.cpp',
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'sourcehook/sourcehook_impl_chookmaninfo.cpp',
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'sourcehook/sourcehook_impl_cproto.cpp',
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'sourcehook/sourcehook_impl_cvfnptr.cpp',
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'gamedll_bridge.cpp',
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'vsp_bridge.cpp'
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]
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# Source2 hack. TODO: check this more deterministically, "are we doing an x64 build?"
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if sdk.name != 'dota' or builder.target.platform == 'windows':
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binary.sources += ['sourcehook/sourcehook_hookmangen.cpp']
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nodes = builder.Add(binary)
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MMS.binaries += [nodes]
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