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18bfaa7021
-> Also auto-removing ConCommandBases with the FCVAR_GAMEDLL flag before doing that --HG-- extra : convert_revision : svn%3Ac2935e3e-5518-0410-8daf-afa5dab7d4e3/trunk%40115
52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
/* ======== SourceMM ========
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* Copyright (C) 2004-2005 Metamod:Source Development Team
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* No warranties of any kind
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*
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* License: zlib/libpng
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*
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* Author(s): David "BAILOPAN" Anderson
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* ============================
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*/
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#ifndef _INCLUDE_CONCOMMANDS_H
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#define _INCLUDE_CONCOMMANDS_H
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/**
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* @brief Header for console commands
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* @file concommands.h
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*/
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#include <interface.h>
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#include <eiface.h>
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#include "sourcemm.h"
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#include <convar.h>
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#include "sh_list.h"
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class SMConVarAccessor : public IConCommandBaseAccessor
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{
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SourceHook::List<ConCommandBase*> m_RegisteredCommands;
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public:
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virtual bool RegisterConCommandBase(ConCommandBase *pCommand);
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bool Register(ConCommandBase *pCommand);
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void MarkCommandsAsGameDLL();
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void Unregister(ConCommandBase *pCommand);
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void UnregisterGameDLLCommands();
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};
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class CAlwaysRegisterableCommand : public ConCommandBase
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{
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ICvar *m_pICvar;
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public:
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CAlwaysRegisterableCommand();
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bool IsRegistered( void ) const;
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// If already registered, removes us
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// Then it registers us again
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void BringToFront();
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};
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const char *GetPluginsFile();
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extern SMConVarAccessor g_SMConVarAccessor;
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#endif //_INCLUDE_CONCOMMANDS_H
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