1
0
mirror of https://github.com/alliedmodders/metamod-source.git synced 2024-12-12 00:08:50 +01:00
HLMetaModOfficial/core/provider/provider_base.h
2023-04-01 23:00:03 -04:00

107 lines
4.3 KiB
C++

/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source
* Copyright (C) 2004-2023 AlliedModders LLC and authors.
* All rights reserved.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _INCLUDE_METAMOD_SOURCE_BASE_PROVIDER_H_
#define _INCLUDE_METAMOD_SOURCE_BASE_PROVIDER_H_
#if defined _DEBUG
#define DEBUG2
#undef _DEBUG
#endif
#include <sourcehook.h>
#include <sh_memfuncinfo.h>
#if SOURCE_ENGINE != SE_DOTA
#include <iserverplugin.h>
#endif
#include "ISmmAPI.h"
#include "metamod_provider.h"
#include "metamod_oslink.h"
#if defined DEBUG2
#undef DEBUG2
#define _DEBUG
#endif
using namespace SourceMM;
using namespace SourceHook;
class INetworkGameServer;
class BaseProvider : public IMetamodSourceProvider
{
public: // Must implement
virtual void Notify_DLLInit_Pre(CreateInterfaceFn engineFactory, CreateInterfaceFn serverFactory) override = 0;
virtual void Notify_DLLShutdown_Pre() override = 0;
virtual int DetermineSourceEngine() override = 0;
virtual const char *GetEngineDescription() const override = 0;
virtual void GetGamePath(char *pszBuffer, int len) override = 0;
virtual const char *GetGameDescription() override = 0;
virtual bool ProcessVDF(const char* file, char path[], size_t path_len, char alias[], size_t alias_len) override = 0;
virtual void ConsolePrint(const char* msg) override = 0;
virtual void ClientConsolePrint(edict_t* client, const char* msg) override = 0;
virtual void ServerCommand(const char* cmd) override = 0;
virtual ConVar* CreateConVar(const char* name,
const char* defval,
const char* help,
int flags) override = 0;
virtual const char* GetConVarString(ConVar* convar) override = 0;
virtual void SetConVarString(ConVar* convar, const char* str) override = 0;
virtual IConCommandBaseAccessor* GetConCommandBaseAccessor() override = 0;
virtual bool RegisterConCommandBase(ConCommandBase* pCommand) override = 0;
virtual void UnregisterConCommandBase(ConCommandBase* pCommand) override = 0;
virtual bool IsConCommandBaseACommand(ConCommandBase* pCommand) override = 0;
public: // May implement/override (stubbed)
virtual int GetUserMessageCount() override { return -1; }
virtual int FindUserMessage(const char *name, int *size=nullptr) override { return -1;}
virtual const char *GetUserMessage(int index, int *size=nullptr) override { return nullptr;}
public: // May implement/override
virtual bool IsSourceEngineBuildCompatible(int build) override;
virtual bool LogMessage(const char *buffer) override;
virtual const char *GetCommandLineValue(const char *key, const char *defval) override;
virtual void DisplayError(const char *fmt, ...) override;
virtual void DisplayWarning(const char *fmt, ...) override;
virtual void DisplayDevMsg(const char* fmt, ...) override;
virtual int TryServerGameDLL(const char *iface) override;
public:
void SetCallbacks(IMetamodSourceProviderCallbacks* pCallbacks) override final
{
m_pCallbacks = pCallbacks;
}
protected:
IMetamodSourceProviderCallbacks* m_pCallbacks = nullptr;
};
extern IVEngineServer *engine;
extern IServerGameDLL *server;
extern IServerGameClients *gameclients;
extern ICvar *icvar;
extern CGlobalVars *gpGlobals;
#if SOURCE_ENGINE == SE_DOTA
extern INetworkServerService *netservice;
extern IEngineServiceMgr *enginesvcmgr;
#endif
#endif //_INCLUDE_METAMOD_SOURCE_BASE_PROVIDER_H_