mirror of
https://github.com/alliedmodders/metamod-source.git
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83 lines
3.6 KiB
C++
83 lines
3.6 KiB
C++
/**
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* vim: set ts=4 :
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* ======================================================
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* Metamod:Source
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* Copyright (C) 2004-2023 AlliedModders LLC and authors.
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* All rights reserved.
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* ======================================================
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_METAMOD_SOURCE_SOURCE2_PROVIDER_H_
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#define _INCLUDE_METAMOD_SOURCE_SOURCE2_PROVIDER_H_
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#include "../provider_base.h"
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#include <tier1/utlvector.h>
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#include <string>
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// TODO: is this still needed for Dota or CS2 on any platform?
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#if SOURCE_ENGINE == SE_DOTA && defined( _WIN32 )
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#define SHOULD_OVERRIDE_ALLOWDEDICATED_SERVER
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#endif
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class INetworkGameClient;
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class ISource2WorldSession;
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class Source2Provider : public BaseProvider
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{
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public:
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virtual void Notify_DLLInit_Pre(CreateInterfaceFn engineFactory, CreateInterfaceFn serverFactory) override;
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virtual void Notify_DLLShutdown_Pre() override;
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virtual bool ProcessVDF(const char* file, char path[], size_t path_len, char alias[], size_t alias_len) override;
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virtual int DetermineSourceEngine() override;
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virtual const char* GetEngineDescription() const override;
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virtual void GetGamePath(char* pszBuffer, int len) override;
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virtual const char* GetGameDescription() override;
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virtual void ConsolePrint(const char* msg) override;
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virtual void ClientConsolePrint(edict_t* client, const char* msg) override;
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virtual void ServerCommand(const char* cmd) override;
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virtual ConVar* CreateConVar(const char* name,
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const char* defval,
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const char* help,
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int flags) override;
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virtual const char* GetConVarString(ConVar* convar) override;
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virtual void SetConVarString(ConVar* convar, const char* str) override;
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virtual IConCommandBaseAccessor* GetConCommandBaseAccessor() override;
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virtual bool RegisterConCommandBase(ConCommandBase* pCommand) override;
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virtual void UnregisterConCommandBase(ConCommandBase* pCommand) override;
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virtual bool IsConCommandBaseACommand(ConCommandBase* pCommand) override;
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public:
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#ifdef SHOULD_OVERRIDE_ALLOWDEDICATED_SERVER
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bool Hook_AllowDedicatedServers(EUniverse universe) const;
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#endif
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void Hook_StartupServer_Post(const GameSessionConfiguration_t &config, ISource2WorldSession *, const char *);
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void Hook_Init(const GameSessionConfiguration_t &config, const char* pszMapName);
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CUtlVector<INetworkGameClient *> *Hook_StartChangeLevel(const char*, const char*, void*);
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void Hook_SwitchToLoop(const char *pszLoopName, KeyValues *pKV, uint32 nId, const char *pszUnk, bool bUnk);
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void Hook_ClientCommand(CEntityIndex index, const CCommand& args);
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private:
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bool KVLoadFromFile(KeyValues *kv, IFileSystem *filesystem, const char *resourceName, const char *pathID);
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private:
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IFileSystem* baseFs = nullptr;
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std::string sLastMap;
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};
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#endif
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