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HLMetaModOfficial/sourcemm/concommands.h
Scott Ehlert ebca331ae4 Added client version of "meta" command in order to allow clients to view version information and a list of loaded plugins.
Added ClientConPrintf to API for printing text in a client's console. Same as IVEngineServer::ClientPrintf except that it allows string formatting.
Updated changelog for possible future version.
Version bumpage.

Feel free to kill me for doing a change of this almost massive scale :-\
At least none of this breaks plugins though.

--HG--
extra : convert_revision : svn%3Ac2935e3e-5518-0410-8daf-afa5dab7d4e3/trunk%40193
2006-04-21 06:35:47 +00:00

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1.2 KiB
C++

/* ======== SourceMM ========
* Copyright (C) 2004-2006 Metamod:Source Development Team
* No warranties of any kind
*
* License: zlib/libpng
*
* Author(s): David "BAILOPAN" Anderson
* ============================
*/
#ifndef _INCLUDE_CONCOMMANDS_H
#define _INCLUDE_CONCOMMANDS_H
/**
* @brief Header for console commands
* @file concommands.h
*/
#include <interface.h>
#include <eiface.h>
#include "sourcemm.h"
#include <convar.h>
#include "sh_list.h"
class SMConVarAccessor : public IConCommandBaseAccessor
{
SourceHook::List<ConCommandBase*> m_RegisteredCommands;
public:
virtual bool RegisterConCommandBase(ConCommandBase *pCommand);
bool Register(ConCommandBase *pCommand);
void MarkCommandsAsGameDLL();
void Unregister(ConCommandBase *pCommand);
void UnregisterGameDLLCommands();
};
class CAlwaysRegisterableCommand : public ConCommandBase
{
ICvar *m_pICvar;
public:
CAlwaysRegisterableCommand();
bool IsRegistered( void ) const;
// If already registered, removes us
// Then it registers us again
void BringToFront();
};
void ClientCommand_handler(edict_t *client);
const char *GetPluginsFile();
extern SMConVarAccessor g_SMConVarAccessor;
#endif //_INCLUDE_CONCOMMANDS_H