mirror of
https://github.com/alliedmodders/metamod-source.git
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4eb23c422b
Bumped API version number MM:S will no longer load newer plugins --HG-- extra : convert_revision : svn%3Ac2935e3e-5518-0410-8daf-afa5dab7d4e3/trunk%4077
366 lines
13 KiB
C++
366 lines
13 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date$
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//
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//-----------------------------------------------------------------------------
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CONVAR_H
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#define CONVAR_H
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#if _WIN32
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#pragma once
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#endif
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#include "tier0/dbg.h"
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// The default, no flags at all
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#define FCVAR_NONE 0
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// Command to ConVars and ConCommands
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#define FCVAR_UNREGISTERED (1<<0) // If this is set, don't add to linked list, etc.
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#define FCVAR_LAUNCHER (1<<1) // defined by launcher
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#define FCVAR_GAMEDLL (1<<2) // defined by the game DLL
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#define FCVAR_CLIENTDLL (1<<3) // defined by the client DLL
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#define FCVAR_MATERIAL_SYSTEM (1<<4) // Defined by the material system.
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#define FCVAR_STUDIORENDER (1<<15) // Defined by the material system.
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#define FCVAR_PLUGIN (1<<18) // Defined by a 3rd party plugin.
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#define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats
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// ConVar only
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#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
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#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
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#define FCVAR_ARCHIVE (1<<7) // set to cause it to be saved to vars.rc
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#define FCVAR_NOTIFY (1<<8) // notifies players when changed
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#define FCVAR_USERINFO (1<<9) // changes the client's info string
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#define FCVAR_PRINTABLEONLY (1<<10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
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#define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
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#define FCVAR_NEVER_AS_STRING (1<<12) // never try to print that cvar
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// It's a ConVar that's shared between the client and the server.
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// At signon, the values of all such ConVars are sent from the server to the client (skipped for local
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// client, of course )
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// If a change is requested it must come from the console (i.e., no remote client changes)
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// If a value is changed while a server is active, it's replicated to all connected clients
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#define FCVAR_REPLICATED (1<<13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time
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#define FCVAR_DEMO (1<<16) // record this cvar when starting a demo file
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#define FCVAR_DONTRECORD (1<<17) // don't record these command in demofiles
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#define FCVAR_NOT_CONNECTED (1<<19) // cvar cannot be changed by a client that is connected to a server
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class ConVar;
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class ConCommand;
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class ConCommandBase;
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// Any executable that wants to use ConVars need to implement one of
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// these to hook up access to console variables.
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class IConCommandBaseAccessor
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{
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public:
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// Flags is a combination of FCVAR flags in cvar.h.
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// hOut is filled in with a handle to the variable.
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virtual bool RegisterConCommandBase( ConCommandBase *pVar )=0;
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};
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// You don't have to instantiate one of these, just call its
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// OneTimeInit function when your executable is initializing.
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class ConCommandBaseMgr
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{
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public:
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// Call this ONCE when the executable starts up.
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static void OneTimeInit( IConCommandBaseAccessor *pAccessor );
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};
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// Called when a ConVar changes value
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typedef void ( *FnChangeCallback )( ConVar *var, char const *pOldString );
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// Called when a ConCommand needs to execute
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typedef void ( *FnCommandCallback )( void );
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#define COMMAND_COMPLETION_MAXITEMS 64
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#define COMMAND_COMPLETION_ITEM_LENGTH 64
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// Returns 0 to COMMAND_COMPLETION_MAXITEMS worth of completion strings
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typedef int ( *FnCommandCompletionCallback )( char const *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] );
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//-----------------------------------------------------------------------------
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// Purpose: The base console invoked command/cvar interface
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//-----------------------------------------------------------------------------
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class ConCommandBase
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{
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friend class ConCommandBaseMgr;
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friend class CCvar;
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friend class ConVar;
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friend class ConCommand;
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public:
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ConCommandBase( void );
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ConCommandBase( char const *pName, char const *pHelpString = 0,
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int flags = 0 );
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virtual ~ConCommandBase( void );
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virtual bool IsCommand( void ) const;
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// Check flag
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virtual bool IsBitSet( int flag ) const;
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// Set flag
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virtual void AddFlags( int flags );
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// Return name of cvar
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virtual char const *GetName( void ) const;
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// Return help text for cvar
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virtual char const *GetHelpText( void ) const;
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// Deal with next pointer
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const ConCommandBase *GetNext( void ) const;
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void SetNext( ConCommandBase *next );
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virtual bool IsRegistered( void ) const;
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// Global methods
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static ConCommandBase const *GetCommands( void );
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static void AddToList( ConCommandBase *var );
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static void RemoveFlaggedCommands( int flag );
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static void RevertFlaggedCvars( int flag );
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static ConCommandBase const *FindCommand( char const *name );
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protected:
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virtual void Create( char const *pName, char const *pHelpString = 0,
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int flags = 0 );
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// Used internally by OneTimeInit to initialize.
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virtual void Init();
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// Internal copy routine ( uses new operator from correct module )
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char *CopyString( char const *from );
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// Next ConVar in chain
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ConCommandBase *m_pNext;
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private:
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// Has the cvar been added to the global list?
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bool m_bRegistered;
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// Static data
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char const *m_pszName;
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char const *m_pszHelpString;
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// ConVar flags
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int m_nFlags;
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protected:
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// ConVars add themselves to this list for the executable. Then ConVarMgr::Init() runs through
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// all the console variables and registers them.
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static ConCommandBase *s_pConCommandBases;
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// ConVars in this executable use this 'global' to access values.
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static IConCommandBaseAccessor *s_pAccessor;
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};
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//-----------------------------------------------------------------------------
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// Purpose: The console invoked command
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//-----------------------------------------------------------------------------
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class ConCommand : public ConCommandBase
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{
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friend class ConCommandBaseMgr;
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friend class CCvar;
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public:
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typedef ConCommandBase BaseClass;
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ConCommand( void );
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ConCommand( char const *pName, FnCommandCallback callback,
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char const *pHelpString = 0, int flags = 0, FnCommandCompletionCallback completionFunc = 0 );
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virtual ~ConCommand( void );
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virtual bool IsCommand( void ) const;
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virtual int AutoCompleteSuggest( char const *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] );
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virtual bool CanAutoComplete( void );
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// Invoke the function
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virtual void Dispatch( void );
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private:
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virtual void Create( char const *pName, FnCommandCallback callback,
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char const *pHelpString = 0, int flags = 0, FnCommandCompletionCallback completionFunc = 0 );
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public:
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// Call this function when executing the command
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FnCommandCallback m_fnCommandCallback;
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FnCommandCompletionCallback m_fnCompletionCallback;
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bool m_bHasCompletionCallback;
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public:
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//HACKHACK from BAILOPAN - we want to access this okay!
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FnCommandCallback GetCallback() { return m_fnCommandCallback; }
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};
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//-----------------------------------------------------------------------------
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// Purpose: A console variable
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//-----------------------------------------------------------------------------
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class ConVar : public ConCommandBase
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{
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friend class ConCommandBaseMgr;
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friend class CCvar;
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friend class CDefaultCvar;
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public:
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typedef ConCommandBase BaseClass;
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ConVar( char const *pName, char const *pDefaultValue, int flags = 0);
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ConVar( char const *pName, char const *pDefaultValue, int flags,
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char const *pHelpString );
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ConVar( char const *pName, char const *pDefaultValue, int flags,
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char const *pHelpString, bool bMin, float fMin, bool bMax, float fMax );
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ConVar( char const *pName, char const *pDefaultValue, int flags,
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char const *pHelpString, FnChangeCallback callback );
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ConVar( char const *pName, char const *pDefaultValue, int flags,
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char const *pHelpString, bool bMin, float fMin, bool bMax, float fMax,
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FnChangeCallback callback );
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virtual ~ConVar( void );
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virtual bool IsBitSet( int flag ) const;
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virtual char const* GetHelpText( void ) const;
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virtual bool IsRegistered( void ) const;
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virtual char const *GetName( void ) const;
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virtual void AddFlags( int flags );
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virtual bool IsCommand( void ) const;
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// Install a change callback (there shouldn't already be one....)
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void InstallChangeCallback( FnChangeCallback callback );
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// Retrieve value
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FORCEINLINE float GetFloat( void ) const;
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FORCEINLINE int GetInt( void ) const;
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FORCEINLINE bool GetBool() const { return !!GetInt(); }
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FORCEINLINE char const *GetString( void ) const;
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// Any function that allocates/frees memory needs to be virtual or else you'll have crashes
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// from alloc/free across dll/exe boundaries.
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// These just call into the IConCommandBaseAccessor to check flags and set the var (which ends up calling InternalSetValue).
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virtual void SetValue( char const *value );
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virtual void SetValue( float value );
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virtual void SetValue( int value );
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// Reset to default value
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void Revert( void );
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// True if it has a min/max setting
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bool GetMin( float& minVal ) const;
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bool GetMax( float& maxVal ) const;
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char const *GetDefault( void ) const;
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static void RevertAll( void );
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private:
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// Called by CCvar when the value of a var is changing.
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virtual void InternalSetValue(char const *value);
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// For CVARs marked FCVAR_NEVER_AS_STRING
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virtual void InternalSetFloatValue( float fNewValue );
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virtual void InternalSetIntValue( int nValue );
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virtual bool ClampValue( float& value );
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virtual void ChangeStringValue( char const *tempVal );
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virtual void Create( char const *pName, char const *pDefaultValue, int flags = 0,
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char const *pHelpString = 0, bool bMin = false, float fMin = 0.0,
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bool bMax = false, float fMax = false, FnChangeCallback callback = 0 );
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// Used internally by OneTimeInit to initialize.
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virtual void Init();
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private:
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// This either points to "this" or it points to the original declaration of a ConVar.
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// This allows ConVars to exist in separate modules, and they all use the first one to be declared.
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// m_pParent->m_pParent must equal m_pParent (ie: m_pParent must be the root, or original, ConVar).
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ConVar *m_pParent;
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// Static data
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char const *m_pszDefaultValue;
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// Value
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// Dynamically allocated
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char *m_pszString;
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int m_StringLength;
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// Values
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float m_fValue;
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int m_nValue;
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// Min/Max values
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bool m_bHasMin;
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float m_fMinVal;
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bool m_bHasMax;
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float m_fMaxVal;
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// Call this function when ConVar changes
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FnChangeCallback m_fnChangeCallback;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Return ConVar value as a float
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// Output : float
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//-----------------------------------------------------------------------------
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FORCEINLINE float ConVar::GetFloat( void ) const
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{
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return m_pParent->m_fValue;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return ConVar value as an int
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// Output : int
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//-----------------------------------------------------------------------------
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FORCEINLINE int ConVar::GetInt( void ) const
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{
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return m_pParent->m_nValue;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return ConVar value as a string, return "" for bogus string pointer, etc.
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// Output : char const *
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//-----------------------------------------------------------------------------
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FORCEINLINE char const *ConVar::GetString( void ) const
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{
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if ( m_nFlags & FCVAR_NEVER_AS_STRING )
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{
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return "FCVAR_NEVER_AS_STRING";
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}
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return ( m_pParent->m_pszString ) ? m_pParent->m_pszString : "";
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}
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//-----------------------------------------------------------------------------
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// Purpose: Utility to quicky generate a simple console command
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//-----------------------------------------------------------------------------
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#define CON_COMMAND( name, description ) \
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static void name(); \
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static ConCommand name##_command( #name, name, description ); \
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static void name()
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//-----------------------------------------------------------------------------
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// Purpose: Utility to quicky generate a simple console command
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//-----------------------------------------------------------------------------
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#define CON_COMMAND_F( name, description, flags ) \
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static void name(); \
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static ConCommand name##_command( #name, name, description, flags ); \
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static void name()
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#endif // CONVAR_H
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