mirror of
https://github.com/alliedmodders/metamod-source.git
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1d9949e1a0
--HG-- rename : core-1.4/CPlugin.cpp => core-legacy/CPlugin.cpp rename : core-1.4/CPlugin.h => core-legacy/CPlugin.h rename : core-1.4/CSmmAPI.cpp => core-legacy/CSmmAPI.cpp rename : core-1.4/CSmmAPI.h => core-legacy/CSmmAPI.h rename : core-1.4/IPluginManager.h => core-legacy/IPluginManager.h rename : core-1.4/ISmmAPI.h => core-legacy/ISmmAPI.h rename : core-1.4/ISmmPlugin.h => core-legacy/ISmmPlugin.h rename : core-1.4/Makefile => core-legacy/Makefile rename : core-1.4/concommands.cpp => core-legacy/concommands.cpp rename : core-1.4/concommands.h => core-legacy/concommands.h rename : core-1.4/convar_smm.h => core-legacy/convar_smm.h rename : core-1.4/msvc7/sourcemm.sln => core-legacy/msvc7/sourcemm.sln rename : core-1.4/msvc7/sourcemm.vcproj => core-legacy/msvc7/sourcemm.vcproj rename : core-1.4/msvc8/sourcemm.sln => core-legacy/msvc8/sourcemm.sln rename : core-1.4/msvc8/sourcemm.vcproj => core-legacy/msvc8/sourcemm.vcproj rename : core-1.4/msvc9/sourcemm.sln => core-legacy/msvc9/sourcemm.sln rename : core-1.4/msvc9/sourcemm.vcproj => core-legacy/msvc9/sourcemm.vcproj rename : core-1.4/oslink.cpp => core-legacy/oslink.cpp rename : core-1.4/oslink.h => core-legacy/oslink.h rename : core-1.4/sourcehook.cpp => core-legacy/sourcehook.cpp rename : core-1.4/sourcehook/FastDelegate.h => core-legacy/sourcehook/FastDelegate.h rename : core-1.4/sourcehook/generate/FastDelegate.h => core-legacy/sourcehook/generate/FastDelegate.h rename : core-1.4/sourcehook/generate/FastDelegate.hxx => core-legacy/sourcehook/generate/FastDelegate.hxx rename : core-1.4/sourcehook/generate/generate => core-legacy/sourcehook/generate/generate rename : core-1.4/sourcehook/generate/generate.bat => core-legacy/sourcehook/generate/generate.bat rename : core-1.4/sourcehook/generate/sh_memfuncinfo.h => core-legacy/sourcehook/generate/sh_memfuncinfo.h rename : core-1.4/sourcehook/generate/sh_memfuncinfo.hxx => core-legacy/sourcehook/generate/sh_memfuncinfo.hxx rename : core-1.4/sourcehook/generate/shworker.bin => core-legacy/sourcehook/generate/shworker.bin rename : core-1.4/sourcehook/generate/shworker.exe => core-legacy/sourcehook/generate/shworker.exe rename : core-1.4/sourcehook/generate/shworker/Makefile => core-legacy/sourcehook/generate/shworker/Makefile rename : core-1.4/sourcehook/generate/shworker/fd_hopter.cpp => core-legacy/sourcehook/generate/shworker/fd_hopter.cpp rename : core-1.4/sourcehook/generate/shworker/msvc7/shworker.vcproj => core-legacy/sourcehook/generate/shworker/msvc7/shworker.vcproj rename : core-1.4/sourcehook/generate/shworker/msvc8/shworker.vcproj => core-legacy/sourcehook/generate/shworker/msvc8/shworker.vcproj rename : core-1.4/sourcehook/generate/shworker/shworker.cpp => core-legacy/sourcehook/generate/shworker/shworker.cpp rename : core-1.4/sourcehook/generate/sourcehook.h => core-legacy/sourcehook/generate/sourcehook.h rename : core-1.4/sourcehook/generate/sourcehook.hxx => core-legacy/sourcehook/generate/sourcehook.hxx rename : core-1.4/sourcehook/sh_list.h => core-legacy/sourcehook/sh_list.h rename : core-1.4/sourcehook/sh_memfuncinfo.h => core-legacy/sourcehook/sh_memfuncinfo.h rename : core-1.4/sourcehook/sh_memory.h => core-legacy/sourcehook/sh_memory.h rename : core-1.4/sourcehook/sh_stack.h => core-legacy/sourcehook/sh_stack.h rename : core-1.4/sourcehook/sh_string.h => core-legacy/sourcehook/sh_string.h rename : core-1.4/sourcehook/sh_tinyhash.h => core-legacy/sourcehook/sh_tinyhash.h rename : core-1.4/sourcehook/sh_vector.h => core-legacy/sourcehook/sh_vector.h rename : core-1.4/sourcehook/sourcehook.cpp => core-legacy/sourcehook/sourcehook.cpp rename : core-1.4/sourcehook/sourcehook.h => core-legacy/sourcehook/sourcehook.h rename : core-1.4/sourcehook/sourcehook_impl.h => core-legacy/sourcehook/sourcehook_impl.h rename : core-1.4/sourcehook/test/Makefile => core-legacy/sourcehook/test/Makefile rename : core-1.4/sourcehook/test/main.cpp => core-legacy/sourcehook/test/main.cpp rename : core-1.4/sourcehook/test/msvc7/test.vcproj => core-legacy/sourcehook/test/msvc7/test.vcproj rename : core-1.4/sourcehook/test/msvc8/test.vcproj => core-legacy/sourcehook/test/msvc8/test.vcproj rename : core-1.4/sourcehook/test/sourcehook_test.h => core-legacy/sourcehook/test/sourcehook_test.h rename : core-1.4/sourcehook/test/test1.cpp => core-legacy/sourcehook/test/test1.cpp rename : core-1.4/sourcehook/test/test2.cpp => core-legacy/sourcehook/test/test2.cpp rename : core-1.4/sourcehook/test/test3.cpp => core-legacy/sourcehook/test/test3.cpp rename : core-1.4/sourcehook/test/test4.cpp => core-legacy/sourcehook/test/test4.cpp rename : core-1.4/sourcehook/test/testbail.cpp => core-legacy/sourcehook/test/testbail.cpp rename : core-1.4/sourcehook/test/testbail.h => core-legacy/sourcehook/test/testbail.h rename : core-1.4/sourcehook/test/testbail2.cpp => core-legacy/sourcehook/test/testbail2.cpp rename : core-1.4/sourcehook/test/testevents.h => core-legacy/sourcehook/test/testevents.h rename : core-1.4/sourcehook/test/testlist.cpp => core-legacy/sourcehook/test/testlist.cpp rename : core-1.4/sourcehook/test/testmanual.cpp => core-legacy/sourcehook/test/testmanual.cpp rename : core-1.4/sourcehook/test/testmulti.cpp => core-legacy/sourcehook/test/testmulti.cpp rename : core-1.4/sourcehook/test/testrecall.cpp => core-legacy/sourcehook/test/testrecall.cpp rename : core-1.4/sourcehook/test/testreentr.cpp => core-legacy/sourcehook/test/testreentr.cpp rename : core-1.4/sourcehook/test/testref.cpp => core-legacy/sourcehook/test/testref.cpp rename : core-1.4/sourcehook/test/testrefret.cpp => core-legacy/sourcehook/test/testrefret.cpp rename : core-1.4/sourcemm.cpp => core-legacy/sourcemm.cpp rename : core-1.4/sourcemm.h => core-legacy/sourcemm.h rename : core-1.4/svn_version.h => core-legacy/svn_version.h rename : core-1.4/svn_version.tpl => core-legacy/svn_version.tpl rename : core-1.4/util.cpp => core-legacy/util.cpp rename : core-1.4/util.h => core-legacy/util.h rename : core-1.4/version.rc => core-legacy/version.rc rename : core-1.4/vsp_listener.cpp => core-legacy/vsp_listener.cpp rename : core-1.4/vsp_listener.h => core-legacy/vsp_listener.h
356 lines
11 KiB
C++
356 lines
11 KiB
C++
#include <string>
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#include "sourcehook.h"
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#include "sourcehook_test.h"
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#include "testevents.h"
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// TESTMANUAL
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// Test manual hooks
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// :TODO: test more extensively
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namespace
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{
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StateList g_States;
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SourceHook::ISourceHook *g_SHPtr;
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SourceHook::Plugin g_PLID;
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MAKE_STATE_1(State_Func1_Called, void*); // param1: This pointer
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MAKE_STATE_2(State_Func2_Called, void*, int); // param1: This pointer; param2: parameter
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MAKE_STATE_1(State_Func3_Called, void*); // param1: This pointer
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MAKE_STATE_2(State_Func4_Called, void*, int); // param1: This pointer; param2: parameter
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MAKE_STATE_1(State_Func5_Called, void*); // param1: This pointer
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MAKE_STATE_1(State_Func1H_Called, void*);
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MAKE_STATE_2(State_Func2H_Called, void*, int);
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MAKE_STATE_1(State_Func3H_Called, void*);
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MAKE_STATE_2(State_Func4H_Called, void*, int);
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MAKE_STATE_1(State_Return, short);
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class TheWall
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{
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public:
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virtual void Func1()
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{
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ADD_STATE(State_Func1_Called(reinterpret_cast<void*>(this)));
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}
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virtual void Func2(int x)
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{
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ADD_STATE(State_Func2_Called(reinterpret_cast<void*>(this), x));
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}
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virtual short Func3()
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{
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ADD_STATE(State_Func3_Called(reinterpret_cast<void*>(this)));
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return 3;
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}
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virtual short Func4(int x)
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{
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ADD_STATE(State_Func4_Called(reinterpret_cast<void*>(this), x));
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return 4;
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}
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virtual void Func5()
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{
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ADD_STATE(State_Func5_Called(reinterpret_cast<void*>(this)));
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}
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};
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SH_DECL_HOOK0_void(TheWall, Func1, SH_NOATTRIB, 0);
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SH_DECL_HOOK1_void(TheWall, Func2, SH_NOATTRIB, 0, int);
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SH_DECL_HOOK0(TheWall, Func3, SH_NOATTRIB, 0, short);
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SH_DECL_HOOK1(TheWall, Func4, SH_NOATTRIB, 0, short, int);
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SH_DECL_MANUALHOOK0_void(TheWall_Func1, 0, 0, 0);
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SH_DECL_MANUALHOOK1_void(TheWall_Func2, 1, 0, 0, int);
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SH_DECL_MANUALHOOK0(TheWall_Func3, 2, 0, 0, short);
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SH_DECL_MANUALHOOK1(TheWall_Func4, 3, 0, 0, short, int);
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typedef void (SourceHook::EmptyClass::*MFP_Func1)();
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typedef void (SourceHook::EmptyClass::*MFP_Func2)(int);
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typedef short (SourceHook::EmptyClass::*MFP_Func3)();
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typedef short (SourceHook::EmptyClass::*MFP_Func4)(int);
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void Handler_Func1()
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{
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ADD_STATE(State_Func1H_Called(META_IFACEPTR(void)));
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}
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void Handler_Func2(int x)
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{
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ADD_STATE(State_Func2H_Called(META_IFACEPTR(void), x));
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RETURN_META_MNEWPARAMS(MRES_IGNORED, TheWall_Func2, (0x87654321));
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}
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short Handler_Func3()
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{
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ADD_STATE(State_Func3H_Called(META_IFACEPTR(void)));
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return 0;
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}
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short Handler_Func4(int x)
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{
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ADD_STATE(State_Func4H_Called(META_IFACEPTR(void), x));
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// newparams (recall) using the manual hook declaration!
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RETURN_META_VALUE_MNEWPARAMS(MRES_IGNORED, 0, TheWall_Func4, (0x12345678));
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}
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struct AnotherBrick
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{
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void Handler_Func1()
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{
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ADD_STATE(State_Func1H_Called(META_IFACEPTR(void)));
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RETURN_META(MRES_SUPERCEDE);
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}
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};
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}
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bool TestManual(std::string &error)
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{
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GET_SHPTR(g_SHPtr);
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g_PLID = 1337;
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TheWall inst;
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TheWall *p = &inst;
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SourceHook::ManualCallClass *cc = SH_GET_MCALLCLASS(p, sizeof(void*));
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// 1)
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// Call each function
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p->Func1();
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p->Func2(200);
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ADD_STATE(State_Return(p->Func3()));
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ADD_STATE(State_Return(p->Func4(400)));
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CHECK_STATES((&g_States,
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new State_Func1_Called(p),
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new State_Func2_Called(p, 200),
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new State_Func3_Called(p),
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new State_Return(3),
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new State_Func4_Called(p, 400),
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new State_Return(4),
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NULL), "Part 1");
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// 1.1)
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// Now call each function through the manual call class, using the hook decl and manually
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SH_MCALL(cc, TheWall_Func1)();
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SH_MCALL2(cc, MFP_Func1(), 0, 0, 0)();
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SH_MCALL(cc, TheWall_Func2)(200);
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SH_MCALL2(cc, MFP_Func2(), 1, 0, 0)(200);
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ADD_STATE(State_Return(SH_MCALL(cc, TheWall_Func3)()));
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ADD_STATE(State_Return(SH_MCALL2(cc, MFP_Func3(), 2, 0, 0)()));
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ADD_STATE(State_Return(SH_MCALL(cc, TheWall_Func4)(400)));
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ADD_STATE(State_Return(SH_MCALL2(cc, MFP_Func4(), 3, 0, 0)(400)));
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CHECK_STATES((&g_States,
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new State_Func1_Called(p),
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new State_Func1_Called(p),
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new State_Func2_Called(p, 200),
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new State_Func2_Called(p, 200),
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new State_Func3_Called(p),
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new State_Return(3),
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new State_Func3_Called(p),
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new State_Return(3),
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new State_Func4_Called(p, 400),
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new State_Return(4),
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new State_Func4_Called(p, 400),
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new State_Return(4),
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NULL), "Part 1.1");
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// 2)
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// Hook each function normally, call them
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SH_ADD_HOOK_STATICFUNC(TheWall, Func1, p, Handler_Func1, false);
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SH_ADD_HOOK_STATICFUNC(TheWall, Func2, p, Handler_Func2, false);
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SH_ADD_HOOK_STATICFUNC(TheWall, Func3, p, Handler_Func3, false);
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SH_ADD_HOOK_STATICFUNC(TheWall, Func4, p, Handler_Func4, false);
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p->Func1();
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p->Func2(200);
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ADD_STATE(State_Return(p->Func3()));
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ADD_STATE(State_Return(p->Func4(400)));
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CHECK_STATES((&g_States,
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new State_Func1H_Called(p),
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new State_Func1_Called(p),
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new State_Func2H_Called(p, 200),
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new State_Func2_Called(p, 0x87654321),
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new State_Func3H_Called(p),
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new State_Func3_Called(p),
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new State_Return(3),
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new State_Func4H_Called(p, 400),
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new State_Func4_Called(p, 0x12345678),
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new State_Return(4),
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NULL), "Part 2");
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// Call them through the mcallclass
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// 2.1)
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// Now call each function through the manual call class, using the hook decl and manually
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SH_MCALL(cc, TheWall_Func1)();
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SH_MCALL2(cc, MFP_Func1(), 0, 0, 0)();
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SH_MCALL(cc, TheWall_Func2)(200);
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SH_MCALL2(cc, MFP_Func2(), 1, 0, 0)(200);
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ADD_STATE(State_Return(SH_MCALL(cc, TheWall_Func3)()));
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ADD_STATE(State_Return(SH_MCALL2(cc, MFP_Func3(), 2, 0, 0)()));
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ADD_STATE(State_Return(SH_MCALL(cc, TheWall_Func4)(400)));
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ADD_STATE(State_Return(SH_MCALL2(cc, MFP_Func4(), 3, 0, 0)(400)));
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CHECK_STATES((&g_States,
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new State_Func1_Called(p),
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new State_Func1_Called(p),
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new State_Func2_Called(p, 200),
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new State_Func2_Called(p, 200),
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new State_Func3_Called(p),
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new State_Return(3),
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new State_Func3_Called(p),
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new State_Return(3),
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new State_Func4_Called(p, 400),
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new State_Return(4),
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new State_Func4_Called(p, 400),
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new State_Return(4),
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NULL), "Part 2.1");
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// Unhook them
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SH_REMOVE_HOOK_STATICFUNC(TheWall, Func1, p, Handler_Func1, false);
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SH_REMOVE_HOOK_STATICFUNC(TheWall, Func2, p, Handler_Func2, false);
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SH_REMOVE_HOOK_STATICFUNC(TheWall, Func3, p, Handler_Func3, false);
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SH_REMOVE_HOOK_STATICFUNC(TheWall, Func4, p, Handler_Func4, false);
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// 3)
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// Hook each function manually, call them
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SH_ADD_MANUALHOOK_STATICFUNC(TheWall_Func1, p, Handler_Func1, false);
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SH_ADD_MANUALHOOK_STATICFUNC(TheWall_Func2, p, Handler_Func2, false);
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SH_ADD_MANUALHOOK_STATICFUNC(TheWall_Func3, p, Handler_Func3, false);
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SH_ADD_MANUALHOOK_STATICFUNC(TheWall_Func4, p, Handler_Func4, false);
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p->Func1();
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p->Func2(200);
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ADD_STATE(State_Return(p->Func3()));
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ADD_STATE(State_Return(p->Func4(400)));
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CHECK_STATES((&g_States,
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new State_Func1H_Called(p),
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new State_Func1_Called(p),
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new State_Func2H_Called(p, 200),
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new State_Func2_Called(p, 0x87654321),
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new State_Func3H_Called(p),
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new State_Func3_Called(p),
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new State_Return(3),
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new State_Func4H_Called(p, 400),
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new State_Func4_Called(p, 0x12345678),
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new State_Return(4),
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NULL), "Part 3");
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// Now through the mcallclass
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// Call them through the mcallclass
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// 3.1)
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// Now call each function through the manual call class, using the hook decl and manually
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SH_MCALL(cc, TheWall_Func1)();
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SH_MCALL2(cc, MFP_Func1(), 0, 0, 0)();
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SH_MCALL(cc, TheWall_Func2)(200);
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SH_MCALL2(cc, MFP_Func2(), 1, 0, 0)(200);
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ADD_STATE(State_Return(SH_MCALL(cc, TheWall_Func3)()));
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ADD_STATE(State_Return(SH_MCALL2(cc, MFP_Func3(), 2, 0, 0)()));
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ADD_STATE(State_Return(SH_MCALL(cc, TheWall_Func4)(400)));
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ADD_STATE(State_Return(SH_MCALL2(cc, MFP_Func4(), 3, 0, 0)(400)));
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CHECK_STATES((&g_States,
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new State_Func1_Called(p),
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new State_Func1_Called(p),
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new State_Func2_Called(p, 200),
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new State_Func2_Called(p, 200),
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new State_Func3_Called(p),
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new State_Return(3),
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new State_Func3_Called(p),
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new State_Return(3),
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new State_Func4_Called(p, 400),
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new State_Return(4),
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new State_Func4_Called(p, 400),
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new State_Return(4),
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NULL), "Part 3.1");
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// Unhook them
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SH_REMOVE_MANUALHOOK_STATICFUNC(TheWall_Func1, p, Handler_Func1, false);
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SH_REMOVE_MANUALHOOK_STATICFUNC(TheWall_Func2, p, Handler_Func2, false);
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SH_REMOVE_MANUALHOOK_STATICFUNC(TheWall_Func3, p, Handler_Func3, false);
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SH_REMOVE_MANUALHOOK_STATICFUNC(TheWall_Func4, p, Handler_Func4, false);
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// 4)
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// Hook each function manually, then normally, call, unhook
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AnotherBrick handler_inst;
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// Why this?
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// 1) tests sh_add_manualhook_memfunc
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// 2) in my tests, the proto of the manual hook was not equal to the proto of the auto hook
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// (because there are no attribs for manual hooks).
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// sourcehook.cpp did a !strcmp(..), so it assigned a new hook manager even though there
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// already was one for this vfnptr. This hook manager stored the pointer of the original
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// hook manager's hookfunc as the orig pointer - everything seemingly worked.
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// The problem with this is that returning MRES_SUPERCEDE (as AnotherBrick::Handler_Func1
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// does) will supercede the second hook func from being called - thus bypassing the call
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// of the auto hook here.
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SH_ADD_MANUALHOOK_MEMFUNC(TheWall_Func1, p, &handler_inst, &AnotherBrick::Handler_Func1, false);
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SH_ADD_MANUALHOOK_STATICFUNC(TheWall_Func2, p, Handler_Func2, false);
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SH_ADD_MANUALHOOK_STATICFUNC(TheWall_Func3, p, Handler_Func3, false);
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SH_ADD_MANUALHOOK_STATICFUNC(TheWall_Func4, p, Handler_Func4, false);
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SH_ADD_HOOK_STATICFUNC(TheWall, Func1, p, Handler_Func1, false);
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SH_ADD_HOOK_STATICFUNC(TheWall, Func2, p, Handler_Func2, false);
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SH_ADD_HOOK_STATICFUNC(TheWall, Func3, p, Handler_Func3, false);
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SH_ADD_HOOK_STATICFUNC(TheWall, Func4, p, Handler_Func4, false);
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p->Func1();
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p->Func2(200);
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ADD_STATE(State_Return(p->Func3()));
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ADD_STATE(State_Return(p->Func4(400)));
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|
|
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CHECK_STATES((&g_States,
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new State_Func1H_Called(p),
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new State_Func1H_Called(p),
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//new State_Func1_Called(p),
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new State_Func2H_Called(p, 200),
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|
new State_Func2H_Called(p, 0x87654321),
|
|
new State_Func2_Called(p, 0x87654321),
|
|
new State_Func3H_Called(p),
|
|
new State_Func3H_Called(p),
|
|
new State_Func3_Called(p),
|
|
new State_Return(3),
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|
new State_Func4H_Called(p, 400),
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|
new State_Func4H_Called(p, 0x12345678),
|
|
new State_Func4_Called(p, 0x12345678),
|
|
new State_Return(4),
|
|
NULL), "Part 4");
|
|
|
|
SH_REMOVE_MANUALHOOK_MEMFUNC(TheWall_Func1, p, &handler_inst, &AnotherBrick::Handler_Func1, false);
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|
SH_REMOVE_MANUALHOOK_STATICFUNC(TheWall_Func2, p, Handler_Func2, false);
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|
SH_REMOVE_MANUALHOOK_STATICFUNC(TheWall_Func3, p, Handler_Func3, false);
|
|
SH_REMOVE_MANUALHOOK_STATICFUNC(TheWall_Func4, p, Handler_Func4, false);
|
|
|
|
SH_REMOVE_HOOK_STATICFUNC(TheWall, Func1, p, Handler_Func1, false);
|
|
SH_REMOVE_HOOK_STATICFUNC(TheWall, Func2, p, Handler_Func2, false);
|
|
SH_REMOVE_HOOK_STATICFUNC(TheWall, Func3, p, Handler_Func3, false);
|
|
SH_REMOVE_HOOK_STATICFUNC(TheWall, Func4, p, Handler_Func4, false);
|
|
|
|
// 5) Reconfigure TheWall_Func1 to actually hook Func5:
|
|
SH_MANUALHOOK_RECONFIGURE(TheWall_Func1, 4, 0, 0);
|
|
SH_ADD_MANUALHOOK_STATICFUNC(TheWall_Func1, p, Handler_Func1, false);
|
|
|
|
p->Func5();
|
|
|
|
CHECK_STATES((&g_States,
|
|
new State_Func1H_Called(p),
|
|
new State_Func5_Called(p),
|
|
NULL), "Part 5");
|
|
|
|
// 6) Test auto-remove on reconfig
|
|
SH_MANUALHOOK_RECONFIGURE(TheWall_Func1, 0, 0, 0);
|
|
|
|
p->Func1();
|
|
p->Func5();
|
|
|
|
CHECK_STATES((&g_States,
|
|
new State_Func1_Called(p),
|
|
new State_Func5_Called(p),
|
|
NULL), "Part 6");
|
|
|
|
return true;
|
|
}
|