mirror of
https://github.com/alliedmodders/metamod-source.git
synced 2024-12-01 13:24:25 +01:00
447 lines
9.9 KiB
C++
447 lines
9.9 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* ======================================================
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* Metamod:Source
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* Copyright (C) 2004-2015 AlliedModders LLC and authors.
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* All rights reserved.
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* ======================================================
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <time.h>
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#include <assert.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "loader.h"
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#include "serverplugin.h"
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#include "gamedll.h"
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#include "utility.h"
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#if defined __APPLE__
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#include <crt_externs.h>
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#endif
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static HMODULE mm_library = NULL;
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static char mm_fatal_logfile[PLATFORM_MAX_PATH] = "metamod-fatal.log";
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MetamodBackend mm_backend = MMBackend_UNKNOWN;
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extern void
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mm_LogFatal(const char *message, ...)
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{
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FILE *fp;
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time_t t;
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va_list ap;
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char header[256];
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fp = fopen(mm_fatal_logfile, "at");
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if (!fp && (fp = fopen("metamod-fatal.log", "at")) == NULL)
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return;
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t = time(NULL);
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strftime(header, sizeof(header), "%m/%d/%Y - %H:%M:%S", localtime(&t));
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fprintf(fp, "L %s: ", header);
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va_start(ap, message);
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vfprintf(fp, message, ap);
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va_end(ap);
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fprintf(fp, "\n");
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fclose(fp);
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}
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static const char *backend_names[] =
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{
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"2.ep1",
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"2.darkm",
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"2.ep2",
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"2.bgt",
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"2.eye",
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"2.css",
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"2.ep2v",
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"2.l4d",
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"2.l4d2",
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"2.swarm",
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"2.portal2",
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"2.csgo",
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"2.dota",
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"2.hl2dm",
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"2.dods",
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"2.tf2",
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"2.nd",
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"2.sdk2013",
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"2.blade",
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"2.insurgency",
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"2.contagion",
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"2.bms",
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"2.doi",
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};
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#if defined _WIN32
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#define LIBRARY_EXT ".dll"
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#define LIBRARY_MINEXT ".dll"
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#elif defined __APPLE__
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#define LIBRARY_EXT ".dylib"
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#define LIBRARY_MINEXT ".dylib"
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#elif defined __linux__
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#define LIBRARY_EXT LIB_SUFFIX
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#define LIBRARY_MINEXT ".so"
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#endif
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bool
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mm_LoadMetamodLibrary(MetamodBackend backend, char *buffer, size_t maxlength)
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{
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size_t len, temp_len;
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char mm_path[PLATFORM_MAX_PATH * 2];
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/* Get our path */
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if (!mm_GetFileOfAddress((void*)mm_GetFileOfAddress, mm_path, sizeof(mm_path)))
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return false;
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len = strlen(mm_path);
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const char *pLastSlash = strrchr(mm_path, PATH_SEP_CHAR);
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if (!pLastSlash)
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return false;
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temp_len = strlen(&pLastSlash[1]);
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if (len < temp_len)
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return false;
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/* Build log file name */
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mm_path[len - temp_len] = '\0';
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mm_Format(mm_fatal_logfile,
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sizeof(mm_fatal_logfile),
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"%smetamod-fatal.log",
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mm_path);
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/* Replace server.dll with the new binary we want */
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mm_Format(&mm_path[len - temp_len],
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sizeof(mm_path) - (len - temp_len),
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"metamod.%s" LIBRARY_MINEXT,
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backend_names[backend]);
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mm_library = (HMODULE)mm_LoadLibrary(mm_path, buffer, maxlength);
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return (mm_library != NULL);
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}
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void
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mm_UnloadMetamodLibrary()
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{
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mm_UnloadLibrary(mm_library);
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mm_library = NULL;
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}
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#if defined _WIN32
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#define EXPORT extern "C" __declspec(dllexport)
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#elif defined __GNUC__
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#define EXPORT extern "C" __attribute__ ((visibility("default")))
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#endif
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EXPORT void *
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CreateInterface(const char *name, int *ret)
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{
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/* If we've got a VSP bridge, do nothing. */
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if (vsp_bridge != NULL)
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{
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if (ret != NULL)
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*ret = 1;
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return NULL;
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}
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void *ptr;
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if (strncmp(name, "ISERVERPLUGINCALLBACKS", 22) == 0)
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{
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/* Either load as VSP or start VSP listener */
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ptr = mm_GetVspCallbacks(atoi(&name[22]));
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}
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else if (gamedll_bridge == NULL)
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{
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/* Load as gamedll */
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ptr = mm_GameDllRequest(name, ret);
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}
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else
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{
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/* If we've got a gamedll bridge, forward the request. */
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return gamedll_bridge->QueryInterface(name, ret);
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}
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if (ret != NULL)
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*ret = (ptr != NULL) ? 0 : 1;
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return ptr;
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}
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void *
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mm_GetProcAddress(const char *name)
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{
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return mm_GetLibAddress(mm_library, name);
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}
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void
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mm_GetGameName(char *buffer, size_t size)
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{
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buffer[0] = '\0';
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bool bHasDedicated = false;
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#if defined _WIN32
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static char game[128];
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LPWSTR pCmdLine = GetCommandLineW();
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int argc;
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LPWSTR *wargv = CommandLineToArgvW(pCmdLine, &argc);
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for (int i = 0; i < argc; ++i)
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{
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if (wcscmp(wargv[i], L"-game") == 0)
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{
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if (++i >= argc)
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break;
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wcstombs(buffer, wargv[i], size);
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buffer[size-1] = '\0';
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}
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else if (wcscmp(wargv[i], L"-dedicated") == 0)
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{
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bHasDedicated = true;
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}
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}
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LocalFree(wargv);
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#elif defined __APPLE__
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int argc = *_NSGetArgc();
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char **argv = *_NSGetArgv();
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for (int i = 0; i < argc; ++i)
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{
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if (strcmp(argv[i], "-game") == 0)
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{
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if (++i >= argc)
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break;
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strncpy(buffer, argv[i], size);
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buffer[size-1] = '\0';
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}
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else if (strcmp(argv[i], "-dedicated") == 0)
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{
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bHasDedicated = true;
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}
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}
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#elif defined __linux__
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FILE *pFile = fopen("/proc/self/cmdline", "rb");
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if (pFile)
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{
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char *arg = NULL;
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size_t argsize = 0;
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bool bNextIsGame = false;
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while (getdelim(&arg, &argsize, 0, pFile) != -1)
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{
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if (bNextIsGame)
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{
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strncpy(buffer, arg, size);
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buffer[size-1] = '\0';
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bNextIsGame = false;
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}
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if (strcmp(arg, "-game") == 0)
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{
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bNextIsGame = true;
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}
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else if (strcmp(arg, "-dedicated") == 0)
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{
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bHasDedicated = true;
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}
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}
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free(arg);
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fclose(pFile);
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}
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#else
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#error unsupported platform
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#endif
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if (buffer[0] == 0)
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{
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// HackHackHack - Different engines have different defaults if -game isn't specified
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// we only use this for game detection, and not even in all cases. Old behavior was to
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// give back ".", which was only really accurate for Dark Messiah. We'll add a special
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// case for Source2 / Dota as well, since it only supports gameinfo loading, which relies
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// on accuracy here more than VSP loading.
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if (bHasDedicated)
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{
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strncpy(buffer, "dota", size);
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}
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else
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{
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strncpy(buffer, ".", size);
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}
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}
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}
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MetamodBackend
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mm_DetermineBackend(QueryValveInterface engineFactory, QueryValveInterface serverFactory, const char *game_name)
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{
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if (engineFactory("VEngineServer023", NULL) != NULL)
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{
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if (engineFactory("EngineTraceServer004", NULL) == NULL)
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{
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goto TF2branch;
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}
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if (engineFactory("IEngineSoundServer004", NULL) != NULL)
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{
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void *lib = (void *)serverFactory;
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void *addr;
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if (strcmp(game_name, "doi") == 0
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|| (addr = mm_FindPattern(lib, "doi_gamerules_data", sizeof("doi_gamerules_data") - 1)))
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{
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return MMBackend_DOI;
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}
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return MMBackend_Insurgency;
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}
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if (serverFactory("ServerGameDLL010", NULL) != NULL)
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{
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return MMBackend_BMS;
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}
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return MMBackend_CSGO;
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}
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else if (engineFactory("VEngineServer022", NULL) != NULL &&
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engineFactory("VEngineCvar007", NULL) != NULL)
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{
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if (engineFactory("EngineTraceServer004", NULL) != NULL)
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{
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if (engineFactory("XboxSystemInterface001", NULL) != NULL)
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{
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return MMBackend_AlienSwarm;
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}
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void *lib = (void *)serverFactory;
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void *addr;
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if (strcmp(game_name, "portal2") == 0
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|| (addr = mm_FindPattern(lib, "baseportalcombatweapon", sizeof("baseportalcombatweapon") - 1)))
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{
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return MMBackend_Portal2;
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}
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return MMBackend_Blade;
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}
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else if (engineFactory("VPrecacheSystem001", NULL) != NULL)
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{
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if (serverFactory("ServerGameTags002", NULL) != NULL)
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{
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return MMBackend_NuclearDawn;
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}
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else
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{
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void *lib = (void *)serverFactory;
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void *addr;
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if (strcmp(game_name, "contagion") == 0
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|| (addr = mm_FindPattern(lib, "Contagion_Chat_All", sizeof("Contagion_Chat_All") - 1)))
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{
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return MMBackend_Contagion;
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}
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else
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{
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return MMBackend_Left4Dead2;
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}
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}
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}
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return MMBackend_Left4Dead;
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}
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else if (engineFactory("VEngineServer021", NULL) != NULL)
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{
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/* Check for OB */
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if (engineFactory("VEngineCvar004", NULL) != NULL)
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{
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if (engineFactory("VModelInfoServer002", NULL) != NULL)
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{
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/* BGT has same iface version numbers and libs as ep2 */
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void *lib = (void *)serverFactory;
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void *addr;
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if (strcmp(game_name, "pm") == 0
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|| (addr = mm_FindPattern(lib, "DT_PMPlayerResource", sizeof("DT_PMPlayerResource") - 1)))
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{
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return MMBackend_BloodyGoodTime;
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}
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else
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{
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return MMBackend_Episode2;
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}
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}
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else if (engineFactory("VModelInfoServer003", NULL) != NULL)
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{
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if (engineFactory("VFileSystem017", NULL) != NULL)
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{
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return MMBackend_EYE;
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}
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else
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{
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TF2branch:
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void *lib = (void *)serverFactory;
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void *addr;
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if (strcmp(game_name, "cstrike") == 0
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|| (addr = mm_FindPattern(lib, "DT_CSPlayerResource", sizeof("DT_CSPlayerResource") - 1)))
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{
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return MMBackend_CSS;
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}
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else if (strcmp(game_name, "tf") == 0
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|| (addr = mm_FindPattern(lib, "DT_TFPlayerResource", sizeof("DT_TFPlayerResource") - 1)))
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{
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return MMBackend_TF2;
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}
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else if (strcmp(game_name, "dod") == 0
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|| (addr = mm_FindPattern(lib, "DT_DODPlayerResource", sizeof("DT_DODPlayerResource") - 1)))
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{
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return MMBackend_DODS;
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}
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else if (strcmp(game_name, "hl2mp") == 0)
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{
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return MMBackend_HL2DM;
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}
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else
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{
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return MMBackend_SDK2013;
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}
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}
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}
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}
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/* Check for Episode One/Old Engine */
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else if (engineFactory("VModelInfoServer001", NULL) != NULL &&
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(engineFactory("VEngineCvar003", NULL) != NULL ||
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engineFactory("VEngineCvar002", NULL) != NULL))
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{
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/* Check for Dark Messiah which has a weird directory structure */
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if (strcmp(game_name, ".") == 0)
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{
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return MMBackend_DarkMessiah;
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}
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return MMBackend_Episode1;
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}
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}
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return MMBackend_UNKNOWN;
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}
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