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0f5c4ca912
updated file license headers --HG-- extra : convert_revision : svn%3Ac2935e3e-5518-0410-8daf-afa5dab7d4e3/trunk%40332
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
/* ======== SourceMM ========
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* Copyright (C) 2004-2007 Metamod:Source Development Team
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* No warranties of any kind
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*
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* License: zlib/libpng
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*
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* Author(s): David "BAILOPAN" Anderson
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* ============================
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*/
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#ifndef _INCLUDE_SOURCEMM_VSPLISTENER_H_
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#define _INCLUDE_SOURCEMM_VSPLISTENER_H_
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#include "sourcemm.h"
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#include "iserverplugin.h"
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class VSPListener : public IServerPluginCallbacks
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{
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public:
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VSPListener();
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public:
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virtual bool Load(CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory);
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virtual void Unload();
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virtual void Pause();
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virtual void UnPause();
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virtual const char *GetPluginDescription();
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virtual void LevelInit(char const *pMapName);
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virtual void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
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virtual void GameFrame(bool simulating);
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virtual void LevelShutdown(void);
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virtual void ClientActive(edict_t *pEntity);
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virtual void ClientDisconnect(edict_t *pEntity);
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virtual void ClientPutInServer(edict_t *pEntity, char const *playername);
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virtual void SetCommandClient(int index);
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virtual void ClientSettingsChanged(edict_t *pEdict);
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virtual PLUGIN_RESULT ClientConnect(bool *bAllowConnect, edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
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virtual PLUGIN_RESULT ClientCommand(edict_t *pEntity);
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virtual PLUGIN_RESULT NetworkIDValidated(const char *pszUserName, const char *pszNetworkID);
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public:
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bool IsLoaded();
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void SetLoadable(bool loadable);
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private:
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bool m_Loaded;
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bool m_Loadable;
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};
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extern VSPListener g_VspListener;
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#endif //_INCLUDE_SOURCEMM_VSPLISTENER_H_
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