mirror of
https://github.com/alliedmodders/metamod-source.git
synced 2024-11-29 11:24:19 +01:00
013c549090
--HG-- extra : rebase_source : a80a7c0a00956617e58ce5ba196d37fb474061f2
480 lines
11 KiB
C++
480 lines
11 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* ======================================================
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* Metamod:Source
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* Copyright (C) 2004-2009 AlliedModders LLC and authors.
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* All rights reserved.
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* ======================================================
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <stdio.h>
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#include <ctype.h>
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#include <string.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include "loader.h"
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#include <sh_memfuncinfo.h>
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#include <sh_memory.h>
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#include "utility.h"
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#include "gamedll.h"
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class IServerGameDLL;
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#define MAX_GAMEDLL_PATHS 10
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IGameDllBridge* gamedll_bridge = NULL;
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static int game_info_detected = 0;
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static char game_name[128];
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static char gamedll_paths[MAX_GAMEDLL_PATHS][PLATFORM_MAX_PATH];
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static void *gamedll_libs[MAX_GAMEDLL_PATHS];
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static unsigned int gamedll_path_count = 0;
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static void *gamedll_lib = NULL;
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static IServerGameDLL *gamedll_iface = NULL;
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static QueryValveInterface gamedll_qvi = NULL;
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static int gamedll_version = 0;
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static int isgd_shutdown_index = -1;
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static char mm_path[PLATFORM_MAX_PATH];
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#if defined _WIN32
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#define SERVER_NAME "server.dll"
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#elif defined __APPLE__
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#define SERVER_NAME "server.dylib"
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#elif defined __linux__
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#define SERVER_NAME "server" LIB_SUFFIX
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#endif
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static bool
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mm_DetectGameInformation()
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{
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char game_path[PLATFORM_MAX_PATH];
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if (game_info_detected)
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return game_info_detected == 1 ? true : false;
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game_info_detected = -1;
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mm_GetGameName(game_name, sizeof(game_name));
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if (!mm_GetFileOfAddress((void*)mm_DetectGameInformation, mm_path, sizeof(mm_path)))
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{
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mm_LogFatal("Could not locate Metamod loader library path");
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return false;
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}
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if (!mm_ResolvePath(game_name, game_path, sizeof(game_path)))
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{
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mm_LogFatal("Could not resolve path: %s", game_name);
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return false;
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}
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FILE *fp;
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char gameinfo_path[PLATFORM_MAX_PATH];
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mm_PathFormat(gameinfo_path, sizeof(gameinfo_path), "%s/gameinfo.txt", game_path);
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if ((fp = fopen(gameinfo_path, "rt")) == NULL)
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{
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mm_LogFatal("Could not read file: %s", gameinfo_path);
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return false;
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}
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char temp_path[PLATFORM_MAX_PATH];
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char cur_path[PLATFORM_MAX_PATH];
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getcwd(cur_path, sizeof(cur_path));
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char *ptr;
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const char *lptr;
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bool search = false;
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char buffer[255], key[128], val[128];
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while (!feof(fp) && fgets(buffer, sizeof(buffer), fp) != NULL)
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{
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mm_TrimComments(buffer);
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mm_TrimLeft(buffer);
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mm_TrimRight(buffer);
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if (stricmp(buffer, "SearchPaths") == 0)
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search = true;
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if (!search)
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continue;
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mm_KeySplit(buffer, key, sizeof(key) - 1, val, sizeof(val) - 1);
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if (stricmp(key, "Game") != 0 && stricmp(key, "GameBin") != 0)
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continue;
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if (strncmp(val, "|gameinfo_path|", sizeof("|gameinfo_path|") - 1) == 0)
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{
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ptr = &val[sizeof("|gameinfo_path|") - 1];
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if (ptr[0] == '.')
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ptr++;
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lptr = game_path;
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}
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else
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{
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ptr = val;
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lptr = cur_path;
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}
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if (stricmp(key, "GameBin") == 0)
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mm_PathFormat(temp_path, sizeof(temp_path), "%s/%s/" SERVER_NAME, lptr, ptr);
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else if (!ptr[0])
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mm_PathFormat(temp_path, sizeof(temp_path), "%s/bin/" SERVER_NAME, lptr);
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else
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mm_PathFormat(temp_path, sizeof(temp_path), "%s/%s/bin/" SERVER_NAME, lptr, ptr);
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if (mm_PathCmp(mm_path, temp_path))
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continue;
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FILE *exists = fopen(temp_path, "rb");
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if (!exists)
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continue;
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fclose(exists);
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/* exists is still non-NULL... use this as a flag */
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for (unsigned int i = 0; i < gamedll_path_count; i++)
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{
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if (mm_PathCmp(gamedll_paths[i], temp_path))
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{
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exists = NULL;
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break;
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}
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}
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if (!exists)
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continue;
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mm_Format(gamedll_paths[gamedll_path_count],
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PLATFORM_MAX_PATH,
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"%s",
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temp_path);
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gamedll_path_count++;
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if (gamedll_path_count == MAX_GAMEDLL_PATHS)
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break;
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}
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fclose(fp);
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game_info_detected = 1;
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if (gamedll_path_count == 0)
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{
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mm_LogFatal("Could not detect any valid game paths in gameinfo.txt");
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return false;
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}
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return true;
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}
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static void
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mm_FreeCachedLibraries()
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{
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for (unsigned int i = 0; i < gamedll_path_count; i++)
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{
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if (gamedll_libs[i] == NULL)
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continue;
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mm_UnloadLibrary(gamedll_libs[i]);
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}
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}
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static void
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mm_PatchDllInit(bool patch);
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static void
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mm_PatchDllShutdown();
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static void *isgd_orig_init = NULL;
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static void *isgd_orig_shutdown = NULL;
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class VEmptyClass
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{
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};
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class IServerGameDLL
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{
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public:
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virtual bool DLLInit(QueryValveInterface engineFactory,
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QueryValveInterface physicsFactory,
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QueryValveInterface fileSystemFactory,
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void *pGlobals)
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{
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mm_backend = mm_DetermineBackend(engineFactory, gamedll_qvi, game_name);
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char error[255];
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if (mm_backend == MMBackend_UNKNOWN)
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{
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mm_LogFatal("Could not detect engine version");
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}
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else
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{
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if (!mm_LoadMetamodLibrary(mm_backend, error, sizeof(error)))
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{
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mm_LogFatal("Detected engine %d but could not load: %s", mm_backend, error);
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}
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else
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{
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typedef IGameDllBridge *(*GetGameDllBridge)();
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GetGameDllBridge get_bridge = (GetGameDllBridge)mm_GetProcAddress("GetGameDllBridge");
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if (get_bridge == NULL)
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{
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mm_UnloadMetamodLibrary();
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mm_LogFatal("Detected engine %d but could not find GetGameDllBridge callback", mm_backend);
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}
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else
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{
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gamedll_bridge = get_bridge();
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}
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}
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}
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if (gamedll_bridge)
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{
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gamedll_bridge_info info;
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info.engineFactory = (QueryValveInterface)engineFactory;
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info.physicsFactory = (QueryValveInterface)physicsFactory;
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info.fsFactory = (QueryValveInterface)fileSystemFactory;
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info.pGlobals = pGlobals;
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info.dllVersion = gamedll_version;
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info.isgd = gamedll_iface;
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info.gsFactory = gamedll_qvi;
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info.vsp_listener_path = mm_path;
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strcpy(error, "Unknown error");
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if (!gamedll_bridge->DLLInit_Pre(&info, error, sizeof(error)))
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{
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gamedll_bridge = NULL;
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mm_UnloadMetamodLibrary();
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mm_LogFatal("Unknown error loading Metamod for engine %d: %s", mm_backend, error);
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}
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}
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/* Call the original */
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bool result;
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{
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union
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{
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bool (VEmptyClass::*mfpnew)(QueryValveInterface engineFactory,
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QueryValveInterface physicsFactory,
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QueryValveInterface fileSystemFactory,
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void *pGlobals);
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#if defined _WIN32
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void *addr;
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} u;
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u.addr = isgd_orig_init;
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#else
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struct
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{
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void *addr;
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intptr_t adjustor;
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} s;
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} u;
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u.s.addr = isgd_orig_init;
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u.s.adjustor = 0;
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#endif
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result = (((VEmptyClass *)gamedll_iface)->*u.mfpnew)(engineFactory,
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physicsFactory,
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fileSystemFactory,
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pGlobals);
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}
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/**
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* :TODO: possible logic hole here, what happens if the gamedll REALLY returns false?
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* I'm pretty sure we'll die horribly.
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*/
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if (!result)
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{
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gamedll_bridge->Unload();
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mm_UnloadMetamodLibrary();
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gamedll_bridge = NULL;
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}
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else if (gamedll_bridge != NULL)
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{
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gamedll_bridge->DLLInit_Post(&isgd_shutdown_index);
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assert(isgd_shutdown_index != -1);
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mm_PatchDllShutdown();
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}
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mm_PatchDllInit(false);
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return result;
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}
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virtual void DLLShutdown()
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{
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gamedll_bridge->Unload();
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gamedll_bridge = NULL;
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mm_UnloadMetamodLibrary();
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/* Call original function */
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{
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union
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{
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void (VEmptyClass::*mfpnew)();
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#if defined _WIN32
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void *addr;
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} u;
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u.addr = isgd_orig_shutdown;
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#else
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struct
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{
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void *addr;
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intptr_t adjustor;
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} s;
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} u;
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u.s.addr = isgd_orig_shutdown;
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u.s.adjustor = 0;
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#endif
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(((VEmptyClass *)gamedll_iface)->*u.mfpnew)();
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}
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mm_UnloadLibrary(gamedll_lib);
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gamedll_lib = NULL;
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}
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};
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static IServerGameDLL isgd_thunk;
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static void
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mm_PatchDllInit(bool patch)
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{
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void **vtable_src;
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void **vtable_dest;
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SourceHook::MemFuncInfo mfp;
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SourceHook::GetFuncInfo(&IServerGameDLL::DLLInit, mfp);
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assert(mfp.isVirtual);
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assert(mfp.thisptroffs == 0);
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assert(mfp.vtbloffs == 0);
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vtable_src = (void **)*(void **)&isgd_thunk;
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vtable_dest = (void **)*(void **)gamedll_iface;
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SourceHook::SetMemAccess(&vtable_dest[mfp.vtblindex],
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sizeof(void*),
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SH_MEM_READ|SH_MEM_WRITE|SH_MEM_EXEC);
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if (patch)
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{
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assert(isgd_orig_init == NULL);
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isgd_orig_init = vtable_dest[mfp.vtblindex];
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vtable_dest[mfp.vtblindex] = vtable_src[mfp.vtblindex];
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}
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else
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{
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assert(isgd_orig_init != NULL);
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vtable_dest[mfp.vtblindex] = isgd_orig_init;
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isgd_orig_init = NULL;
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}
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}
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static void
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mm_PatchDllShutdown()
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{
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void **vtable_src;
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void **vtable_dest;
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SourceHook::MemFuncInfo mfp;
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mfp.isVirtual = false;
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SourceHook::GetFuncInfo(&IServerGameDLL::DLLShutdown, mfp);
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assert(mfp.isVirtual);
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assert(mfp.thisptroffs == 0);
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assert(mfp.vtbloffs == 0);
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vtable_src = (void **)*(void **)&isgd_thunk;
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vtable_dest = (void **)*(void **)gamedll_iface;
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isgd_orig_shutdown = vtable_dest[isgd_shutdown_index];
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vtable_dest[isgd_shutdown_index] = vtable_src[mfp.vtblindex];
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}
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static void
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mm_PrepForGameLoad()
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{
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mm_PatchDllInit(true);
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}
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void *
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mm_GameDllRequest(const char *name, int *ret)
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{
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if (gamedll_lib != NULL && gamedll_bridge == NULL)
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{
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return gamedll_qvi(name, ret);
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}
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if (strncmp(name, "ServerGameDLL", 13) == 0)
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{
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if (!mm_DetectGameInformation())
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{
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if (ret != NULL)
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*ret = 1;
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return NULL;
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}
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void *lib;
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char error[255];
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void *ptr = NULL;
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QueryValveInterface qvi;
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for (unsigned int i = 0; i < gamedll_path_count; i++)
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{
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if (gamedll_libs[i] == NULL)
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{
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lib = mm_LoadLibrary(gamedll_paths[i], error, sizeof(error));
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if (lib == NULL)
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continue;
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gamedll_libs[i] = lib;
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}
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lib = gamedll_libs[i];
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qvi = (QueryValveInterface)mm_GetLibAddress(lib, "CreateInterface");
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if (qvi == NULL)
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continue;
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ptr = qvi(name, ret);
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if (ptr != NULL)
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{
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gamedll_libs[i] = NULL;
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break;
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}
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}
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if (ptr != NULL)
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{
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mm_FreeCachedLibraries();
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gamedll_lib = lib;
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gamedll_iface = (IServerGameDLL *)ptr;
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gamedll_qvi = qvi;
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gamedll_version = atoi(&name[13]);
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mm_PrepForGameLoad();
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if (ret != NULL)
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*ret = 0;
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return ptr;
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}
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}
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else if (game_info_detected == 0)
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{
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mm_LogFatal("Received interface request too early: %s", name);
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}
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if (ret != NULL)
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*ret = 1;
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return NULL;
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}
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