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mirror of https://github.com/alliedmodders/metamod-source.git synced 2024-11-29 11:24:19 +01:00
HLMetaModOfficial/loader/gamedll.cpp
Nicholas Hastings 013c549090 Improve automatic engine detection for some games (nobug, irc r=asherkin).
--HG--
extra : rebase_source : a80a7c0a00956617e58ce5ba196d37fb474061f2
2014-01-07 17:39:55 -05:00

480 lines
11 KiB
C++

/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source
* Copyright (C) 2004-2009 AlliedModders LLC and authors.
* All rights reserved.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include <stdio.h>
#include <ctype.h>
#include <string.h>
#include <assert.h>
#include <stdlib.h>
#include <stddef.h>
#include "loader.h"
#include <sh_memfuncinfo.h>
#include <sh_memory.h>
#include "utility.h"
#include "gamedll.h"
class IServerGameDLL;
#define MAX_GAMEDLL_PATHS 10
IGameDllBridge* gamedll_bridge = NULL;
static int game_info_detected = 0;
static char game_name[128];
static char gamedll_paths[MAX_GAMEDLL_PATHS][PLATFORM_MAX_PATH];
static void *gamedll_libs[MAX_GAMEDLL_PATHS];
static unsigned int gamedll_path_count = 0;
static void *gamedll_lib = NULL;
static IServerGameDLL *gamedll_iface = NULL;
static QueryValveInterface gamedll_qvi = NULL;
static int gamedll_version = 0;
static int isgd_shutdown_index = -1;
static char mm_path[PLATFORM_MAX_PATH];
#if defined _WIN32
#define SERVER_NAME "server.dll"
#elif defined __APPLE__
#define SERVER_NAME "server.dylib"
#elif defined __linux__
#define SERVER_NAME "server" LIB_SUFFIX
#endif
static bool
mm_DetectGameInformation()
{
char game_path[PLATFORM_MAX_PATH];
if (game_info_detected)
return game_info_detected == 1 ? true : false;
game_info_detected = -1;
mm_GetGameName(game_name, sizeof(game_name));
if (!mm_GetFileOfAddress((void*)mm_DetectGameInformation, mm_path, sizeof(mm_path)))
{
mm_LogFatal("Could not locate Metamod loader library path");
return false;
}
if (!mm_ResolvePath(game_name, game_path, sizeof(game_path)))
{
mm_LogFatal("Could not resolve path: %s", game_name);
return false;
}
FILE *fp;
char gameinfo_path[PLATFORM_MAX_PATH];
mm_PathFormat(gameinfo_path, sizeof(gameinfo_path), "%s/gameinfo.txt", game_path);
if ((fp = fopen(gameinfo_path, "rt")) == NULL)
{
mm_LogFatal("Could not read file: %s", gameinfo_path);
return false;
}
char temp_path[PLATFORM_MAX_PATH];
char cur_path[PLATFORM_MAX_PATH];
getcwd(cur_path, sizeof(cur_path));
char *ptr;
const char *lptr;
bool search = false;
char buffer[255], key[128], val[128];
while (!feof(fp) && fgets(buffer, sizeof(buffer), fp) != NULL)
{
mm_TrimComments(buffer);
mm_TrimLeft(buffer);
mm_TrimRight(buffer);
if (stricmp(buffer, "SearchPaths") == 0)
search = true;
if (!search)
continue;
mm_KeySplit(buffer, key, sizeof(key) - 1, val, sizeof(val) - 1);
if (stricmp(key, "Game") != 0 && stricmp(key, "GameBin") != 0)
continue;
if (strncmp(val, "|gameinfo_path|", sizeof("|gameinfo_path|") - 1) == 0)
{
ptr = &val[sizeof("|gameinfo_path|") - 1];
if (ptr[0] == '.')
ptr++;
lptr = game_path;
}
else
{
ptr = val;
lptr = cur_path;
}
if (stricmp(key, "GameBin") == 0)
mm_PathFormat(temp_path, sizeof(temp_path), "%s/%s/" SERVER_NAME, lptr, ptr);
else if (!ptr[0])
mm_PathFormat(temp_path, sizeof(temp_path), "%s/bin/" SERVER_NAME, lptr);
else
mm_PathFormat(temp_path, sizeof(temp_path), "%s/%s/bin/" SERVER_NAME, lptr, ptr);
if (mm_PathCmp(mm_path, temp_path))
continue;
FILE *exists = fopen(temp_path, "rb");
if (!exists)
continue;
fclose(exists);
/* exists is still non-NULL... use this as a flag */
for (unsigned int i = 0; i < gamedll_path_count; i++)
{
if (mm_PathCmp(gamedll_paths[i], temp_path))
{
exists = NULL;
break;
}
}
if (!exists)
continue;
mm_Format(gamedll_paths[gamedll_path_count],
PLATFORM_MAX_PATH,
"%s",
temp_path);
gamedll_path_count++;
if (gamedll_path_count == MAX_GAMEDLL_PATHS)
break;
}
fclose(fp);
game_info_detected = 1;
if (gamedll_path_count == 0)
{
mm_LogFatal("Could not detect any valid game paths in gameinfo.txt");
return false;
}
return true;
}
static void
mm_FreeCachedLibraries()
{
for (unsigned int i = 0; i < gamedll_path_count; i++)
{
if (gamedll_libs[i] == NULL)
continue;
mm_UnloadLibrary(gamedll_libs[i]);
}
}
static void
mm_PatchDllInit(bool patch);
static void
mm_PatchDllShutdown();
static void *isgd_orig_init = NULL;
static void *isgd_orig_shutdown = NULL;
class VEmptyClass
{
};
class IServerGameDLL
{
public:
virtual bool DLLInit(QueryValveInterface engineFactory,
QueryValveInterface physicsFactory,
QueryValveInterface fileSystemFactory,
void *pGlobals)
{
mm_backend = mm_DetermineBackend(engineFactory, gamedll_qvi, game_name);
char error[255];
if (mm_backend == MMBackend_UNKNOWN)
{
mm_LogFatal("Could not detect engine version");
}
else
{
if (!mm_LoadMetamodLibrary(mm_backend, error, sizeof(error)))
{
mm_LogFatal("Detected engine %d but could not load: %s", mm_backend, error);
}
else
{
typedef IGameDllBridge *(*GetGameDllBridge)();
GetGameDllBridge get_bridge = (GetGameDllBridge)mm_GetProcAddress("GetGameDllBridge");
if (get_bridge == NULL)
{
mm_UnloadMetamodLibrary();
mm_LogFatal("Detected engine %d but could not find GetGameDllBridge callback", mm_backend);
}
else
{
gamedll_bridge = get_bridge();
}
}
}
if (gamedll_bridge)
{
gamedll_bridge_info info;
info.engineFactory = (QueryValveInterface)engineFactory;
info.physicsFactory = (QueryValveInterface)physicsFactory;
info.fsFactory = (QueryValveInterface)fileSystemFactory;
info.pGlobals = pGlobals;
info.dllVersion = gamedll_version;
info.isgd = gamedll_iface;
info.gsFactory = gamedll_qvi;
info.vsp_listener_path = mm_path;
strcpy(error, "Unknown error");
if (!gamedll_bridge->DLLInit_Pre(&info, error, sizeof(error)))
{
gamedll_bridge = NULL;
mm_UnloadMetamodLibrary();
mm_LogFatal("Unknown error loading Metamod for engine %d: %s", mm_backend, error);
}
}
/* Call the original */
bool result;
{
union
{
bool (VEmptyClass::*mfpnew)(QueryValveInterface engineFactory,
QueryValveInterface physicsFactory,
QueryValveInterface fileSystemFactory,
void *pGlobals);
#if defined _WIN32
void *addr;
} u;
u.addr = isgd_orig_init;
#else
struct
{
void *addr;
intptr_t adjustor;
} s;
} u;
u.s.addr = isgd_orig_init;
u.s.adjustor = 0;
#endif
result = (((VEmptyClass *)gamedll_iface)->*u.mfpnew)(engineFactory,
physicsFactory,
fileSystemFactory,
pGlobals);
}
/**
* :TODO: possible logic hole here, what happens if the gamedll REALLY returns false?
* I'm pretty sure we'll die horribly.
*/
if (!result)
{
gamedll_bridge->Unload();
mm_UnloadMetamodLibrary();
gamedll_bridge = NULL;
}
else if (gamedll_bridge != NULL)
{
gamedll_bridge->DLLInit_Post(&isgd_shutdown_index);
assert(isgd_shutdown_index != -1);
mm_PatchDllShutdown();
}
mm_PatchDllInit(false);
return result;
}
virtual void DLLShutdown()
{
gamedll_bridge->Unload();
gamedll_bridge = NULL;
mm_UnloadMetamodLibrary();
/* Call original function */
{
union
{
void (VEmptyClass::*mfpnew)();
#if defined _WIN32
void *addr;
} u;
u.addr = isgd_orig_shutdown;
#else
struct
{
void *addr;
intptr_t adjustor;
} s;
} u;
u.s.addr = isgd_orig_shutdown;
u.s.adjustor = 0;
#endif
(((VEmptyClass *)gamedll_iface)->*u.mfpnew)();
}
mm_UnloadLibrary(gamedll_lib);
gamedll_lib = NULL;
}
};
static IServerGameDLL isgd_thunk;
static void
mm_PatchDllInit(bool patch)
{
void **vtable_src;
void **vtable_dest;
SourceHook::MemFuncInfo mfp;
SourceHook::GetFuncInfo(&IServerGameDLL::DLLInit, mfp);
assert(mfp.isVirtual);
assert(mfp.thisptroffs == 0);
assert(mfp.vtbloffs == 0);
vtable_src = (void **)*(void **)&isgd_thunk;
vtable_dest = (void **)*(void **)gamedll_iface;
SourceHook::SetMemAccess(&vtable_dest[mfp.vtblindex],
sizeof(void*),
SH_MEM_READ|SH_MEM_WRITE|SH_MEM_EXEC);
if (patch)
{
assert(isgd_orig_init == NULL);
isgd_orig_init = vtable_dest[mfp.vtblindex];
vtable_dest[mfp.vtblindex] = vtable_src[mfp.vtblindex];
}
else
{
assert(isgd_orig_init != NULL);
vtable_dest[mfp.vtblindex] = isgd_orig_init;
isgd_orig_init = NULL;
}
}
static void
mm_PatchDllShutdown()
{
void **vtable_src;
void **vtable_dest;
SourceHook::MemFuncInfo mfp;
mfp.isVirtual = false;
SourceHook::GetFuncInfo(&IServerGameDLL::DLLShutdown, mfp);
assert(mfp.isVirtual);
assert(mfp.thisptroffs == 0);
assert(mfp.vtbloffs == 0);
vtable_src = (void **)*(void **)&isgd_thunk;
vtable_dest = (void **)*(void **)gamedll_iface;
isgd_orig_shutdown = vtable_dest[isgd_shutdown_index];
vtable_dest[isgd_shutdown_index] = vtable_src[mfp.vtblindex];
}
static void
mm_PrepForGameLoad()
{
mm_PatchDllInit(true);
}
void *
mm_GameDllRequest(const char *name, int *ret)
{
if (gamedll_lib != NULL && gamedll_bridge == NULL)
{
return gamedll_qvi(name, ret);
}
if (strncmp(name, "ServerGameDLL", 13) == 0)
{
if (!mm_DetectGameInformation())
{
if (ret != NULL)
*ret = 1;
return NULL;
}
void *lib;
char error[255];
void *ptr = NULL;
QueryValveInterface qvi;
for (unsigned int i = 0; i < gamedll_path_count; i++)
{
if (gamedll_libs[i] == NULL)
{
lib = mm_LoadLibrary(gamedll_paths[i], error, sizeof(error));
if (lib == NULL)
continue;
gamedll_libs[i] = lib;
}
lib = gamedll_libs[i];
qvi = (QueryValveInterface)mm_GetLibAddress(lib, "CreateInterface");
if (qvi == NULL)
continue;
ptr = qvi(name, ret);
if (ptr != NULL)
{
gamedll_libs[i] = NULL;
break;
}
}
if (ptr != NULL)
{
mm_FreeCachedLibraries();
gamedll_lib = lib;
gamedll_iface = (IServerGameDLL *)ptr;
gamedll_qvi = qvi;
gamedll_version = atoi(&name[13]);
mm_PrepForGameLoad();
if (ret != NULL)
*ret = 0;
return ptr;
}
}
else if (game_info_detected == 0)
{
mm_LogFatal("Received interface request too early: %s", name);
}
if (ret != NULL)
*ret = 1;
return NULL;
}