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HLMetaModOfficial/sourcemm/concommands.h
Pavol Marko 18bfaa7021 Now unloading the original gamedll in DLLShutdown() instead of using a __attribute__((destructor)) function
-> Also auto-removing ConCommandBases with the FCVAR_GAMEDLL flag before doing that

--HG--
extra : convert_revision : svn%3Ac2935e3e-5518-0410-8daf-afa5dab7d4e3/trunk%40115
2005-09-24 21:10:53 +00:00

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1.1 KiB
C++

/* ======== SourceMM ========
* Copyright (C) 2004-2005 Metamod:Source Development Team
* No warranties of any kind
*
* License: zlib/libpng
*
* Author(s): David "BAILOPAN" Anderson
* ============================
*/
#ifndef _INCLUDE_CONCOMMANDS_H
#define _INCLUDE_CONCOMMANDS_H
/**
* @brief Header for console commands
* @file concommands.h
*/
#include <interface.h>
#include <eiface.h>
#include "sourcemm.h"
#include <convar.h>
#include "sh_list.h"
class SMConVarAccessor : public IConCommandBaseAccessor
{
SourceHook::List<ConCommandBase*> m_RegisteredCommands;
public:
virtual bool RegisterConCommandBase(ConCommandBase *pCommand);
bool Register(ConCommandBase *pCommand);
void MarkCommandsAsGameDLL();
void Unregister(ConCommandBase *pCommand);
void UnregisterGameDLLCommands();
};
class CAlwaysRegisterableCommand : public ConCommandBase
{
ICvar *m_pICvar;
public:
CAlwaysRegisterableCommand();
bool IsRegistered( void ) const;
// If already registered, removes us
// Then it registers us again
void BringToFront();
};
const char *GetPluginsFile();
extern SMConVarAccessor g_SMConVarAccessor;
#endif //_INCLUDE_CONCOMMANDS_H