mirror of
https://github.com/alliedmodders/metamod-source.git
synced 2024-11-29 11:24:19 +01:00
15e694bce8
This moves the actual VSP listener to the loader and so "plugin_load" is given the path to the loader rather than one of the engine specific binaries.
91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* ======================================================
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* Metamod:Source
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* Copyright (C) 2004-2009 AlliedModders LLC and authors.
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* All rights reserved.
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* ======================================================
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <assert.h>
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#include "metamod.h"
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#include "metamod_plugins.h"
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#include "metamod_util.h"
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#include <loader_bridge.h>
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#include "provider/provider_ep2.h"
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using namespace SourceMM;
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class GameDllBridge : public IGameDllBridge
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{
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public:
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virtual bool DLLInit_Pre(const gamedll_bridge_info *info, char *buffer, size_t maxlength)
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{
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if (!mm_DetectGameInformation())
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{
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UTIL_Format(buffer, maxlength, "Metamod:Source failed to detect game paths; cannot load.");
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return false;
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}
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server = (IServerGameDLL *)info->isgd;
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g_Metamod.SetGameDLLInfo((CreateInterfaceFn)info->gsFactory,
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info->dllVersion,
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true);
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g_Metamod.SetVSPListener(info->vsp_listener_path);
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mm_InitializeGlobals((CreateInterfaceFn)info->engineFactory,
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(CreateInterfaceFn)info->physicsFactory,
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(CreateInterfaceFn)info->fsFactory,
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(CGlobalVars*)info->pGlobals);
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mm_InitializeForLoad();
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mm_StartupMetamod(false);
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return true;
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}
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virtual void DLLInit_Post(int *isgdUnload)
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{
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SourceHook::MemFuncInfo mfi;
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mfi.isVirtual = false;
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SourceHook::GetFuncInfo(&IServerGameDLL::DLLShutdown, mfi);
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assert(mfi.isVirtual);
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assert(mfi.vtbloffs == 0);
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assert(mfi.thisptroffs == 0);
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*isgdUnload = mfi.vtblindex;
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g_PluginMngr.SetAllLoaded();
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}
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virtual void *QueryInterface(const char *iface, int *ret)
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{
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return g_Metamod.GetServerFactory(true)(iface, ret);
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}
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virtual void Unload()
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{
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mm_UnloadMetamod();
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}
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};
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GameDllBridge mm16_gamedll_bridge;
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SMM_API IGameDllBridge *
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GetGameDllBridge()
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{
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return &mm16_gamedll_bridge;
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}
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