mirror of
https://github.com/alliedmodders/metamod-source.git
synced 2024-11-29 11:24:19 +01:00
08b2d3d1c3
Added QueryRunning() output to meta info/list. --HG-- extra : convert_revision : svn%3Ac2935e3e-5518-0410-8daf-afa5dab7d4e3/trunk%40125
120 lines
3.4 KiB
C++
120 lines
3.4 KiB
C++
/* ======== SourceMM ========
|
|
* Copyright (C) 2004-2005 Metamod:Source Development Team
|
|
* No warranties of any kind
|
|
*
|
|
* License: zlib/libpng
|
|
*
|
|
* Author(s): David "BAILOPAN" Anderson
|
|
* ============================
|
|
*/
|
|
|
|
#ifndef _INCLUDE_SOURCEMM_H
|
|
#define _INCLUDE_SOURCEMM_H
|
|
|
|
/**
|
|
* @brief SourceMM main functionality for GameDLL interception
|
|
* @file sourcemm.h
|
|
*/
|
|
|
|
#include <string>
|
|
#include <interface.h>
|
|
#include <eiface.h>
|
|
#include <sourcehook/sourcehook_impl.h>
|
|
#include <sourcehook/sourcehook.h>
|
|
#include "ISmmAPI.h"
|
|
#include "CPlugin.h"
|
|
#include "oslink.h"
|
|
#include "util.h"
|
|
|
|
/**
|
|
* Versioning
|
|
* First grouping is major release version (1)
|
|
* Second grouping is minor release version.
|
|
* Third grouping is release change version.
|
|
* For an entire code rehaul, we would change major.
|
|
* For a simple bug-fix release, we would change the third grouping.
|
|
* For an API change, we would increase the second grouping by one.
|
|
* For a breaking API change, we would increase the second group up to the next bracket.
|
|
* (example: 1.45 -> 1.50. 1.12 -> 1.20. 1.19 -> 1.20)
|
|
* minor changes can also roll over, but a big change should ALWAYS roll over.
|
|
* Increasing one grouping should make the lesser ones reset back to zero.
|
|
*/
|
|
#define SOURCEMM_VERSION "1.10"
|
|
#define SOURCEMM_DATE __DATE__
|
|
#define SM_MAJOR_VERSION 1 //never need to increase this
|
|
#define SM_VERS_API_MAJOR 1 //increase this on a breaking change
|
|
#define SM_VERS_API_MINOR 0 //increase this on a non-breaking API change
|
|
#define SM_VERS_RELEASE 0 //increase this on a bug-fix release.
|
|
|
|
//We need a good CServerGameDLL version to work properly. We support these inclusively.
|
|
#define MIN_GAMEDLL_VERSION 3
|
|
#define MAX_GAMEDLL_VERSION 4
|
|
|
|
/**
|
|
* @brief Entry point for HL2 Engine
|
|
*/
|
|
SMM_API void *CreateInterface(const char *name, int *code);
|
|
|
|
/** @brief Wrapper to catch GameDLL calls */
|
|
void *EngineFactory(const char *name, int *code);
|
|
|
|
/** @brief Wrapper to catch GameDLL calls */
|
|
void *PhysicsFactory(const char *name, int *code);
|
|
|
|
/** @brief Wrapper to catch GameDLL calls */
|
|
void *FileSystemFactory(const char *name, int *code);
|
|
|
|
/** @brief Loads all plugins found in a file */
|
|
int LoadPluginsFromFile(const char *file);
|
|
|
|
/** @brief Logs a message to the standard log file */
|
|
void LogMessage(const char *msg, ...);
|
|
|
|
/** @brief Stores information about the GameDLL */
|
|
struct GameDllInfo
|
|
{
|
|
bool loaded;
|
|
HINSTANCE lib;
|
|
CreateInterfaceFn factory;
|
|
IServerGameDLL *pGameDLL;
|
|
};
|
|
|
|
/** @brief Stores information about the HL2 Engine pointers */
|
|
struct EngineInfo
|
|
{
|
|
EngineInfo() : loaded(false),
|
|
engineFactory(NULL), physicsFactory(NULL), fileSystemFactory(NULL),
|
|
pGlobals(NULL), icvar(NULL), engine(NULL)
|
|
{ };
|
|
bool loaded;
|
|
CreateInterfaceFn engineFactory;
|
|
CreateInterfaceFn physicsFactory;
|
|
CreateInterfaceFn fileSystemFactory;
|
|
CGlobalVars *pGlobals;
|
|
ICvar *icvar;
|
|
IVEngineServer *engine;
|
|
};
|
|
|
|
/** @brief Global variable for GameDLL info */
|
|
extern GameDllInfo g_GameDll;
|
|
|
|
/** @brief Global variable for Engine info */
|
|
extern EngineInfo g_Engine;
|
|
|
|
/** @brief Global singleton for SourceHook */
|
|
extern SourceHook::CSourceHookImpl g_SourceHook;
|
|
|
|
/** @brief Mod path (important!)*/
|
|
extern SourceHook::String g_ModPath;
|
|
|
|
/** @brief Path to server binary */
|
|
extern SourceHook::String g_BinPath;
|
|
|
|
/** @brief Global variable for SourceHook macros */
|
|
extern SourceHook::ISourceHook *g_SHPtr;
|
|
|
|
/** @brief We have our own internal plugin id... */
|
|
extern PluginId g_PLID;
|
|
|
|
#endif //_INCLUDE_SOURCEMM_H
|