mirror of
https://github.com/alliedmodders/metamod-source.git
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179 lines
6.3 KiB
C++
179 lines
6.3 KiB
C++
/*
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* vim: set ts=4 sw=4 tw=99 noet :
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* ======================================================
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* Metamod:Source
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* Copyright (C) 2004-2009 AlliedModders LLC and authors.
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* All rights reserved.
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* ======================================================
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _INCLUDE_METAMOD_SOURCE_PLUGIN_EXT_H_
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#define _INCLUDE_METAMOD_SOURCE_PLUGIN_EXT_H_
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#include <stddef.h>
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/**
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* @file ISmmPluginExt.h Provides an alternate method for loading plugins,
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* without needing to include the default headers and all their Half-Life baggage.
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*
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* @brief Definitions for extended plugin loading.
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*/
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#define SOURCE_ENGINE_UNKNOWN 0 /**< Could not determine the engine version */
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#define SOURCE_ENGINE_ORIGINAL 1 /**< Original Source Engine (used by The Ship) */
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#define SOURCE_ENGINE_EPISODEONE 2 /**< Episode 1 Source Engine (second major SDK) */
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#define SOURCE_ENGINE_ORANGEBOX 3 /**< Orange Box Source Engine (third major SDK) */
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#define SOURCE_ENGINE_LEFT4DEAD 4 /**< Left 4 Dead */
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#define SOURCE_ENGINE_DARKMESSIAH 5 /**< Dark Messiah Multiplayer (based on original engine) */
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#define SOURCE_ENGINE_ORANGEBOXVALVE 6 /**< Orange Box Source Engine for Valve games (TF2/DOD:S) */
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#define SOURCE_ENGINE_LEFT4DEAD2 7 /**< Left 4 Dead 2 */
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#define SOURCE_ENGINE_ALIENSWARM 8 /**< Alien Swarm */
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#define SOURCE_ENGINE_BLOODYGOODTIME 9 /**< Bloody Good Time */
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#define SOURCE_ENGINE_EYE 10 /**< E.Y.E Divine Cybermancy */
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#define SOURCE_ENGINE_PORTAL2 11 /**< Portal 2 */
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#define SOURCE_ENGINE_CSGO 12 /**< Counter-Strike: Global Offensive */
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#define METAMOD_PLAPI_VERSION 15 /**< Version of this header file */
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#define METAMOD_PLAPI_NAME "ISmmPlugin" /**< Name of the plugin interface */
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namespace SourceMM
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{
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class ISmmPlugin;
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class ISmmAPI;
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/**
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* @brief Used to uniquely identify plugins.
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*/
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typedef int PluginId;
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#define METAMOD_FAIL_API_V1 7 /**< Minimum API version to detect for V1 */
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#define METAMOD_FAIL_API_V2 14 /**< Minimum API version to detect for V2 */
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/**
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* Use this to instantiate a plugin that will always fail.
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* This class definition works against major API versions 1 and 2.
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*/
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class ISmmFailPlugin
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{
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public:
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/**
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* @brief You must return METAMOD_FAIL_API_V1 or METAMOD_FAIL_API_V2 here,
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* depending on which Metamod:Source version you detected.
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*/
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virtual int GetApiVersion() = 0;
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/**
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* @brief Do not change.
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*/
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virtual ~ISmmFailPlugin()
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{
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}
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/**
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* @brief Return false here -- fill in the error buffer appropriately.
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*
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* Do not ever return true. If you do, MM:S will crash because the class layout is
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* incomplete against ISmmPlugin.
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*
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* @param id Ignore.
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* @param ismm Ignore.
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* @param error Error buffer (must be filled).
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* @param maxlength Maximum size of error buffer.
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* @param late Ignore.
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* @return Must return false.
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*/
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virtual bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlength, bool late) =0;
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};
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}
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typedef SourceMM::ISmmPlugin METAMOD_PLUGIN;
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/**
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* @brief Contains version information.
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*/
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struct MetamodVersionInfo
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{
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int api_major; /**< ISmmAPI major version */
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int api_minor; /**< ISmmAPI minor version */
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int sh_iface; /**< SourceHook interface version */
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int sh_impl; /**< SourceHook implementation version */
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int pl_min; /**< Plugin API minimum version */
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int pl_max; /**< Plugin API maximum version */
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int source_engine; /**< Source Engine version (SOURCE_* constants) */
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const char *game_dir; /**< Game directory name */
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/**
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* @brief Returns the game folder.
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*
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* @return Game folder, or NULL if not available on this version
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* of Metamod:Source.
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*/
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inline const char *GetGameDir() const
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{
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if (pl_max >= 15)
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return NULL;
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return game_dir;
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}
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};
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/**
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* @brief Contains information about loading a plugin.
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*/
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struct MetamodLoaderInfo
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{
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const char *pl_file; /**< File path to the plugin being loaded. */
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const char *pl_path; /**< Folder path containing the plugin. */
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};
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/**
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* @brief If a function of this type is exposed as "CreateInterface_MMS", then
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* Metamod:Source will attempt to call this function before calling
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* CreateInterface. If this function returns a valid ISmmPlugin pointer, then
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* CreateInterface will not be called.
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*
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* This is useful for implementing a mini-loader plugin for multiple versions.
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*
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* @param mvi MetamodVersionInfo structure.
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* @param mli MetamodLoaderInfo structure.
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* @return ISmmAPI pointer, or NULL if none.
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*/
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typedef METAMOD_PLUGIN *(*METAMOD_FN_LOAD)(const MetamodVersionInfo *mvi,
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const MetamodLoaderInfo *mli);
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/**
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* @brief If a function of this type is exposed as "UnloadInterface_MMS", then
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* Metamod:Source will attempt to call this function after calling
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* ISmmAPI::Unload(), and before closing the library. This lets loader plugins
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* clean up before exiting.
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*
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* Note: This function will be ignored unless CreateInterfce_MMS was exposed.
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* It may be called even if ISmmAPI::Unload() could not be called.
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*/
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typedef void (*METAMOD_FN_UNLOAD)();
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/**
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* @brief Original type of load function. CreateInterfaceFn from Valve.
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*
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* Plugins will expose this as "CreateInterface".
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*/
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typedef void *(*METAMOD_FN_ORIG_LOAD)(const char *, int *);
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#endif //INCLUDE_METAMOD_SOURCE_PLUGIN_EXT_H_
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