mirror of
https://github.com/alliedmodders/metamod-source.git
synced 2024-11-29 11:24:19 +01:00
635 lines
14 KiB
C++
635 lines
14 KiB
C++
/* ======== SourceMM ========
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* Copyright (C) 2004-2008 Metamod:Source Development Team
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* No warranties of any kind
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*
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* License: zlib/libpng
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*
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* Author(s): David "BAILOPAN" Anderson
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* ============================
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*/
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#include "convar_smm.h"
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#include "CSmmAPI.h"
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#include "sourcemm.h"
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#include "concommands.h"
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#include "CPlugin.h"
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#include "vsp_listener.h"
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/**
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* @brief Implementation of main API interface
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* @file CSmmAPI.cpp
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*/
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using namespace SourceMM;
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CSmmAPI g_SmmAPI;
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CSmmAPI::CSmmAPI()
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{
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m_ConPrintf = NULL;
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m_CmdCache = false;
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m_MsgCount = -1;
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m_VSP = false;
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}
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CSmmAPI::~CSmmAPI()
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{
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m_UserMessages.RemoveAll();
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}
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void CSmmAPI::LogMsg(ISmmPlugin *pl, const char *msg, ...)
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{
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va_list ap;
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static char buffer[2048];
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va_start(ap, msg);
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UTIL_FormatArgs(buffer, sizeof(buffer), msg, ap);
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va_end(ap);
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LogMessage("[%s] %s", pl->GetLogTag(), buffer);
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}
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CreateInterfaceFn CSmmAPI::engineFactory(bool syn)
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{
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if (syn)
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return EngineFactory;
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return g_Engine.engineFactory;
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}
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CreateInterfaceFn CSmmAPI::physicsFactory(bool syn)
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{
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if (syn)
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return PhysicsFactory;
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return g_Engine.physicsFactory;
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}
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CreateInterfaceFn CSmmAPI::fileSystemFactory(bool syn)
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{
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if (syn)
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return FileSystemFactory;
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return g_Engine.fileSystemFactory;
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}
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CreateInterfaceFn CSmmAPI::serverFactory(bool syn)
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{
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if (syn)
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return ServerFactory;
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return g_GameDll.factory;
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}
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CGlobalVars *CSmmAPI::pGlobals()
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{
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return g_Engine.pGlobals;
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}
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void CSmmAPI::SetLastMetaReturn(META_RES res)
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{
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m_Res = res;
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}
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META_RES CSmmAPI::GetLastMetaReturn()
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{
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return m_Res;
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}
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IConCommandBaseAccessor *CSmmAPI::GetCvarBaseAccessor()
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{
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return static_cast<IConCommandBaseAccessor *>(&g_SMConVarAccessor);
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}
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bool CSmmAPI::RegisterConCmdBase(ISmmPlugin *plugin, ConCommandBase *pCommand)
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{
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if (pCommand->IsCommand())
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{
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g_PluginMngr.AddPluginCmd(plugin, pCommand);
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} else {
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g_PluginMngr.AddPluginCvar(plugin, pCommand);
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}
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return g_SMConVarAccessor.Register(pCommand);
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}
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void CSmmAPI::UnregisterConCmdBase(ISmmPlugin *plugin, ConCommandBase *pCommand)
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{
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if (pCommand->IsCommand())
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{
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g_PluginMngr.RemovePluginCmd(plugin, pCommand);
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} else {
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g_PluginMngr.RemovePluginCvar(plugin, pCommand);
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}
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g_SMConVarAccessor.Unregister(pCommand);
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}
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void CSmmAPI::ConPrint(const char *fmt)
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{
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(m_ConPrintf)("%s", fmt);
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}
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void CSmmAPI::ConPrintf(const char *fmt, ...)
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{
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va_list ap;
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static char buffer[4096];
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va_start(ap, fmt);
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UTIL_FormatArgs(buffer, sizeof(buffer), fmt, ap);
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va_end(ap);
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(m_ConPrintf)("%s", buffer);
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}
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void CSmmAPI::AddListener(ISmmPlugin *plugin, IMetamodListener *pListener)
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{
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CPluginManager::CPlugin *pl = g_PluginMngr.FindByAPI(plugin);
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CPluginEventHandler cpeh;
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cpeh.event = pListener;
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cpeh.got_vsp = false;
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pl->m_Events.push_back(cpeh);
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}
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void *CSmmAPI::MetaFactory(const char *iface, int *_ret, PluginId *id)
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{
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if (id)
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{
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*id = 0;
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}
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if (!iface)
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{
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return NULL;
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}
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//first check ours... we get first chance!
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if (strcmp(iface, MMIFACE_SOURCEHOOK) == 0)
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{
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if (_ret)
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{
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*_ret = IFACE_OK;
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}
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return static_cast<void *>(static_cast<SourceHook::ISourceHook *>(&g_SourceHook));
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} else if (strcmp(iface, MMIFACE_PLMANAGER) == 0) {
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if (_ret)
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{
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*_ret = IFACE_OK;
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}
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return static_cast<void *>(static_cast<ISmmPluginManager *>(&g_PluginMngr));
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}
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CPluginManager::CPlugin *pl;
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SourceHook::List<CPluginEventHandler>::iterator event;
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IMetamodListener *api;
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int ret = 0;
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void *val = NULL;
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for (PluginIter iter = g_PluginMngr._begin(); iter != g_PluginMngr._end(); iter++)
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{
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pl = (*iter);
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for (event=pl->m_Events.begin(); event!=pl->m_Events.end(); event++)
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{
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api = (*event).event;
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ret = IFACE_FAILED;
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if ( (val=api->OnMetamodQuery(iface, &ret)) != NULL )
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{
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if (_ret)
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*_ret = ret;
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if (id)
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*id = pl->m_Id;
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return val;
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}
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}
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}
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if (_ret)
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*_ret = IFACE_FAILED;
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return NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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//THERE BE HAX HERE!!!! DON'T TELL ALFRED, BUT GABE WANTED IT THAT WAY. //
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// (note: you can find the offset by looking for the text //
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// "Echo text to console", you'll find the callback cmd pushed on the //
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// stack.) //
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//////////////////////////////////////////////////////////////////////////
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#define SIGLEN 8
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#define ENGINE486_SIG "\x55\x89\xE5\x53\x83\xEC\x14\xBB"
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#define ENGINE486_OFFS 40
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#define ENGINE686_SIG "\x53\x83\xEC\x08\xBB\x01\x00\x00"
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#define ENGINE686_OFFS 50
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#define ENGINEAMD_SIG "\x53\x51\xBB\x01\x00\x00\x00\x51"
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#define ENGINEAMD_OFFS 47
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#define ENGINEW32_SIG "\xA1\x2A\x2A\x2A\x2A\x56\xBE\x01"
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#define ENGINEW32_OFFS 38
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#define IA32_CALL 0xE8
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//Thanks to fysh for the idea of extracting info from "echo" and for
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// having the original offsets at hand!
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bool CSmmAPI::CacheCmds()
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{
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ICvar *pCvar = g_Engine.icvar;
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ConCommandBase *pBase = pCvar->GetCommands();
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unsigned char *ptr = NULL;
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FnCommandCallback callback = NULL;
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int offs = 0;
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while (pBase)
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{
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if ( strcmp(pBase->GetName(), "echo") == 0 )
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{
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//callback = //*((FnCommandCallback *)((char *)pBase + offsetof(ConCommand, m_fnCommandCallback)));
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callback = ((ConCommand *)pBase)->GetCallback();
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ptr = (unsigned char *)callback;
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#ifdef OS_LINUX
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if (UTIL_VerifySignature(ptr, ENGINE486_SIG, SIGLEN))
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{
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offs = ENGINE486_OFFS;
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}
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else if (UTIL_VerifySignature(ptr, ENGINE686_SIG, SIGLEN))
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{
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offs = ENGINE686_OFFS;
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}
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else if (UTIL_VerifySignature(ptr, ENGINEAMD_SIG, SIGLEN))
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{
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offs = ENGINEAMD_OFFS;
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}
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#elif defined OS_WIN32 // Only one Windows engine binary so far...
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if (UTIL_VerifySignature(ptr, ENGINEW32_SIG, SIGLEN))
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{
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offs = ENGINEW32_OFFS;
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}
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#endif
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if (!offs || ptr[offs - 1] != IA32_CALL)
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{
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m_ConPrintf = (CONPRINTF_FUNC)Msg;
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return false;
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}
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//get the relative offset
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m_ConPrintf = *((CONPRINTF_FUNC *)(ptr + offs));
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//add the base offset, to the ip (which is the address+offset + 4 bytes for next instruction)
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m_ConPrintf = (CONPRINTF_FUNC)((unsigned long)m_ConPrintf + (unsigned long)(ptr + offs) + 4);
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m_CmdCache = true;
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return true;
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}
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pBase = const_cast<ConCommandBase *>(pBase->GetNext());
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}
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m_ConPrintf = (CONPRINTF_FUNC)Msg;
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return false;
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}
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bool CSmmAPI::CmdCacheSuccessful()
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{
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return m_CmdCache;
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}
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void CSmmAPI::GetApiVersions(int &major, int &minor, int &plvers, int &plmin)
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{
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major = SM_VERS_API_MAJOR;
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minor = SM_VERS_API_MINOR;
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plvers = PLAPI_VERSION;
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plmin = PLAPI_MIN_VERSION;
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}
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void CSmmAPI::GetShVersions(int &shvers, int &shimpl)
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{
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shvers = SH_IFACE_VERSION;
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shimpl = SH_IMPL_VERSION;
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}
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int CSmmAPI::FormatIface(char iface[], unsigned int maxlength)
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{
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int length = (int)strlen(iface);
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int i;
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int num = 0;
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for (i = length - 1; i >= 0; i--)
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{
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if (!isdigit(iface[i]))
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{
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if (i != length - 1)
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{
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num = 1;
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}
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break;
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}
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}
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if ( (num && ((int)maxlength <= length)) || (!num && ((int)maxlength <= length + 3)) )
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{
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return -1;
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}
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if (i != length - 1)
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num = atoi(&(iface[++i]));
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num++;
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snprintf(&(iface[i]), 4, "%03d", num);
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return num;
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}
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void *CSmmAPI::InterfaceSearch(CreateInterfaceFn fn, const char *iface, int max, int *ret)
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{
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char _if[256]; /* assume no interface goes beyond this */
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size_t len = strlen(iface);
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int num = 0;
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void *pf = NULL;
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if (max > 999)
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max = 999;
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if (len + 4 > sizeof(_if))
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{
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if (ret)
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{
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*ret = IFACE_FAILED;
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}
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return NULL;
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}
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strcpy(_if, iface);
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do
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{
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if ( (pf = (fn)(_if, ret)) != NULL )
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break;
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if (num > max)
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break;
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} while (( num = FormatIface(_if, len+1) ));
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return pf;
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}
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void *CSmmAPI::VInterfaceMatch(CreateInterfaceFn fn, const char *iface, int min)
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{
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char buffer[256]; /* assume no interface will go beyond this */
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size_t len = strlen(iface);
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int ret; /* just in case something doesn't handle NULL properly */
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if (len > sizeof(buffer) - 4)
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{
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return NULL;
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}
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strcpy(buffer, iface);
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if (min != -1)
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{
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char *ptr = &buffer[len - 1];
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int digits = 0;
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while (isdigit(*ptr) && digits <=3)
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{
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*ptr = '\0';
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digits++;
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ptr--;
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}
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if (digits != 3)
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{
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/* for now, assume this is an error */
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strcpy(buffer, iface);
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} else {
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char num[4];
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min = (min == 0) ? 1 : min;
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snprintf(num, sizeof(num), "%03d", min);
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strcat(buffer, num);
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}
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}
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return InterfaceSearch(fn, buffer, IFACE_MAXNUM, &ret);
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}
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const char *CSmmAPI::GetBaseDir()
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{
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return g_ModPath.c_str();
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}
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void CSmmAPI::PathFormat(char *buffer, size_t len, const char *fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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size_t mylen = UTIL_FormatArgs(buffer, len, fmt, ap);
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va_end(ap);
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for (size_t i = 0; i < mylen; i++)
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{
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if (buffer[i] == ALT_SEP_CHAR)
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{
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buffer[i] = PATH_SEP_CHAR;
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}
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}
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}
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void CSmmAPI::ClientConPrintf(edict_t *client, const char *fmt, ...)
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{
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va_list ap;
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static char buffer[4096];
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va_start(ap, fmt);
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UTIL_FormatArgs(buffer, sizeof(buffer), fmt, ap);
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va_end(ap);
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g_Engine.engine->ClientPrintf(client, buffer);
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}
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void CSmmAPI::LoadAsVSP()
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{
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size_t len;
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char engine_file[PATH_SIZE];
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char rel_path[PATH_SIZE * 2];
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GetFileOfAddress(g_Engine.engine, engine_file, sizeof(engine_file));
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/* Chop off the "engine" file part */
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len = strlen(engine_file);
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for (size_t i = len - 1; i >= 0 && i < len; i--)
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{
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if (engine_file[i] == '/'
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|| engine_file[i] == '\\')
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{
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engine_file[i] = '\0';
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break;
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}
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}
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char our_path[PATH_SIZE];
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GetFileOfAddress((void*)LoadAsGameDLL, our_path, sizeof(our_path));
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const char *usepath = our_path;
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if (UTIL_Relatize(rel_path, sizeof(rel_path), engine_file, our_path))
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usepath = rel_path;
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char command[PATH_SIZE * 2];
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g_VspListener.SetLoadable(true);
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UTIL_Format(command, sizeof(command), "plugin_load \"%s\"\n", usepath);
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g_Engine.engine->ServerCommand(command);
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}
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void CSmmAPI::EnableVSPListener()
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{
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/* If GameInit already passed and we're not already enabled or loaded, go ahead and LoadAsVSP load */
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if (g_bGameInit && !m_VSP && !g_VspListener.IsLoaded() && !g_bIsBridgedAsVsp)
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{
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LoadAsVSP();
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}
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m_VSP = true;
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}
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int CSmmAPI::GetGameDLLVersion()
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{
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return g_GameDllVersion;
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}
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//////////////////////////////////////////////////////////////////////
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// EVEN MORE HACKS HERE! YOU HAVE BEEN WARNED! //
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// Signatures necessary in finding the pointer to the CUtlDict that //
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// stores user message information. //
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// IServerGameDLL::GetUserMessageInfo() normally crashes with bad //
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// message indices. This is our answer to it. Yuck! <:-( //
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//////////////////////////////////////////////////////////////////////
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#ifdef OS_WIN32
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/* General Windows sig */
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#define MSGCLASS_SIGLEN 7
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#define MSGCLASS_SIG "\x8B\x0D\x2A\x2A\x2A\x2A\x56"
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#define MSGCLASS_OFFS 2
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/* Dystopia Wimdows hack */
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#define MSGCLASS2_SIGLEN 16
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#define MSGCLASS2_SIG "\x56\x8B\x74\x24\x2A\x85\xF6\x7C\x2A\x3B\x35\x2A\x2A\x2A\x2A\x7D"
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#define MSGCLASS2_OFFS 11
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/* Windows frame pointer sig */
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#define MSGCLASS3_SIGLEN 18
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#define MSGCLASS3_SIG "\x55\x8B\xEC\x51\x89\x2A\x2A\x8B\x2A\x2A\x50\x8B\x0D\x2A\x2A\x2A\x2A\xE8"
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#define MSGCLASS3_OFFS 13
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#elif defined OS_LINUX
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/* No frame pointer sig */
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#define MSGCLASS_SIGLEN 14
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#define MSGCLASS_SIG "\x53\x83\xEC\x2A\x8B\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x89"
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#define MSGCLASS_OFFS 9
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/* Frame pointer sig */
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#define MSGCLASS2_SIGLEN 16
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#define MSGCLASS2_SIG "\x55\x89\xE5\x53\x83\xEC\x2A\x8B\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x89"
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#define MSGCLASS2_OFFS 11
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#endif
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/* This is the ugliest function in all of SourceMM */
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/* :TODO: Make this prettier */
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bool CSmmAPI::CacheUserMessages()
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{
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UserMsgDict *dict = NULL;
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char *vfunc = UTIL_GetOrigFunction(&IServerGameDLL::GetUserMessageInfo, g_GameDll.pGameDLL, g_GameDllPatch);
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if (!vfunc)
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{
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return false;
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}
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if (UTIL_VerifySignature(vfunc, MSGCLASS_SIG, MSGCLASS_SIGLEN))
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{
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/* Get address of CUserMessages instance */
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char **userMsgClass = *reinterpret_cast<char ***>(vfunc + MSGCLASS_OFFS);
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/* Get address of CUserMessages::m_UserMessages */
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dict = reinterpret_cast<UserMsgDict *>(*userMsgClass);
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} else if (UTIL_VerifySignature(vfunc, MSGCLASS2_SIG, MSGCLASS2_SIGLEN)) {
|
|
#ifdef OS_WIN32
|
|
/* If we get here, the code is possibly inlined like in Dystopia */
|
|
|
|
/* Get the address of the CUtlRBTree */
|
|
char *rbtree = *reinterpret_cast<char **>(vfunc + MSGCLASS2_OFFS);
|
|
|
|
/* CUtlDict should be 8 bytes before the CUtlRBTree (hacktacular!) */
|
|
dict = reinterpret_cast<UserMsgDict *>(rbtree - 8);
|
|
#elif defined OS_LINUX
|
|
/* Get address of CUserMessages instance */
|
|
char **userMsgClass = *reinterpret_cast<char ***>(vfunc + MSGCLASS2_OFFS);
|
|
|
|
/* Get address of CUserMessages::m_UserMessages */
|
|
dict = reinterpret_cast<UserMsgDict *>(*userMsgClass);
|
|
#endif
|
|
#ifdef OS_WIN32
|
|
} else if (UTIL_VerifySignature(vfunc, MSGCLASS3_SIG, MSGCLASS3_SIGLEN)) {
|
|
/* Get address of CUserMessages instance */
|
|
char **userMsgClass = *reinterpret_cast<char ***>(vfunc + MSGCLASS3_OFFS);
|
|
|
|
/* Get address of CUserMessages::m_UserMessages */
|
|
dict = reinterpret_cast<UserMsgDict *>(*userMsgClass);
|
|
#endif
|
|
}
|
|
|
|
if (dict)
|
|
{
|
|
m_MsgCount = dict->Count();
|
|
|
|
/* Ensure that count is within bounds of an unsigned byte, because that's what engine supports */
|
|
if (m_MsgCount < 0 || m_MsgCount > 255)
|
|
{
|
|
m_MsgCount = -1;
|
|
return false;
|
|
}
|
|
|
|
UserMessage *msg;
|
|
|
|
/* Cache messages in our CUtlDict */
|
|
for (int i = 0; i < m_MsgCount; i++)
|
|
{
|
|
msg = dict->Element(i);
|
|
m_UserMessages.Insert(msg->name, msg);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CSmmAPI::MsgCacheSuccessful()
|
|
{
|
|
return m_MsgCount > -1;
|
|
}
|
|
|
|
int CSmmAPI::GetUserMessageCount()
|
|
{
|
|
return m_MsgCount;
|
|
}
|
|
|
|
int CSmmAPI::FindUserMessage(const char *name, int *size)
|
|
{
|
|
int index = m_UserMessages.Find(name);
|
|
|
|
if (size && index > -1)
|
|
{
|
|
UserMessage *msg = m_UserMessages.Element(index);
|
|
*size = msg->size;
|
|
}
|
|
|
|
return index;
|
|
}
|
|
|
|
const char *CSmmAPI::GetUserMessage(int index, int *size)
|
|
{
|
|
if (m_MsgCount <= 0 || index < 0 || index >= m_MsgCount)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
UserMessage *msg = m_UserMessages.Element(index);
|
|
|
|
if (size)
|
|
{
|
|
*size = msg->size;
|
|
}
|
|
|
|
return msg->name;
|
|
}
|