2010-03-10 23:36:47 +01:00
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/**
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******************************************************************************
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*
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* @file iwizard.cpp
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* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010.
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* Parts by Nokia Corporation (qt-info@nokia.com) Copyright (C) 2009.
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* @brief
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* @see The GNU Public License (GPL) Version 3
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2010-03-11 21:39:34 +01:00
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* @defgroup coreplugin
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2010-03-10 23:36:47 +01:00
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* @{
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*
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*****************************************************************************/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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2010-02-01 15:10:06 +01:00
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#include "iwizard.h"
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#include <extensionsystem/pluginmanager.h>
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/*!
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\class Core::IWizard
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\mainclass
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\brief The class IWizard is the base class for all wizards
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(for example shown in \gui {File | New}).
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The wizard interface is a very thin abstraction for the \gui{New...} wizards.
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Basically it defines what to show to the user in the wizard selection dialogs,
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and a hook that is called if the user selects the wizard.
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Wizards can then perform any operations they like, including showing dialogs and
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creating files. Often it is not necessary to create your own wizard from scratch,
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instead use one of the predefined wizards and adapt it to your needs.
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To make your wizard known to the system, add your IWizard instance to the
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plugin manager's object pool in your plugin's initialize method:
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\code
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bool MyPlugin::initialize(const QStringList &arguments, QString *errorString)
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{
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// ... do setup
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addAutoReleasedObject(new MyWizard);
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// ... do more setup
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}
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\endcode
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\sa Core::BaseFileWizard
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\sa Core::StandardFileWizard
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*/
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/*!
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\enum Core::IWizard::Kind
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Used to specify what kind of objects the wizard creates. This information is used
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to show e.g. only wizards that create projects when selecting a \gui{New Project}
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menu item.
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\value FileWizard
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The wizard creates one or more files.
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\value ClassWizard
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The wizard creates a new class (e.g. source+header files).
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\value ProjectWizard
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The wizard creates a new project.
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*/
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/*!
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\fn IWizard::IWizard(QObject *parent)
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\internal
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*/
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/*!
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\fn IWizard::~IWizard()
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\internal
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*/
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/*!
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\fn Kind IWizard::kind() const
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Returns what kind of objects are created by the wizard.
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\sa Kind
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*/
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/*!
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\fn QIcon IWizard::icon() const
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Returns an icon to show in the wizard selection dialog.
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*/
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/*!
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\fn QString IWizard::description() const
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Returns a translated description to show when this wizard is selected
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in the dialog.
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*/
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/*!
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\fn QString IWizard::name() const
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Returns the translated name of the wizard, how it should appear in the
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dialog.
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*/
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/*!
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\fn QString IWizard::category() const
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Returns a category ID to add the wizard to.
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*/
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/*!
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\fn QString IWizard::trCategory() const
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Returns the translated string of the category, how it should appear
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in the dialog.
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*/
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/*!
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\fn QStringList IWizard::runWizard(const QString &path, QWidget *parent)
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This method is executed when the wizard has been selected by the user
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for execution. Any dialogs the wizard opens should use the given \a parent.
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The \a path argument is a suggestion for the location where files should be
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created. The wizard should fill this in its path selection elements as a
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default path.
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Returns a list of files (absolute paths) that have been created, if any.
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*/
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using namespace Core;
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/* A utility to find all wizards supporting a view mode and matching a predicate */
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template <class Predicate>
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QList<IWizard*> findWizards(Predicate predicate)
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{
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// Filter all wizards
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const QList<IWizard*> allWizards = IWizard::allWizards();
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QList<IWizard*> rc;
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const QList<IWizard*>::const_iterator cend = allWizards.constEnd();
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for (QList<IWizard*>::const_iterator it = allWizards.constBegin(); it != cend; ++it)
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if (predicate(*(*it)))
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rc.push_back(*it);
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return rc;
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}
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QList<IWizard*> IWizard::allWizards()
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{
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return ExtensionSystem::PluginManager::instance()->getObjects<IWizard>();
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}
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// Utility to find all registered wizards of a certain kind
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class WizardKindPredicate {
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public:
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WizardKindPredicate(IWizard::Kind kind) : m_kind(kind) {}
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bool operator()(const IWizard &w) const { return w.kind() == m_kind; }
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private:
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const IWizard::Kind m_kind;
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};
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QList<IWizard*> IWizard::wizardsOfKind(Kind kind)
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{
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return findWizards(WizardKindPredicate(kind));
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}
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