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LibrePilot/ground/openpilotgcs/src/libs/glc_lib/glc_ext.cpp

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/****************************************************************************
This file is part of the GLC-lib library.
Copyright (C) 2005-2008 Laurent Ribon (laumaya@users.sourceforge.net)
Version 2.0.0, packaged on July 2010.
http://glc-lib.sourceforge.net
GLC-lib is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
GLC-lib is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with GLC-lib; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
//! \file glc_ext.cpp implementation of the GLC Opengl extension functions.
#include "glc_ext.h"
#include <QString>
#include <QGLContext>
#include <QDebug>
#if !defined(Q_OS_MAC)
// ARB_vertex_buffer_object
PFNGLBINDBUFFERARBPROC glBindBuffer = NULL;
PFNGLDELETEBUFFERSARBPROC glDeleteBuffers = NULL;
PFNGLGENBUFFERSARBPROC glGenBuffers = NULL;
PFNGLISBUFFERARBPROC glIsBuffer = NULL;
PFNGLBUFFERDATAARBPROC glBufferData = NULL;
PFNGLBUFFERSUBDATAARBPROC glBufferSubData = NULL;
PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubData = NULL;
PFNGLMAPBUFFERARBPROC glMapBuffer = NULL;
PFNGLUNMAPBUFFERARBPROC glUnmapBuffer = NULL;
PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameteriv = NULL;
PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointerv = NULL;
// glDrawRangElement
//PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = NULL;
// glMultiDrawElement
PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements = NULL;
// GL_ARB_shader_objects
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgram = NULL;
PFNGLDELETEPROGRAMPROC glDeleteProgram = NULL;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgram = NULL;
PFNGLCREATESHADEROBJECTARBPROC glCreateShader = NULL;
PFNGLDELETESHADERPROC glDeleteShader = NULL;
PFNGLSHADERSOURCEARBPROC glShaderSource = NULL;
PFNGLCOMPILESHADERARBPROC glCompileShader = NULL;
PFNGLATTACHOBJECTARBPROC glAttachShader = NULL;
PFNGLDETACHOBJECTARBPROC glDetachShader = NULL;
PFNGLLINKPROGRAMARBPROC glLinkProgram = NULL;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation = NULL;
PFNGLUNIFORM4FARBPROC glUniform4f = NULL;
PFNGLUNIFORM1IARBPROC glUniform1i = NULL;
PFNGLGETSHADERIVPROC glGetShaderiv = NULL;
PFNGLGETPROGRAMIVARBPROC glGetProgramiv = NULL;
PFNGLISPROGRAMARBPROC glIsProgram = NULL;
// GL_point_parameters Point Sprite
PFNGLPOINTPARAMETERFARBPROC glPointParameterf = NULL;
PFNGLPOINTPARAMETERFVARBPROC glPointParameterfv = NULL;
#endif
//const QString glExtension(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)));
// Return true if the extension is supported
bool glc::extensionIsSupported(const QString& extension)
{
QString glExtension(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)));
return glExtension.contains(extension);
}
// Return true if VBO extension is succesfully loaded
bool glc::loadVboExtension()
{
bool result= true;
#if !defined(Q_OS_MAC)
const QGLContext* pContext= QGLContext::currentContext();
glBindBuffer = (PFNGLBINDBUFFERARBPROC)pContext->getProcAddress(QLatin1String("glBindBuffer"));
glDeleteBuffers = (PFNGLDELETEBUFFERSARBPROC)pContext->getProcAddress(QLatin1String("glDeleteBuffers"));
glGenBuffers = (PFNGLGENBUFFERSARBPROC)pContext->getProcAddress(QLatin1String("glGenBuffers"));
glIsBuffer = (PFNGLISBUFFERARBPROC)pContext->getProcAddress(QLatin1String("glIsBuffer"));
glBufferData = (PFNGLBUFFERDATAARBPROC)pContext->getProcAddress(QLatin1String("glBufferData"));
glBufferSubData = (PFNGLBUFFERSUBDATAARBPROC)pContext->getProcAddress(QLatin1String("glBufferSubData"));
glGetBufferSubData = (PFNGLGETBUFFERSUBDATAARBPROC)pContext->getProcAddress(QLatin1String("glGetBufferSubData"));
glMapBuffer = (PFNGLMAPBUFFERARBPROC)pContext->getProcAddress(QLatin1String("glMapBuffer"));
glUnmapBuffer = (PFNGLUNMAPBUFFERARBPROC)pContext->getProcAddress(QLatin1String("glUnmapBuffer"));
glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVARBPROC)pContext->getProcAddress(QLatin1String("glGetBufferParameteriv"));
glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVARBPROC)pContext->getProcAddress(QLatin1String("glGetBufferPointerv"));
//glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)pContext->getProcAddress(QLatin1String("glDrawRangeElements"));
glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)pContext->getProcAddress(QLatin1String("glMultiDrawElements"));
result= glBindBuffer && glDeleteBuffers && glGenBuffers && glIsBuffer && glBufferData && glBufferSubData &&
glGetBufferSubData && glMapBuffer && glUnmapBuffer && glGetBufferParameteriv && glGetBufferPointerv && glMultiDrawElements;// and glDrawRangeElements;
#endif
return result;
}
// Load GLSL extensions
bool glc::loadGlSlExtension()
{
bool result= true;
#if !defined(Q_OS_MAC)
const QGLContext* pContext= QGLContext::currentContext();
glCreateProgram = (PFNGLCREATEPROGRAMOBJECTARBPROC)pContext->getProcAddress(QLatin1String("glCreateProgram"));
if (!glCreateProgram) qDebug() << "not glCreateProgram";
glDeleteProgram = (PFNGLDELETEPROGRAMPROC)pContext->getProcAddress(QLatin1String("glDeleteProgram"));
if (!glDeleteProgram) qDebug() << "not glDeleteProgram";
glUseProgram = (PFNGLUSEPROGRAMOBJECTARBPROC)pContext->getProcAddress(QLatin1String("glUseProgram"));
if (!glUseProgram) qDebug() << "not glUseProgram";
glCreateShader = (PFNGLCREATESHADEROBJECTARBPROC)pContext->getProcAddress(QLatin1String("glCreateShader"));
if (!glCreateShader) qDebug() << "not glCreateShader";
glDeleteShader = (PFNGLDELETESHADERPROC)pContext->getProcAddress(QLatin1String("glDeleteShader"));
if (!glDeleteShader) qDebug() << "not glDeleteShader";
glShaderSource = (PFNGLSHADERSOURCEARBPROC)pContext->getProcAddress(QLatin1String("glShaderSource"));
if (!glShaderSource) qDebug() << "not glShaderSource";
glCompileShader = (PFNGLCOMPILESHADERARBPROC)pContext->getProcAddress(QLatin1String("glCompileShader"));
if (!glCompileShader) qDebug() << "not glCompileShader";
glAttachShader = (PFNGLATTACHOBJECTARBPROC)pContext->getProcAddress(QLatin1String("glAttachShader"));
if (!glAttachShader) qDebug() << "not glAttachShader";
glDetachShader = (PFNGLDETACHOBJECTARBPROC)pContext->getProcAddress(QLatin1String("glDetachShader"));
if (!glDetachShader) qDebug() << "not glDetachShader";
glLinkProgram = (PFNGLLINKPROGRAMARBPROC)pContext->getProcAddress(QLatin1String("glLinkProgram"));
if (!glLinkProgram) qDebug() << "not glLinkProgram";
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONARBPROC)pContext->getProcAddress(QLatin1String("glGetUniformLocation"));
if (!glGetUniformLocation) qDebug() << "not glGetUniformLocation";
glUniform4f = (PFNGLUNIFORM4FARBPROC)pContext->getProcAddress(QLatin1String("glUniform4f"));
if (!glUniform4f) qDebug() << "not glUniform4f";
glUniform1i = (PFNGLUNIFORM1IARBPROC)pContext->getProcAddress(QLatin1String("glUniform1i"));
if (!glUniform1i) qDebug() << "not glUniform1i";
glGetShaderiv = (PFNGLGETSHADERIVPROC)pContext->getProcAddress(QLatin1String("glGetShaderiv"));
if (!glGetShaderiv) qDebug() << "not glGetShaderiv";
glGetProgramiv = (PFNGLGETPROGRAMIVARBPROC)pContext->getProcAddress(QLatin1String("glGetProgramiv"));
if (!glGetProgramiv) qDebug() << "not glGetProgramiv";
glIsProgram = (PFNGLISPROGRAMARBPROC)pContext->getProcAddress(QLatin1String("glIsProgram"));
result= glCreateProgram && glDeleteProgram && glUseProgram && glCreateShader && glDeleteShader &&
glShaderSource && glCompileShader && glAttachShader && glDetachShader && glLinkProgram &&
glGetUniformLocation && glUniform4f && glUniform1i && glGetShaderiv && glGetProgramiv && glIsProgram;
#endif
return result;
}
// Load Point Sprite extension
bool glc::loadPointSpriteExtension()
{
bool result= true;
#if !defined(Q_OS_MAC)
const QGLContext* pContext= QGLContext::currentContext();
glPointParameterf = (PFNGLPOINTPARAMETERFARBPROC)pContext->getProcAddress(QLatin1String("glPointParameterf"));
if (!glPointParameterf) qDebug() << "not glPointParameterf";
glPointParameterfv = (PFNGLPOINTPARAMETERFVARBPROC)pContext->getProcAddress(QLatin1String("glPointParameterfv"));
if (!glPointParameterfv) qDebug() << "not glPointParameterfv";
result= glPointParameterf && glPointParameterfv;
#endif
return result;
}