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LibrePilot/ground/src/plugins/modelview/modelviewgadgetwidget.cpp

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/**
******************************************************************************
*
* @file modelviewgadgetwidget.cpp
* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010.
* @addtogroup GCSPlugins GCS Plugins
* @{
* @addtogroup ModelViewPlugin ModelView Plugin
* @{
* @brief A gadget that displays a 3D representation of the UAV
*****************************************************************************/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "modelviewgadgetwidget.h"
#include "extensionsystem/pluginmanager.h"
#include <iostream>
ModelViewGadgetWidget::ModelViewGadgetWidget(QWidget *parent)
: QGLWidget(QGLFormat(QGL::SampleBuffers),parent)
// : QGLWidget(parent)
, m_pFactory(GLC_Factory::instance(this->context()))
, m_Light()
, m_World()
, m_GlView(this)
, m_MoverController()
, m_ModelBoundingBox()
, m_MotionTimer()
, vboEnable(false)
{
// Prevent crash on non-VBO enabled systems during GLC geometry creation
GLC_State::setVboUsage(vboEnable);
setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
mvInitGLSuccess = false;
CreateScene();
m_Light.setPosition(4000.0, -40000.0, 80000.0);
m_Light.setAmbientColor(Qt::lightGray);
m_GlView.cameraHandle()->setDefaultUpVector(glc::Z_AXIS);
m_GlView.cameraHandle()->setFrontView();
m_GlView.setToOrtho(true); // orthogonal view
QColor repColor;
repColor.setRgbF(1.0, 0.11372, 0.11372, 0.0);
m_MoverController= m_pFactory->createDefaultMoverController(repColor, &m_GlView);
// Get required UAVObjects
ExtensionSystem::PluginManager* pm = ExtensionSystem::PluginManager::instance();
UAVObjectManager* objManager = pm->getObject<UAVObjectManager>();
attActual = AttitudeActual::GetInstance(objManager);
// Create objects to display
connect(&m_MotionTimer, SIGNAL(timeout()), this, SLOT(updateAttitude()));
}
ModelViewGadgetWidget::~ModelViewGadgetWidget()
{
delete m_pFactory;
}
//// Public funcitons ////
void ModelViewGadgetWidget::reloadScene()
{
CreateScene();
}
//// Private functions ////
void ModelViewGadgetWidget::initializeGL()
{
if (loadError)
return;
// OpenGL initialization
m_GlView.initGl();
// Enable VBO usage if configured (default is to disable)
GLC_State::setVboUsage(vboEnable);
if (!vboEnable)
{
qDebug("VBOs disabled. Enable for better performance if GPU supports it. (Most do)");
}
m_GlView.reframe(m_ModelBoundingBox);
// Calculate camera depth of view
m_GlView.setDistMinAndMax(m_World.boundingBox());
glEnable(GL_NORMALIZE);
// Enable antialiasing
glEnable(GL_MULTISAMPLE);
m_MotionTimer.start(100);
setFocusPolicy(Qt::StrongFocus); // keyboard capture for camera switching
}
void ModelViewGadgetWidget::paintGL()
{
if (loadError)
return;
// Clear screen
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Load identity matrix
glLoadIdentity();
// Enable antialiasing
glEnable(GL_MULTISAMPLE);
// define the light
m_Light.enable();
// define view matrix
m_GlView.glExecuteCam();
m_Light.glExecute();
// Display the collection of GLC_Object
m_World.render(0, glc::TransparentRenderFlag);
m_World.render(0, glc::ShadingFlag);
// Display UI Info (orbit circle)
m_MoverController.drawActiveMoverRep();
mvInitGLSuccess = true;
}
void ModelViewGadgetWidget::resizeGL(int width, int height)
{
m_GlView.setWinGLSize(width, height); // Compute window aspect ratio
}
// Create GLC_Object to display
void ModelViewGadgetWidget::CreateScene()
{
// put a black background if the 3D model is invalid or if the background image is also invalid
if (acFilename == ":/modelview/models/warning_sign.obj" or !QFile::exists(bgFilename))
bgFilename= ":/modelview/models/black.jpg";
try
{
m_GlView.loadBackGroundImage(bgFilename);
}
catch(GLC_Exception e)
{
qDebug("ModelView: background image file loading failed.");
}
try
{
if(QFile::exists(acFilename))
{
QFile aircraft(acFilename);
m_World= GLC_Factory::instance()->createWorldFromFile(aircraft);
m_ModelBoundingBox= m_World.boundingBox();
m_GlView.reframe(m_ModelBoundingBox); // center 3D model in the scene
m_GlView.setDistMinAndMax(m_World.boundingBox());
loadError = false;
if (!mvInitGLSuccess)
initializeGL();
} else {
loadError = true;
}
}
catch(GLC_Exception e)
{
qDebug("ModelView: aircraft file loading failed.");
loadError = true;
}
}
void ModelViewGadgetWidget::wheelEvent(QWheelEvent * e)
{
double delta = m_GlView.cameraHandle()->distEyeTarget() - (e->delta()/120) ;
m_GlView.cameraHandle()->setDistEyeTarget(delta);
m_GlView.setDistMinAndMax(m_World.boundingBox());
}
void ModelViewGadgetWidget::mousePressEvent(QMouseEvent *e)
{
if (m_MoverController.hasActiveMover()) return;
switch (e->button())
{
case (Qt::LeftButton):
m_MotionTimer.stop();
m_MoverController.setActiveMover(GLC_MoverController::TurnTable, e);
updateGL();
break;
case (Qt::RightButton):
printf("VBO enabled: %s, VBO supported: %s, VBO used: %s\n",
vboEnable ? "yes" : "no",
GLC_State::vboSupported() ? "yes" : "no",
GLC_State::vboUsed() ? "yes" : "no");
printf("Renderer - %s \n", (char*)glGetString(GL_RENDERER));
printf("Extensions - %s\n", (char*)glGetString(GL_EXTENSIONS));
break;
default:
break;
}
}
void ModelViewGadgetWidget::mouseMoveEvent(QMouseEvent * e)
{
if (not m_MoverController.hasActiveMover()) return;
m_MoverController.move(e);
m_GlView.setDistMinAndMax(m_World.boundingBox());
updateGL();
}
void ModelViewGadgetWidget::mouseReleaseEvent(QMouseEvent*)
{
if (not m_MoverController.hasActiveMover()) return;
m_MoverController.setNoMover();
m_MotionTimer.start();
updateGL();
}
void ModelViewGadgetWidget::keyPressEvent(QKeyEvent * e) // switch between camera
{
if (e->key() == Qt::Key_1)
{
m_GlView.cameraHandle()->setIsoView();
updateGL();
}
if (e->key() == Qt::Key_2)
{
m_GlView.cameraHandle()->setFrontView();
updateGL();
}
if (e->key() == Qt::Key_3)
{
m_GlView.cameraHandle()->setIsoView();
m_GlView.cameraHandle()->rotateAroundTarget(glc::Z_AXIS,glc::toRadian(90));
updateGL();
}
if (e->key() == Qt::Key_4)
{
m_GlView.cameraHandle()->setLeftView();
updateGL();
}
if (e->key() == Qt::Key_5)
{
m_GlView.cameraHandle()->setTopView();
m_GlView.cameraHandle()->rotateAroundTarget(glc::Z_AXIS,glc::toRadian(180));
updateGL();
}
if (e->key() == Qt::Key_6)
{
m_GlView.cameraHandle()->setRightView();;
updateGL();
}
if (e->key() == Qt::Key_7)
{
m_GlView.cameraHandle()->setIsoView();
m_GlView.cameraHandle()->rotateAroundTarget(glc::Z_AXIS,glc::toRadian(-90));
updateGL();
}
if (e->key() == Qt::Key_8)
{
m_GlView.cameraHandle()->setRearView();;
updateGL();
}
if (e->key() == Qt::Key_9)
{
m_GlView.cameraHandle()->setIsoView();
m_GlView.cameraHandle()->rotateAroundTarget(glc::Z_AXIS,glc::toRadian(180));
updateGL();
}
if (e->key() == Qt::Key_0)
{
m_GlView.cameraHandle()->setBottomView();
m_GlView.cameraHandle()->rotateAroundTarget(glc::Z_AXIS,glc::toRadian(180));
updateGL();
}
}
//////////////////////////////////////////////////////////////////////
// Private slots Functions
//////////////////////////////////////////////////////////////////////
void ModelViewGadgetWidget::updateAttitude()
{
AttitudeActual::DataFields data = attActual->getData();
GLC_StructOccurence* rootObject= m_World.rootOccurence();
GLC_Matrix4x4 rootObjectPosition(0, 0, 0); // will be changed when the acceleration movement is tested
double pitch= glc::toRadian(-data.Pitch);
double roll= glc::toRadian(data.Roll);
double yaw= glc::toRadian(-data.Yaw);
GLC_Matrix4x4 rootObjectRotation(GLC_Matrix4x4().fromEuler(pitch, roll, yaw));
rootObject->structInstance()->setMatrix(rootObjectPosition * rootObjectRotation);
rootObject->updateChildrenAbsoluteMatrix();
updateGL();
}