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LibrePilot/ground/openpilotgcs/src/plugins/modelview/modelviewgadgetconfiguration.h

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/**
******************************************************************************
*
* @file modelviewgadgetconfiguration.h
* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010.
* @addtogroup GCSPlugins GCS Plugins
* @{
* @addtogroup ModelViewPlugin ModelView Plugin
* @{
* @brief A gadget that displays a 3D representation of the UAV
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*****************************************************************************/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MODELVIEWGADGETCONFIGURATION_H
#define MODELVIEWGADGETCONFIGURATION_H
#include <coreplugin/iuavgadgetconfiguration.h>
using namespace Core;
class ModelViewGadgetConfiguration : public IUAVGadgetConfiguration {
Q_OBJECT
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public:
explicit ModelViewGadgetConfiguration(QString classId, QSettings *qSettings = 0, QObject *parent = 0);
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void saveConfig(QSettings *settings) const;
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IUAVGadgetConfiguration *clone();
QString acFilename()
{
return m_acFilename;
}
void setAcFilename(QString acFile)
{
m_acFilename = acFile;
}
QString bgFilename()
{
return m_bgFilename;
}
void setBgFilename(QString bgFile)
{
m_bgFilename = bgFile;
}
bool vboEnabled()
{
return m_enableVbo;
}
void setVboEnabled(bool vboEnable)
{
m_enableVbo = vboEnable;
}
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signals:
public slots:
private:
QString m_acFilename;
QString m_bgFilename;
bool m_enableVbo; // Vertex buffer objects, a few GPUs crash if enabled
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};
#endif // MODELVIEWGADGETCONFIGURATION_H