2010-06-23 04:33:53 +02:00
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/**
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******************************************************************************
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*
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* @file systemhealthgadgetwidget.cpp
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* @author Edouard Lafargue Copyright (C) 2010.
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* @brief System Health widget, does the actual drawing
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* @see The GNU Public License (GPL) Version 3
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* @defgroup systemhealthplugin
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* @{
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*
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*****************************************************************************/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "systemhealthgadgetwidget.h"
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#include "extensionsystem/pluginmanager.h"
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#include "uavobjects/uavobjectmanager.h"
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#include "uavobjects/systemalarms.h"
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#include <iostream>
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#include <QtGui/QFileDialog>
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#include <QDebug>
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/*
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* Initialize the widget
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*/
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SystemHealthGadgetWidget::SystemHealthGadgetWidget(QWidget *parent) : QGraphicsView(parent)
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{
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setMinimumSize(128,128);
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setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
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setScene(new QGraphicsScene(this));
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m_renderer = new QSvgRenderer();
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background = new QGraphicsSvgItem();
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foreground = new QGraphicsSvgItem();
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paint();
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// Now connect the widget to the SystemAlarms UAVObject
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ExtensionSystem::PluginManager *pm = ExtensionSystem::PluginManager::instance();
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UAVObjectManager *objManager = pm->getObject<UAVObjectManager>();
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SystemAlarms* obj = dynamic_cast<SystemAlarms*>(objManager->getObject(QString("SystemAlarms")));
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connect(obj, SIGNAL(objectUpdated(UAVObject*)), this, SLOT(updateAlarms(UAVObject*)));
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// Test code for timer to move the index
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testValue=0;
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connect(&m_testTimer, SIGNAL(timeout()), this, SLOT(testRotate()));
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m_testTimer.start(1000);
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}
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void SystemHealthGadgetWidget::updateAlarms(UAVObject* systemAlarm)
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{
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// This code does not know anything about alarms beforehand, and
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// I found to efficient way to locate items inside the scene by
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// name, so it's just as simple to reset the scene:
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// And add the one with the right name.
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QGraphicsScene *m_scene = scene();
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foreach ( QGraphicsItem* item , m_scene->items()){
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m_scene->removeItem(item);
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}
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m_scene->addItem(background);
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QString alarm = systemAlarm->getName();
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foreach (UAVObjectField *field, systemAlarm->getFields()) {
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for (uint i = 0; i < field->getNumElements(); ++i) {
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QString element = field->getElementNames()[i];
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QString value = field->getValue(i).toString();
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if (m_renderer->elementExists(element)) {
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QMatrix blockMatrix = m_renderer->matrixForElement(element);
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qreal startX = blockMatrix.mapRect(m_renderer->boundsOnElement(element)).x();
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qreal startY = blockMatrix.mapRect(m_renderer->boundsOnElement(element)).y();
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QString element2 = element + "-" + value;
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if (m_renderer->elementExists(element2)) {
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QGraphicsSvgItem *ind = new QGraphicsSvgItem();
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ind->setSharedRenderer(m_renderer);
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ind->setElementId(element2);
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QTransform matrix;
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matrix.translate(startX,startY);
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ind->setTransform(matrix,false);
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m_scene->addItem(ind);
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} else {
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std::cout << "Warning: element " << element2.toStdString() << " not found in SVG."<<std::endl;
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}
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} else {
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std::cout << "Warning: Element " << element.toStdString() << " not found in SVG." << std::endl;
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}
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}
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}
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m_scene->addItem(foreground);
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}
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SystemHealthGadgetWidget::~SystemHealthGadgetWidget()
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{
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// Do nothing
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}
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void SystemHealthGadgetWidget::setSystemFile(QString dfn)
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{
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if (QFile::exists(dfn))
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{
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m_renderer->load(dfn);
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if(m_renderer->isValid())
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{
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fgenabled = false;
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background->setSharedRenderer(m_renderer);
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background->setElementId("background");
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if (m_renderer->elementExists("foreground")) {
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foreground->setSharedRenderer(m_renderer);
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foreground->setElementId("foreground");
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foreground->setZValue(99);
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fgenabled = true;
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}
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std::cout<<"Dial file loaded"<<std::endl;
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QGraphicsScene *l_scene = scene();
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l_scene->setSceneRect(background->boundingRect());
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fitInView(background, Qt::KeepAspectRatio );
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}
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}
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else
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{ std::cout<<"no file: "<<std::endl; }
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}
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void SystemHealthGadgetWidget::paint()
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{
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QGraphicsScene *l_scene = scene();
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l_scene->clear();
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l_scene->addItem(background);
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l_scene->addItem(foreground);
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update();
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}
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void SystemHealthGadgetWidget::paintEvent(QPaintEvent *event)
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{
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// Skip painting until the dial file is loaded
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if (! m_renderer->isValid()) {
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std::cout<<"System file not loaded, not rendering"<<std::endl;
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return;
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}
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QGraphicsView::paintEvent(event);
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}
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// This event enables the dial to be dynamically resized
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// whenever the gadget is resized, taking advantage of the vector
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// nature of SVG dials.
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void SystemHealthGadgetWidget::resizeEvent(QResizeEvent *event)
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{
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fitInView(background, Qt::KeepAspectRatio );
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}
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// Test function for timer to rotate needles
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void SystemHealthGadgetWidget::test()
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{
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testValue=0;
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}
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