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LibrePilot/ground/gcs/opengl.pro

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# copy legacy OpenGL DLL
TEMPLATE = aux
include(gcs.pri)
MESAWIN_DIR = $$(MESAWIN_DIR)
isEmpty(MESAWIN_DIR):MESAWIN_DIR = $${TOOLS_DIR}/mesawin
# opengl32.dll will be copied to ./bin/opengl32/ for the installer to use
# the installer packages the dll and optionally allows to install it to ./bin/
# this implies that the opengl32.dll will not be used in a dev environment,
# unless it is copied to the ./bin/ ...
exists($${MESAWIN_DIR}) {
contains(QT_ARCH, i386) {
# take opengl32.dll from mesa (32 bit)
OPENGL_DIR = $${MESAWIN_DIR}/opengl32_32
}
else {
# take opengl32.dll from mesa (64 bit)
OPENGL_DIR = $${MESAWIN_DIR}/opengl32_64
}
}
else {
# take opengl32.dll from mingw32/bin/
# WARNING : doesn't currently work, GCS crashes at startup when using msys2 opengl32.dll
warning("msys2 opengl32.dll breaks GCS, please install mesa with: make mesawin_install")
# skip installing opengl32.dll, the package target will fail when creating the installer
#OPENGL_DIR = $$[QT_INSTALL_BINS]
}
OPENGL_DLLS = \
opengl32.dll
exists($${OPENGL_DIR}):for(dll, OPENGL_DLLS) {
addCopyFileTarget($${dll},$${OPENGL_DIR},$${GCS_APP_PATH}/opengl32)
}