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# How to build from source?
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Both development environment and GCS are supported on Windows, Linux and Mac OS X
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## Install prerequisites
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The first step is to Install all OS specific prerequisites.
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### Mac OS X
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Install XCode and its relatated command line tools (follow Apple documentation). Install git, curl and p7zip.
You can use brew with `brew install git curl p7zip` or macport with `sudo port install git curl p7zip` .
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### Ubuntu
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sudo apt-get install git build-essential curl gdb wget debhelper p7zip-full unzip flex bison libsdl1.2-dev libudev-dev libusb-1.0-0-dev libc6-i386 mesa-common-dev
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### Windows
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Install [Msys2 ](https://msys2.github.io/ ) following the instructions on the web site. You can either install the i686 (32 bit) or x86_64 (64 bit) version.
Start a *MinGW-w64 Win32 Shell* or *MinGW-w64 Win64 Shell* (but **not** a *MSYS2 Shell* ).
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Install the dependent packages that match your MinGW shell.
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For 32 bit:
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pacman -S --needed git unzip tar mingw-w64-i686-toolchain mingw-w64-i686-qt5 mingw-w64-i686-SDL mingw-w64-i686-mesa mingw-w64-i686-openssl mingw-w64-i686-OpenSceneGraph
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For 64 bit:
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pacman -S --needed git unzip tar mingw-w64-x86_64-toolchain mingw-w64-x86_64-qt5 mingw-w64-x86_64-SDL mingw-w64-x86_64-mesa mingw-w64-x86_64-openssl mingw-w64-x86_64-OpenSceneGraph
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**NOTE** On Windows you need to run the mingw version of make, which is `mingw32-make`
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## Setup the build environment and build
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The `all_sdk_install` target will automatically retrieve and install all needed tools (qt, arm gcc, etc.) in a local folder `/path/to/LibrePilot_root/tools`
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### Ubuntu / Mac OS X
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make all_sdk_install
make package
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### Windows
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mingw32-make all_sdk_install
mingw32-make package
The `package` target will build the complete installable package for the current platform.
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You can build the `all` target to just build the software.
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Run `make` with no arguments to show the complete list of supported targets.