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LibrePilot/ground/src/plugins/gcscontrol/gcscontrolgadgetconfiguration.h

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/**
******************************************************************************
*
* @file gcscontrolgadgetconfiguration.h
* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010.
* @addtogroup GCSPlugins GCS Plugins
* @{
* @addtogroup GCSControlGadgetPlugin GCSControl Gadget Plugin
* @{
* @brief A gadget to control the UAV, either from the keyboard or a joystick
*****************************************************************************/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef GCSCONTROLGADGETCONFIGURATION_H
#define GCSCONTROLGADGETCONFIGURATION_H
#include <coreplugin/iuavgadgetconfiguration.h>
typedef struct{
int ActionID;
int FunctionID;
double Amount;
}buttonSettingsStruct;
using namespace Core;
class GCSControlGadgetConfiguration : public IUAVGadgetConfiguration
{
Q_OBJECT
public:
explicit GCSControlGadgetConfiguration(QString classId, QSettings* qSettings = 0, QObject *parent = 0);
void setControlsMode(int mode) { controlsMode = mode; }
void setRPYTchannels(int roll, int pitch, int yaw, int throttle);
int getControlsMode() { return controlsMode; }
QList<int> getChannelsMapping();
buttonSettingsStruct getbuttonSettings(int i){return buttonSettings[i];}
void setbuttonSettingsAction(int i, int ActionID ){buttonSettings[i].ActionID=ActionID;return;}
void setbuttonSettingsFunction(int i, int FunctionID ){buttonSettings[i].FunctionID=FunctionID;return;}
void setbuttonSettingsAmount(int i, double Amount ){buttonSettings[i].Amount=Amount;return;}
void saveConfig(QSettings* settings) const;
IUAVGadgetConfiguration *clone();
private:
int controlsMode; // Mode1 to Mode4
// Joystick mappings for roll/pitch/yaw/throttle:
int rollChannel;
int pitchChannel;
int yawChannel;
int throttleChannel;
buttonSettingsStruct buttonSettings[8];
};
#endif // GCSCONTROLGADGETCONFIGURATION_H