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Adds a 3D mode to path_vector. This allows vertical path segments without
position changes. PathStatus now also contains correction_direction and path_direction to make path following behaviour more transparent.
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@ -26,6 +26,7 @@
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#include <pios.h>
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#include <pios_math.h>
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#include <mathmisc.h>
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#include "paths.h"
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@ -35,7 +36,7 @@
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// private functions
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static void path_endpoint(float *start_point, float *end_point, float *cur_point, struct path_status *status, bool mode);
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static void path_vector(float *start_point, float *end_point, float *cur_point, struct path_status *status);
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static void path_vector(float *start_point, float *end_point, float *cur_point, struct path_status *status, bool mode);
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static void path_circle(float *start_point, float *end_point, float *cur_point, struct path_status *status, bool clockwise);
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/**
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@ -50,8 +51,11 @@ void path_progress(float *start_point, float *end_point, float *cur_point, struc
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{
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switch (mode) {
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case PATHDESIRED_MODE_FLYVECTOR:
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return path_vector(start_point, end_point, cur_point, status, true);
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break;
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case PATHDESIRED_MODE_DRIVEVECTOR:
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return path_vector(start_point, end_point, cur_point, status);
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return path_vector(start_point, end_point, cur_point, status, false);
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break;
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case PATHDESIRED_MODE_FLYCIRCLERIGHT:
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@ -113,7 +117,11 @@ static void path_endpoint(float *start_point, float *end_point, float *cur_point
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return;
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}
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status->fractional_progress = 1 - dist_diff / (1 + dist_path);
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if (dist_path + 1 > dist_diff) {
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status->fractional_progress = 1 - dist_diff / (1 + dist_path);
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} else {
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status->fractional_progress = 0; // we don't want fractional_progress to become negative
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}
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status->error = dist_diff;
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// Compute direction to travel
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@ -128,53 +136,70 @@ static void path_endpoint(float *start_point, float *end_point, float *cur_point
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* @param[in] end_point Ending point
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* @param[in] cur_point Current location
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* @param[out] status Structure containing progress along path and deviation
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* @param[in] mode3D set true to include altitude in distance and progress calculation
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*/
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static void path_vector(float *start_point, float *end_point, float *cur_point, struct path_status *status)
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static void path_vector(float *start_point, float *end_point, float *cur_point, struct path_status *status, bool mode3D)
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{
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float path_north, path_east, diff_north, diff_east;
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float path[3], diff[3];
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float dist_path;
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float dot;
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float normal[2];
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float track_point[3];
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// Distance to go
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path_north = end_point[0] - start_point[0];
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path_east = end_point[1] - start_point[1];
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path[0] = end_point[0] - start_point[0];
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path[1] = end_point[1] - start_point[1];
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path[2] = mode3D ? end_point[2] - start_point[2] : 0;
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// Current progress location relative to start
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diff_north = cur_point[0] - start_point[0];
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diff_east = cur_point[1] - start_point[1];
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diff[0] = cur_point[0] - start_point[0];
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diff[1] = cur_point[1] - start_point[1];
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diff[2] = mode3D ? cur_point[2] - start_point[2]: 0;
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dot = path_north * diff_north + path_east * diff_east;
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dist_path = sqrtf(path_north * path_north + path_east * path_east);
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dot = path[0] * diff[0] + path[1] * diff[1] + path[2] * diff[2];
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dist_path = sqrtf(path[0] * path[0] + path[1] * path[1] + path[2] * path[2]);
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if (dist_path < 1e-6f) {
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if (dist_path > 1e-6f) {
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// Compute direction to travel & progress
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status->path_direction[0] = path[0] / dist_path;
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status->path_direction[1] = path[1] / dist_path;
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status->path_direction[2] = path[2] / dist_path;
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status->fractional_progress = dot / (dist_path * dist_path);
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} else {
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// if the path is too short, we cannot determine vector direction.
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// Fly towards the endpoint to prevent flying away,
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// but assume progress=1 either way.
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path_endpoint(start_point, end_point, cur_point, status, false);
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// Assume progress=1 and zero-length path.
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status->path_direction[0] = 0;
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status->path_direction[1] = 0;
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status->path_direction[2] = 0;
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status->fractional_progress = 1;
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return;
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}
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// Compute the normal to the path
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normal[0] = -path_east / dist_path;
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normal[1] = path_north / dist_path;
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// Compute point on track that is closest to our current position.
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// Limiting fractional_progress makes sure the resulting point is also
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// limited to be between start and endpoint.
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status->fractional_progress = boundf(status->fractional_progress, 0, 1);
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status->fractional_progress = dot / (dist_path * dist_path);
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status->error = normal[0] * diff_north + normal[1] * diff_east;
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track_point[0] = status->fractional_progress * path[0] + start_point[0];
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track_point[1] = status->fractional_progress * path[1] + start_point[1];
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track_point[2] = status->fractional_progress * path[2] + start_point[2];
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// Compute direction to correct error
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status->correction_direction[0] = (status->error > 0) ? -normal[0] : normal[0];
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status->correction_direction[1] = (status->error > 0) ? -normal[1] : normal[1];
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status->correction_direction[2] = 0;
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status->correction_direction[0] = track_point[0] - cur_point[0];
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status->correction_direction[1] = track_point[1] - cur_point[1];
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status->correction_direction[2] = track_point[2] - cur_point[2];
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// Now just want magnitude of error
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status->error = fabs(status->error);
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status->error = sqrt(status->correction_direction[0] * status->correction_direction[0] +
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status->correction_direction[1] * status->correction_direction[1] +
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status->correction_direction[2] * status->correction_direction[2]);
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// Compute direction to travel
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status->path_direction[0] = path_north / dist_path;
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status->path_direction[1] = path_east / dist_path;
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status->path_direction[2] = 0;
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// Normalize correction_direction but avoid division by zero
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if (status->error > 1e-6f) {
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status->correction_direction[0] /= status->error;
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status->correction_direction[1] /= status->error;
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status->correction_direction[2] /= status->error;
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} else {
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status->correction_direction[0] = 0;
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status->correction_direction[1] = 0;
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status->correction_direction[2] = 1;
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}
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}
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/**
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@ -370,22 +370,19 @@ static void updatePOIBearing()
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static void updatePathVelocity()
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{
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float dT = vtolpathfollowerSettings.UpdatePeriod / 1000.0f;
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float downCommand;
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PathDesiredData pathDesired;
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PathDesiredGet(&pathDesired);
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PositionStateData positionState;
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PositionStateGet(&positionState);
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float cur[3] =
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{ positionState.North, positionState.East, positionState.Down };
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float current_position[3] = { positionState.North, positionState.East, positionState.Down };
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struct path_status progress;
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path_progress(
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cast_struct_to_array(pathDesired.Start, pathDesired.Start.North),
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cast_struct_to_array(pathDesired.End, pathDesired.End.North),
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cur, &progress, pathDesired.Mode);
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current_position, &progress, pathDesired.Mode);
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float speed;
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switch (pathDesired.Mode) {
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@ -414,36 +411,45 @@ static void updatePathVelocity()
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}
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VelocityDesiredData velocityDesired;
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velocityDesired.North = progress.path_direction[0] * speed;
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velocityDesired.East = progress.path_direction[1] * speed;
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velocityDesired.Down = progress.path_direction[2] * speed;
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float error_speed = progress.error * vtolpathfollowerSettings.HorizontalPosPI.Kp;
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float correction_velocity[2] =
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{ progress.correction_direction[0] * error_speed, progress.correction_direction[1] * error_speed };
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northPosIntegral += progress.correction_direction[0] * progress.error * vtolpathfollowerSettings.HorizontalPosPI.Ki * dT;
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eastPosIntegral += progress.correction_direction[1] * progress.error * vtolpathfollowerSettings.HorizontalPosPI.Ki * dT;
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downPosIntegral += progress.correction_direction[2] * progress.error * vtolpathfollowerSettings.VerticalPosPI.Ki * dT;
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float total_vel = sqrtf(powf(correction_velocity[0], 2) + powf(correction_velocity[1], 2));
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float scale = 1;
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if (total_vel > vtolpathfollowerSettings.HorizontalVelMax) {
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scale = vtolpathfollowerSettings.HorizontalVelMax / total_vel;
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northPosIntegral = boundf(northPosIntegral, -vtolpathfollowerSettings.HorizontalPosPI.ILimit,
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vtolpathfollowerSettings.HorizontalPosPI.ILimit);
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eastPosIntegral = boundf(eastPosIntegral, -vtolpathfollowerSettings.HorizontalPosPI.ILimit,
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vtolpathfollowerSettings.HorizontalPosPI.ILimit);
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downPosIntegral = boundf(downPosIntegral, -vtolpathfollowerSettings.VerticalPosPI.ILimit,
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vtolpathfollowerSettings.VerticalPosPI.ILimit);
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velocityDesired.North = progress.path_direction[0] * speed + northPosIntegral +
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progress.correction_direction[0] * progress.error * vtolpathfollowerSettings.HorizontalPosPI.Kp;
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velocityDesired.East = progress.path_direction[1] * speed + eastPosIntegral +
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progress.correction_direction[1] * progress.error * vtolpathfollowerSettings.HorizontalPosPI.Kp;
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velocityDesired.Down = progress.path_direction[2] * speed + downPosIntegral +
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progress.correction_direction[2] * progress.error * vtolpathfollowerSettings.VerticalPosPI.Kp;
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// Make sure the desired velocities don't exceed PathFollower limits.
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float groundspeedDesired = sqrtf(powf(velocityDesired.North, 2) + powf(velocityDesired.East, 2));
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if (groundspeedDesired > vtolpathfollowerSettings.HorizontalVelMax) {
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velocityDesired.North *= vtolpathfollowerSettings.HorizontalVelMax / groundspeedDesired;
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velocityDesired.East *= vtolpathfollowerSettings.HorizontalVelMax / groundspeedDesired;
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}
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velocityDesired.North += progress.correction_direction[0] * error_speed * scale;
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velocityDesired.East += progress.correction_direction[1] * error_speed * scale;
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float altitudeSetpoint = pathDesired.Start.Down + (pathDesired.End.Down - pathDesired.Start.Down) * boundf(progress.fractional_progress, 0, 1);
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float downError = altitudeSetpoint - positionState.Down;
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downPosIntegral = boundf(downPosIntegral + downError * dT * vtolpathfollowerSettings.VerticalPosPI.Ki,
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-vtolpathfollowerSettings.VerticalPosPI.ILimit,
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vtolpathfollowerSettings.VerticalPosPI.ILimit);
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downCommand = velocityDesired.Down + (downError * vtolpathfollowerSettings.VerticalPosPI.Kp + downPosIntegral);
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velocityDesired.Down = boundf(downCommand, -vtolpathfollowerSettings.VerticalVelMax, vtolpathfollowerSettings.VerticalVelMax);
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velocityDesired.Down = boundf(velocityDesired.Down, -vtolpathfollowerSettings.VerticalVelMax, vtolpathfollowerSettings.VerticalVelMax);
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// update pathstatus
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pathStatus.error = progress.error;
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pathStatus.fractional_progress = progress.fractional_progress;
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pathStatus.error = progress.error;
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pathStatus.fractional_progress = progress.fractional_progress;
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pathStatus.path_direction_north = progress.path_direction[0];
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pathStatus.path_direction_east = progress.path_direction[1];
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pathStatus.path_direction_down = progress.path_direction[2];
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pathStatus.correction_direction_north = progress.correction_direction[0];
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pathStatus.correction_direction_east = progress.correction_direction[1];
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pathStatus.correction_direction_down = progress.correction_direction[2];
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VelocityDesiredSet(&velocityDesired);
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}
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@ -7,7 +7,12 @@
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<field name="Status" units="" type="enum" elements="1" options="InProgress,Completed,Warning,Critical"/>
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<field name="fractional_progress" units="" type="float" elements="1"/>
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<field name="error" units="m" type="float" elements="1"/>
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<field name="path_direction_north" units="m" type="float" elements="1"/>
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<field name="path_direction_east" units="m" type="float" elements="1"/>
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<field name="path_direction_down" units="m" type="float" elements="1"/>
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<field name="correction_direction_north" units="m" type="float" elements="1"/>
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<field name="correction_direction_east" units="m" type="float" elements="1"/>
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<field name="correction_direction_down" units="m" type="float" elements="1"/>
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<access gcs="readwrite" flight="readwrite"/>
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<telemetrygcs acked="false" updatemode="manual" period="0"/>
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<telemetryflight acked="false" updatemode="periodic" period="1000"/>
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