1
0
mirror of https://bitbucket.org/librepilot/librepilot.git synced 2024-11-29 07:24:13 +01:00

OP-1900 add failsafe to FW pathfollower to fly safely without valid airspeed estimate

This commit is contained in:
Corvus Corax 2015-05-31 11:17:49 +02:00
parent c10717d3a2
commit 23f9f4d9c9
4 changed files with 142 additions and 102 deletions

View File

@ -63,6 +63,7 @@ void FixedWingFlyController::Activate(void)
SettingsUpdated();
resetGlobals();
mMode = pathDesired->Mode;
lastAirspeedUpdate = 0;
}
}
@ -227,10 +228,11 @@ void FixedWingFlyController::updatePathVelocity(float kFF, bool limited)
*/
uint8_t FixedWingFlyController::updateFixedDesiredAttitude()
{
uint8_t result = 1;
bool cutThrust = false;
uint8_t result = 1;
bool cutThrust = false;
bool hasAirspeed = true;
const float dT = fixedWingSettings->UpdatePeriod / 1000.0f;
const float dT = fixedWingSettings->UpdatePeriod / 1000.0f;
VelocityDesiredData velocityDesired;
VelocityStateData velocityState;
@ -243,7 +245,7 @@ uint8_t FixedWingFlyController::updateFixedDesiredAttitude()
float groundspeedProjection;
float indicatedAirspeedState;
float indicatedAirspeedDesired;
float airspeedError;
float airspeedError = 0.0f;
float pitchCommand;
@ -266,56 +268,99 @@ uint8_t FixedWingFlyController::updateFixedDesiredAttitude()
AirspeedStateGet(&airspeedState);
SystemSettingsGet(&systemSettings);
/**
* Compute speed error and course
*/
// missing sensors for airspeed-direction we have to assume within
// reasonable error that measured airspeed is actually the airspeed
// component in forward pointing direction
// airspeedVector is normalized
airspeedVector[0] = cos_lookup_deg(attitudeState.Yaw);
airspeedVector[1] = sin_lookup_deg(attitudeState.Yaw);
// current ground speed projected in forward direction
groundspeedProjection = velocityState.North * airspeedVector[0] + velocityState.East * airspeedVector[1];
// note that airspeedStateBias is ( calibratedAirspeed - groundspeedProjection ) at the time of measurement,
// but thanks to accelerometers, groundspeedProjection reacts faster to changes in direction
// than airspeed and gps sensors alone
indicatedAirspeedState = groundspeedProjection + indicatedAirspeedStateBias;
// fluidMovement is a vector describing the aproximate movement vector of
// the surrounding fluid in 2d space (aka wind vector)
fluidMovement[0] = velocityState.North - (indicatedAirspeedState * airspeedVector[0]);
fluidMovement[1] = velocityState.East - (indicatedAirspeedState * airspeedVector[1]);
// calculate the movement vector we need to fly to reach velocityDesired -
// taking fluidMovement into account
courseComponent[0] = velocityDesired.North - fluidMovement[0];
courseComponent[1] = velocityDesired.East - fluidMovement[1];
indicatedAirspeedDesired = boundf(sqrtf(courseComponent[0] * courseComponent[0] + courseComponent[1] * courseComponent[1]),
fixedWingSettings->HorizontalVelMin,
fixedWingSettings->HorizontalVelMax);
// if we could fly at arbitrary speeds, we'd just have to move towards the
// courseComponent vector as previously calculated and we'd be fine
// unfortunately however we are bound by min and max air speed limits, so
// we need to recalculate the correct course to meet at least the
// velocityDesired vector direction at our current speed
// this overwrites courseComponent
bool valid = correctCourse(courseComponent, (float *)&velocityDesired.North, fluidMovement, indicatedAirspeedDesired);
// Error condition: wind speed too high, we can't go where we want anymore
fixedWingPathFollowerStatus.Errors.Wind = 0;
if ((!valid) &&
fixedWingSettings->Safetymargins.Wind > 0.5f) { // alarm switched on
fixedWingPathFollowerStatus.Errors.Wind = 1;
// check for airspeed sensor
fixedWingPathFollowerStatus.Errors.AirspeedSensor = 0;
if (fixedWingSettings->UseAirspeedSensor == FIXEDWINGPATHFOLLOWERSETTINGS_USEAIRSPEEDSENSOR_FALSE) {
// fallback algo triggered voluntarily
hasAirspeed = false;
fixedWingPathFollowerStatus.Errors.AirspeedSensor = 1;
} else if (PIOS_DELAY_GetuSSince(lastAirspeedUpdate) > 1000000) {
// no airspeed update in one second, assume airspeed sensor failure
hasAirspeed = false;
result = 0;
fixedWingPathFollowerStatus.Errors.AirspeedSensor = 1;
}
// Airspeed error
airspeedError = indicatedAirspeedDesired - indicatedAirspeedState;
if (hasAirspeed) {
// missing sensors for airspeed-direction we have to assume within
// reasonable error that measured airspeed is actually the airspeed
// component in forward pointing direction
// airspeedVector is normalized
airspeedVector[0] = cos_lookup_deg(attitudeState.Yaw);
airspeedVector[1] = sin_lookup_deg(attitudeState.Yaw);
// current ground speed projected in forward direction
groundspeedProjection = velocityState.North * airspeedVector[0] + velocityState.East * airspeedVector[1];
// note that airspeedStateBias is ( calibratedAirspeed - groundspeedProjection ) at the time of measurement,
// but thanks to accelerometers, groundspeedProjection reacts faster to changes in direction
// than airspeed and gps sensors alone
indicatedAirspeedState = groundspeedProjection + indicatedAirspeedStateBias;
// fluidMovement is a vector describing the aproximate movement vector of
// the surrounding fluid in 2d space (aka wind vector)
fluidMovement[0] = velocityState.North - (indicatedAirspeedState * airspeedVector[0]);
fluidMovement[1] = velocityState.East - (indicatedAirspeedState * airspeedVector[1]);
// calculate the movement vector we need to fly to reach velocityDesired -
// taking fluidMovement into account
courseComponent[0] = velocityDesired.North - fluidMovement[0];
courseComponent[1] = velocityDesired.East - fluidMovement[1];
indicatedAirspeedDesired = boundf(sqrtf(courseComponent[0] * courseComponent[0] + courseComponent[1] * courseComponent[1]),
fixedWingSettings->HorizontalVelMin,
fixedWingSettings->HorizontalVelMax);
// if we could fly at arbitrary speeds, we'd just have to move towards the
// courseComponent vector as previously calculated and we'd be fine
// unfortunately however we are bound by min and max air speed limits, so
// we need to recalculate the correct course to meet at least the
// velocityDesired vector direction at our current speed
// this overwrites courseComponent
bool valid = correctCourse(courseComponent, (float *)&velocityDesired.North, fluidMovement, indicatedAirspeedDesired);
// Error condition: wind speed too high, we can't go where we want anymore
fixedWingPathFollowerStatus.Errors.Wind = 0;
if ((!valid) &&
fixedWingSettings->Safetymargins.Wind > 0.5f) { // alarm switched on
fixedWingPathFollowerStatus.Errors.Wind = 1;
result = 0;
}
// Airspeed error
airspeedError = indicatedAirspeedDesired - indicatedAirspeedState;
// Error condition: plane too slow or too fast
fixedWingPathFollowerStatus.Errors.Highspeed = 0;
fixedWingPathFollowerStatus.Errors.Lowspeed = 0;
if (indicatedAirspeedState > systemSettings.AirSpeedMax * fixedWingSettings->Safetymargins.Overspeed) {
fixedWingPathFollowerStatus.Errors.Overspeed = 1;
result = 0;
}
if (indicatedAirspeedState > fixedWingSettings->HorizontalVelMax * fixedWingSettings->Safetymargins.Highspeed) {
fixedWingPathFollowerStatus.Errors.Highspeed = 1;
result = 0;
cutThrust = true;
}
if (indicatedAirspeedState < fixedWingSettings->HorizontalVelMin * fixedWingSettings->Safetymargins.Lowspeed) {
fixedWingPathFollowerStatus.Errors.Lowspeed = 1;
result = 0;
}
if (indicatedAirspeedState < systemSettings.AirSpeedMin * fixedWingSettings->Safetymargins.Stallspeed) {
fixedWingPathFollowerStatus.Errors.Stallspeed = 1;
result = 0;
}
if (indicatedAirspeedState < fixedWingSettings->HorizontalVelMin * fixedWingSettings->Safetymargins.Lowspeed - fixedWingSettings->SafetyCutoffLimits.MaxDecelerationDeltaMPS) {
cutThrust = true;
result = 0;
}
}
// Vertical speed error
descentspeedDesired = boundf(
@ -324,41 +369,19 @@ uint8_t FixedWingFlyController::updateFixedDesiredAttitude()
fixedWingSettings->VerticalVelMax);
descentspeedError = descentspeedDesired - velocityState.Down;
// Error condition: plane too slow or too fast
fixedWingPathFollowerStatus.Errors.Highspeed = 0;
fixedWingPathFollowerStatus.Errors.Lowspeed = 0;
if (indicatedAirspeedState > systemSettings.AirSpeedMax * fixedWingSettings->Safetymargins.Overspeed) {
fixedWingPathFollowerStatus.Errors.Overspeed = 1;
result = 0;
}
if (indicatedAirspeedState > fixedWingSettings->HorizontalVelMax * fixedWingSettings->Safetymargins.Highspeed) {
fixedWingPathFollowerStatus.Errors.Highspeed = 1;
result = 0;
cutThrust = true;
}
if (indicatedAirspeedState < fixedWingSettings->HorizontalVelMin * fixedWingSettings->Safetymargins.Lowspeed) {
fixedWingPathFollowerStatus.Errors.Lowspeed = 1;
result = 0;
}
if (indicatedAirspeedState < systemSettings.AirSpeedMin * fixedWingSettings->Safetymargins.Stallspeed) {
fixedWingPathFollowerStatus.Errors.Stallspeed = 1;
result = 0;
}
if (indicatedAirspeedState < fixedWingSettings->HorizontalVelMin * fixedWingSettings->Safetymargins.Lowspeed - fixedWingSettings->SafetyCutoffLimits.MaxDecelerationDeltaMPS) {
cutThrust = true;
result = 0;
}
/**
* Compute desired thrust command
*/
// Compute the cross feed from vertical speed to pitch, with saturation
float speedErrorToPowerCommandComponent = boundf(
(airspeedError / fixedWingSettings->HorizontalVelMin) * fixedWingSettings->AirspeedToPowerCrossFeed.Kp,
-fixedWingSettings->AirspeedToPowerCrossFeed.Max,
fixedWingSettings->AirspeedToPowerCrossFeed.Max
);
float speedErrorToPowerCommandComponent = 0.0f;
if (hasAirspeed) {
speedErrorToPowerCommandComponent = boundf(
(airspeedError / fixedWingSettings->HorizontalVelMin) * fixedWingSettings->AirspeedToPowerCrossFeed.Kp,
-fixedWingSettings->AirspeedToPowerCrossFeed.Max,
fixedWingSettings->AirspeedToPowerCrossFeed.Max
);
}
// Compute final thrust response
powerCommand = pid_apply(&PIDpower, -descentspeedError, dT) +
@ -404,34 +427,40 @@ uint8_t FixedWingFlyController::updateFixedDesiredAttitude()
/**
* Compute desired pitch command
*/
// Compute the cross feed from vertical speed to pitch, with saturation
float verticalSpeedToPitchCommandComponent = boundf(-descentspeedError * fixedWingSettings->VerticalToPitchCrossFeed.Kp,
-fixedWingSettings->VerticalToPitchCrossFeed.Max,
fixedWingSettings->VerticalToPitchCrossFeed.Max
);
if (hasAirspeed) {
// Compute the cross feed from vertical speed to pitch, with saturation
float verticalSpeedToPitchCommandComponent = boundf(-descentspeedError * fixedWingSettings->VerticalToPitchCrossFeed.Kp,
-fixedWingSettings->VerticalToPitchCrossFeed.Max,
fixedWingSettings->VerticalToPitchCrossFeed.Max
);
// Compute the pitch command as err*Kp + errInt*Ki + X_feed.
pitchCommand = -pid_apply(&PIDspeed, airspeedError, dT) + verticalSpeedToPitchCommandComponent;
// Compute the pitch command as err*Kp + errInt*Ki + X_feed.
pitchCommand = -pid_apply(&PIDspeed, airspeedError, dT) + verticalSpeedToPitchCommandComponent;
fixedWingPathFollowerStatus.Error.Speed = airspeedError;
fixedWingPathFollowerStatus.ErrorInt.Speed = PIDspeed.iAccumulator;
fixedWingPathFollowerStatus.Command.Speed = pitchCommand;
fixedWingPathFollowerStatus.Error.Speed = airspeedError;
fixedWingPathFollowerStatus.ErrorInt.Speed = PIDspeed.iAccumulator;
fixedWingPathFollowerStatus.Command.Speed = pitchCommand;
stabDesired.Pitch = boundf(fixedWingSettings->PitchLimit.Neutral + pitchCommand,
fixedWingSettings->PitchLimit.Min,
fixedWingSettings->PitchLimit.Max);
stabDesired.Pitch = boundf(fixedWingSettings->PitchLimit.Neutral + pitchCommand,
fixedWingSettings->PitchLimit.Min,
fixedWingSettings->PitchLimit.Max);
// Error condition: high speed dive
fixedWingPathFollowerStatus.Errors.Pitchcontrol = 0;
if (fixedWingSettings->PitchLimit.Neutral + pitchCommand >= fixedWingSettings->PitchLimit.Max && // pitch demand is full up
velocityState.Down > 0.0f && // we ARE going down
descentspeedDesired < 0.0f && // we WANT to go up
airspeedError < 0.0f && // we are too fast already
fixedWingSettings->Safetymargins.Pitchcontrol > 0.5f) { // alarm switched on
fixedWingPathFollowerStatus.Errors.Pitchcontrol = 1;
result = 0;
cutThrust = true;
// Error condition: high speed dive
fixedWingPathFollowerStatus.Errors.Pitchcontrol = 0;
if (fixedWingSettings->PitchLimit.Neutral + pitchCommand >= fixedWingSettings->PitchLimit.Max && // pitch demand is full up
velocityState.Down > 0.0f && // we ARE going down
descentspeedDesired < 0.0f && // we WANT to go up
airspeedError < 0.0f && // we are too fast already
fixedWingSettings->Safetymargins.Pitchcontrol > 0.5f) { // alarm switched on
fixedWingPathFollowerStatus.Errors.Pitchcontrol = 1;
result = 0;
cutThrust = true;
}
} else {
// no airspeed sensor means we fly with constant pitch, like for landing pathfollower
stabDesired.Pitch = fixedWingSettings->LandingPitch;
}
// Error condition: pitch way out of wack
if (fixedWingSettings->Safetymargins.Pitchcontrol > 0.5f &&
(attitudeState.Pitch < fixedWingSettings->PitchLimit.Min - fixedWingSettings->SafetyCutoffLimits.PitchDeg ||
@ -445,7 +474,12 @@ uint8_t FixedWingFlyController::updateFixedDesiredAttitude()
/**
* Compute desired roll command
*/
courseError = RAD2DEG(atan2f(courseComponent[1], courseComponent[0])) - attitudeState.Yaw;
if (hasAirspeed) {
courseError = RAD2DEG(atan2f(courseComponent[1], courseComponent[0])) - attitudeState.Yaw;
} else {
// fallback based on effective movement direction when in fallback mode, hope that airspeed > wind velocity, or we will never get home
courseError = RAD2DEG(atan2f(velocityDesired.East, velocityDesired.North)) - RAD2DEG(atan2f(velocityState.East, velocityState.North));
}
if (courseError < -180.0f) {
courseError += 360.0f;
@ -632,4 +666,6 @@ void FixedWingFlyController::AirspeedStateUpdatedCb(__attribute__((unused)) UAVO
// changes to groundspeed to offset the airspeed by the same measurement.
// This has a side effect that in the absence of any airspeed updates, the
// pathfollower will fly using groundspeed.
lastAirspeedUpdate = PIOS_DELAY_GetuS();
}

View File

@ -70,6 +70,7 @@ private:
void updatePathVelocity(float kFF, bool limited);
uint8_t updateFixedDesiredAttitude();
bool correctCourse(float *C, float *V, float *F, float s);
int32_t lastAirspeedUpdate;
struct pid PIDposH[2];
struct pid PIDposV;

View File

@ -20,6 +20,9 @@
<field name="VerticalPosP" units="(m/s)/m" type="float" elements="1" defaultvalue="0.4"/>
<!-- proportional coefficient for desired vertical speed in relation to altitude displacement-->
<field name="UseAirspeedSensor" units="bool" type="enum" elements="1" options="False,True" defaultvalue="True"/>
<!-- allows to ignore the airspeed sensor, set to false if you have none, which will trigger fallback algorithm without indicating a fault -->
<!-- these coefficients control actual control outputs -->
<field name="CoursePI" units="deg/deg" type="float" elements="3" elementnames="Kp,Ki,ILimit" defaultvalue="0.2, 0, 0"/>
<!-- coefficients for desired bank angle in relation to ground bearing error - this controls heading -->

View File

@ -4,7 +4,7 @@
<field name="Error" units="" type="float" elementnames="Course,Speed,Power" />
<field name="ErrorInt" units="" type="float" elementnames="Course,Speed,Power" />
<field name="Command" units="" type="float" elementnames="Course,Speed,Power" />
<field name="Errors" units="" type="uint8" elementnames="Wind,Stallspeed,Lowspeed,Highspeed,Overspeed,Lowpower,Highpower,Rollcontrol,Pitchcontrol" />
<field name="Errors" units="" type="uint8" elementnames="Wind,Stallspeed,Lowspeed,Highspeed,Overspeed,Lowpower,Highpower,Rollcontrol,Pitchcontrol,AirspeedSensor" />
<access gcs="readwrite" flight="readwrite"/>
<telemetrygcs acked="false" updatemode="manual" period="0"/>
<telemetryflight acked="false" updatemode="periodic" period="500"/>